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hatalk.ref 6.04 KB
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; Script file HATALK.REF, indexed by REFINDEX v0.01 on Sun Mar 18 22:19:37 2001

@DECLARE monster1 000000497
@DECLARE monster2 000001082
@DECLARE monster3 000001647
@DECLARE monster4 000002261
@DECLARE woodft 000002864
@DECLARE owlsign 000002931
@DECLARE eeyore 000003020
@DECLARE poohsign 000003088
@DECLARE pondsign 000003159
@DECLARE toywish 000003297
@DECLARE chrisrob 000004778
@DECLARE dressup 000005650
@DECLARE dress 000005702
@NOCHECK
; End of .REF index


@#monster1
@fight
;name
Heffalump
;string said when you see him
From behind a tree appears a heffalump...
;power move kill string
You stomp on its rotting carcas!!
;sex - 1 is male, 2 is female, 3 is it
3
;weapon and strength for the weapon, up to 5
slaps you around with its fuzzy trunk|44
gouges you with its ivory tusks|29
sits on you|35
NONE|NONE
NONE|NONE
;defense
29
;gold reward
300
;experience
200
;hit points
189
;if win: ref file|name or NONE
NONE|NONE
;if lose: ref file|name or NONE
GAMETXT.REF|DIE
;if runs: ref file|name or NONE
NONE|NONE

@#monster2
@fight
;name
Woozle
;string said when you see him
Awoozle sneaks up behind you...
;power move kill string
You send him back into the hole he came from.
;sex - 1 is male, 2 is female, 3 is it
3
;weapon and strength for the weapon, up to 5
bounces on your head|50
slaps you to the ground|48
gnaws on your leg|39
NONE|NONE
NONE|NONE
;defense
35
;gold reward
500
;experience
350
;hit points
313
;if win: ref file|name or NONE
NONE|NONE
;if lose: ref file|name or NONE
GAMETXT.REF|DIE
;if runs: ref file|name or NONE
NONE|NONE

@#monster3
@fight
;name
Rampant Thistle
;string said when you see him
Something scratches your leg, you look down...
;power move kill string
You mould its spines into a victory pincushion for mum!!
;sex - 1 is male, 2 is female, 3 is it
3
;weapon and strength for the weapon, up to 5
spikes you|53
jumps up and scratches your cheek|43
stabs your eyes with its thorns|55
NONE|NONE
NONE|NONE
;defense
22
;gold reward
245
;experience
199
;hit points
187
;if win: ref file|name or NONE
NONE|NONE
;if lose: ref file|name or NONE
GAMETXT.REF|DIE
;if runs: ref file|name or NONE
NONE|NONE

@#monster4
@fight
;name
Rabbit with a hoe
;string said when you see him
The sound of rabbit's voice startles you...
;power move kill string
You take his hoe and give it to Eeyore
;sex - 1 is male, 2 is female, 3 is it
3
;weapon and strength for the weapon, up to 5
gashes your leg with his hoe|10
flicks manure in your face|33
uses the hoe to trip you up|29
NONE|NONE
NONE|NONE
;defense
14
;gold reward
99
;experience
111
;hit points
121
;if win: ref file|name or NONE
NONE|NONE
;if lose: ref file|name or NONE
GAMETXT.REF|DIE
;if runs: ref file|name or NONE
NONE|NONE



@#woodft
@busy
@do `p20 random 4 1
@do goto monster`p20



@#OWLSIGN
;A stock message outline
@DO SAYBAR
`2Wise old Owl's tree!!
@DO MOVEBACK

@#EEYORE
@DO SAYBAR
`2Eeyore's Thistle Patch!!
@DO MOVEBACK

@#POOHSIGN
@DO SAYBAR
`2Winnie the Pooh lives here!
@DO MOVEBACK

@#PONDSIGN
@DO SAYBAR
`2You stare into the glimmering pond!
@DO MOVEBACK

--------------------------------------------------------

@#toywish
@do moveback
@do write
`r1
@clearblock 21 21
@do move 3 21
@do write
`r0 `2Do you want to step inside the closet? (`$$500`2) [`0Y`2\`0N`2]: `x
@do readspecial `s01 YN
@if `s01 is Y then do
  @begin
  @if money < 500 then do
    @begin
    @show
  `\`\ You don't have enough money!"
  `k
    @drawmap
    @update
    @closescript
    @end
  @do money - 500
  @show
`\`\  `r0`c `r1 Christopher Robins Toy Closet! `r0

      `2Where would you like to go?  The only place we don't go 
      to is Arrisville, cause our toy boat can't make it!!
`\`k
@do write
`x`x
@do `v01 is 1
@choice
Green Tree
Porttown
Flag City
Bone Town
Sosen Village
Stonepass Lodge
Leave
@if response is 1 then do
  @begin
  ;Green Tree
   @do x is 46
   @do y is 10
   @do map is 147
  @end

@if response is 2 then do
  @begin
   ;Porttown
   @do x is 40
   @do y is 14
   @do map is 152
  @end

@if responce is 3 then do
  @begin
  ;Flag City
  @do x is 41
  @do y is 12
  @do map is 151
 @end

@if responce is 4 then do
  @begin
  ;Bone Town
  @do x is 32
  @do y is 12
  @do map is 1287
 @end

@if responce is 5 then do
  @begin
  ;sosen village
  @do x is 40
  @do y is 13
  @do map is 536
 @end

@if responce is 6 then do
  @begin
  ;Stone village
  @do x is 39
  @do y is 11
  @do map is 880
 @end


  @loadmap &map
  @end
@drawmap
@update

--------------------------------------------------------

@#chrisrob
@do moveback
@do `p20 random 9 1
@if `p20 is 1 then saybar
`%Christopher: `0Did you know I have a magical Toy Closet!
@if `p20 is 2 then saybar
`%Christopher: `0You can visit Eeyore and he gives you stuff...
@if `p20 is 3 then saybar
`%Christopher: `0Have you seen my Dress Up corner?
@if `p20 is 4 then saybar
`%Christopher: `0Be Careful what you buy from Old Owl!!
@if `p20 is 5 then saybar
`%Christopher: `0I think Pooh is dealing in illegal honey!
@if `p20 is 6 then saybar
`%Christopher: `0I hear Eeyore is the best Lord2 player around...
@if `p20 is 7 then saybar
`%Christopher: `0Have you seen any Heffalumps or Woozles around?
@if `p20 is 8 then saybar
`%Christopher: `0They come in ones or twozles!!!
@if `p20 is 9 then saybar
`%Christopher: `0I reckon this game rules!

--------------------------------------------------------

@#dressup
@offmap
@do moveback
@do `v01 is 1
@label dress
@show
`r0`c  `%Christopher Robbin's Dress Ups

`2  You see lots of choices of dress ups that can be bought here.

@do write
`x`x
@choice
Examine the clothing
Choose an accessory
Go outside.
@show
`\
@if responce is 1 then do begin
 @begin
@buymanager
  10
  12
  13
  14
  37
  59
  @end

@if responce is 2 then do begin
 @begin
@buymanager
  9
  15
  16
  38
  35
  36
  39
  58
  @end

@if responce not 3 then goto dress
@drawmap
@update