Commit 0173c7ee authored by rswindell's avatar rswindell
Browse files

Fixed typos.

parent 1b0a4fa7
......@@ -13,7 +13,7 @@ maximize the number of cells usable in terminals, while keeping the game
playable and easy on the eyes (my daughter, Emma, helped with the color scheme,
as she is *not* colorblind). There's no mouse support; use the keyboard.
Multiple users can be play the game simultaneously, but there is no inter-user
Multiple users can play the game simultaneously, but there is no inter-user
interaction of any kind. The normal Synchronet inter-node paging/listing
controls (Ctrl-P/U) are disabled while running the game.
......@@ -26,21 +26,21 @@ while running the game).
Winners
-------
The game winners are stored in an ever-growing line-delimited JSON file
(winners.jsonl). If you ever want to reset the list of winners, you can just
delete that file. The winners are ranked (sorted) first based on difficulty
level (higher levels are harder) and then by elapsed game time (lower times are
better). There are fractional difficulty levels (e.g. "3.3") to compensate for
terminal size limitations (e.g. not all terminals can support a level 5 30x30
game grid). The mine density (percentage of cells occupied by mines, based on
selected difficulty level) is retained however, regardless of calculated/used
game grid size.
If you have a "syncdata" message area setup, your game winners will be
automatically shared to that message base for visibility on other BBSes and
when viewing your game winners, those from other Synchronet BBSes will also
appear in the rankings.
The "top X" value (number of winners) displayed is configurable, but defaults
(winners.jsonl). If you ever want to reset the list of local winners, you can
just delete that file. The winners are ranked (sorted) first based on
difficulty level (higher levels are harder) and then by elapsed game time
(lower times are better). There may be fractional difficulty levels (e.g. 3.3)
to compensate for terminal size limitations (e.g. not all terminals can support
a level 5 30x30 game grid). The mine density (percentage of cells occupied by
mines, based on selected difficulty level) is retained however, regardless of
calculated/used game grid size.
If you have a "syncdata" message area setup (networked via DOVE-Net or FidoNet)
your game winners will be automatically shared to that message base for
visibility on other BBSes and when viewing your game winners, those from other
BBSes will also appear in the rankings.
The "top X" value (number of winners) displayed is configurable and defaults
to 20. It's quite possible to "win" the game but not appear in the winners
list depending on what other players have accomplished and the configured
display threshold.
......@@ -81,7 +81,7 @@ be left default/disabled/No/None.
Optionally, if you want the top-X winners displayed after exiting game, set:
Clean-up Command Line ?minesweeper winners
If you want the top-x winners displayed during logon, create an additional
If you want the top-x winners displayed during logons, create an additional
program entry:
Name Synchronet Minesweeper Winners
......@@ -118,7 +118,7 @@ you probably noticed the following important changes introduced in rev 1.8:
* exec/minesweeper.js was moved to xtrn/minesweeper/minesweeper.js
* text/minesweeper.hlp was moved to xtrn/minesweeper/minesweeper.hlp
* data/minesweeper.json was moved to xtrn/minesweeper/winners.jsonl
* data/minesweeper.jsonl was moved to xtrn/minesweeper/winners.jsonl
If you already had game winners and want to retain them in the list, copy or
rename the data/minesweeper.jsonl to xtrn/minesweeper/winners.jsonl. If you
......
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