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Main
Synchronet
Commits
0173c7ee
Commit
0173c7ee
authored
Sep 24, 2019
by
rswindell
Browse files
Fixed typos.
parent
1b0a4fa7
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xtrn/minesweeper/readme.txt
xtrn/minesweeper/readme.txt
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xtrn/minesweeper/readme.txt
View file @
0173c7ee
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@@ -13,7 +13,7 @@ maximize the number of cells usable in terminals, while keeping the game
playable and easy on the eyes (my daughter, Emma, helped with the color scheme,
as she is *not* colorblind). There's no mouse support; use the keyboard.
Multiple users can
be
play the game simultaneously, but there is no inter-user
Multiple users can play the game simultaneously, but there is no inter-user
interaction of any kind. The normal Synchronet inter-node paging/listing
controls (Ctrl-P/U) are disabled while running the game.
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@@ -26,21 +26,21 @@ while running the game).
Winners
-------
The game winners are stored in an ever-growing line-delimited JSON file
(winners.jsonl). If you ever want to reset the list of winners, you can
just
delete that file. The winners are ranked (sorted) first based on
difficulty
level (higher levels are harder) and then by elapsed game time
(lower times are
better). There
ar
e fractional difficulty levels (e.g.
"
3.3
") to compensate for
terminal size limitations (e.g. not all terminals can support
a level 5 30x30
game grid). The mine density (percentage of cells occupied by
mines, based on
selected difficulty level) is retained however, regardless of
calculated/used
game grid size.
If you have a "syncdata" message area setup
, your game winners will be
automatically shared to that message base for
visibility on other BBSes and
when viewing your game winners, those from other
Synchronet BBSes will also
appear in the rankings.
The "top X" value (number of winners) displayed is configurable
, but
defaults
(winners.jsonl). If you ever want to reset the list of
local
winners, you can
just
delete that file. The winners are ranked (sorted) first based on
difficulty
level (higher levels are harder) and then by elapsed game time
(lower times are
better). There
may b
e fractional difficulty levels (e.g. 3.3
)
to compensate for
terminal size limitations (e.g. not all terminals can support
a level 5 30x30
game grid). The mine density (percentage of cells occupied by
mines, based on
selected difficulty level) is retained however, regardless of
calculated/used
game grid size.
If you have a "syncdata" message area setup
(networked via DOVE-Net or FidoNet)
your game winners will be
automatically shared to that message base for
visibility on other BBSes and
when viewing your game winners, those from other
BBSes will also
appear in the rankings.
The "top X" value (number of winners) displayed is configurable
and
defaults
to 20. It's quite possible to "win" the game but not appear in the winners
list depending on what other players have accomplished and the configured
display threshold.
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@@ -81,7 +81,7 @@ be left default/disabled/No/None.
Optionally, if you want the top-X winners displayed after exiting game, set:
Clean-up Command Line ?minesweeper winners
If you want the top-x winners displayed during logon, create an additional
If you want the top-x winners displayed during logon
s
, create an additional
program entry:
Name Synchronet Minesweeper Winners
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@@ -118,7 +118,7 @@ you probably noticed the following important changes introduced in rev 1.8:
* exec/minesweeper.js was moved to xtrn/minesweeper/minesweeper.js
* text/minesweeper.hlp was moved to xtrn/minesweeper/minesweeper.hlp
* data/minesweeper.json was moved to xtrn/minesweeper/winners.jsonl
* data/minesweeper.json
l
was moved to xtrn/minesweeper/winners.jsonl
If you already had game winners and want to retain them in the list, copy or
rename the data/minesweeper.jsonl to xtrn/minesweeper/winners.jsonl. If you
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