diff --git a/src/doors/dgnlance/combat.h b/src/doors/dgnlance/combat.h
index ff37b18b950f6b87b27b0a1cbc6f7d640ba39deb..b901eda4d36b94beb1bf026635b9fe379ce801f9 100644
--- a/src/doors/dgnlance/combat.h
+++ b/src/doors/dgnlance/combat.h
@@ -1,9 +1,9 @@
-#ifndef _COMBAT_H_
-#define _COMBAT_H_
-
-#include "dgnlnce.h"
-
-void afight(int lev);
-void doggie(void);
-
-#endif
+#ifndef _COMBAT_H_
+#define _COMBAT_H_
+
+#include "dgnlnce.h"
+
+void afight(int lev);
+void doggie(void);
+
+#endif
diff --git a/src/doors/dgnlance/dgnlnce.h b/src/doors/dgnlance/dgnlnce.h
index 3a0ba6fec66e58295161c7ae940d1d7e8781ad76..24949fff878e2bfaea8c4a87eb18bf53f3c57035 100644
--- a/src/doors/dgnlance/dgnlnce.h
+++ b/src/doors/dgnlance/dgnlnce.h
@@ -1,101 +1,101 @@
-#ifndef _DGNLNCE_H_
-#define _DGNLNCE_H_
-
-#include <stdio.h>
-
-#include "xp64.h"
-#include "OpenDoor.h"
-
-#define FIGHTS_PER_DAY	10
-#define BATTLES_PER_DAY	3
-#define FLIGHTS_PER_DAY	3
-
-#define DEAD	1<<0
-#define ONLINE	1<<1
-
-/* Status for opponent */
-enum {
-    MONSTER
-    ,PLAYER
-};
-
-/* Used for sextrings() */
-enum {
-    HE
-    ,HIS
-    ,HIM
-};
-
-struct playertype {
-    char            name[31];	       /* Name from BBS drop file */
-    char            pseudo[31];	       /* In-game pseudonym */
-    char            killer[31];	       /* Person killed by (if status==DEAD) */
-    char            bcry[61];	       /* Battle Cry */
-    char            winmsg[61];	       /* What you say when you win a battle */
-    char            gaspd[61];	       /* Dying curse */
-    char            laston[11];	       /* Last date one */
-    char            sex;	       /* Characters sex */
-    DWORD           status;	       /* Status alive or dead for player
-				        * records, PLAYER or MONSTER for
-				        * opponent record (record 0) */
-    /* ToDo make configurable */
-    WORD            flights;	       /* Weird thing... may be number of
-				        * times game can be ran per day */
-    WORD            plus;	       /* Weapon Bonus - Not currently Used */
-    WORD            r;		       /* Level */
-    WORD            strength;	       /* Str */
-    WORD            intelligence;      /* Int */
-    WORD            dexterity;	       /* Dex */
-    WORD            constitution;      /* Con */
-    WORD            charisma;	       /* Cha */
-    QWORD           experience;	       /* Exp */
-    WORD            luck;	       /* Luk */
-    WORD            weapon;	       /* Weapon Number */
-    WORD            armour;	       /* Armour Number */
-    WORD            hps;	       /* Hit Points */
-    WORD            damage;	       /* Damage taken so far */
-    QWORD           gold;	       /* Gold on hand */
-    QWORD           bank;	       /* Gold in bank */
-    WORD            attack;	       /* Weapon Attack */
-    WORD            power;	       /* Weapon Power */
-    QWORD           wins;	       /* Wins so far */
-    QWORD           loses;	       /* Losses so far */
-    WORD            battles;	       /* Battles left today */
-    WORD            fights;	       /* Fights left today */
-    /* Players variance... applied to various rolls, Generally, how good the
-     * player is feeling. Is set at start and not modified */
-    double          vary;
-};
-
-struct weapon {
-    char            name[31];
-    WORD            attack;
-    WORD            power;
-    DWORD           cost;
-};
-
-struct armour {
-    char            name[31];
-    DWORD           cost;
-};
-
-
-extern struct playertype player[3];
-/* player[1] is the current user */
-#define user	player[1]
-/* player[0] is the current enemy */
-#define opp	player[0]
-/* player[2] is the temporary user */
-#define tmpuser player[2]
-
-/* In these arrays, 0 isn't actually used */
-extern QWORD           required[29];	       /* Experience required for each level */
-extern struct weapon   weapon[26];
-extern struct armour   armour[26];
-extern const char	dots[];
-FILE           *infile;		       /* Current input file */
-
-/* Utility macros */
-#define nl()	od_disp_str("\r\n");
-
-#endif
+#ifndef _DGNLNCE_H_
+#define _DGNLNCE_H_
+
+#include <stdio.h>
+
+#include "xp64.h"
+#include "OpenDoor.h"
+
+#define FIGHTS_PER_DAY	10
+#define BATTLES_PER_DAY	3
+#define FLIGHTS_PER_DAY	3
+
+#define DEAD	1<<0
+#define ONLINE	1<<1
+
+/* Status for opponent */
+enum {
+    MONSTER
+    ,PLAYER
+};
+
+/* Used for sextrings() */
+enum {
+    HE
+    ,HIS
+    ,HIM
+};
+
+struct playertype {
+    char            name[31];	       /* Name from BBS drop file */
+    char            pseudo[31];	       /* In-game pseudonym */
+    char            killer[31];	       /* Person killed by (if status==DEAD) */
+    char            bcry[61];	       /* Battle Cry */
+    char            winmsg[61];	       /* What you say when you win a battle */
+    char            gaspd[61];	       /* Dying curse */
+    char            laston[11];	       /* Last date one */
+    char            sex;	       /* Characters sex */
+    DWORD           status;	       /* Status alive or dead for player
+				        * records, PLAYER or MONSTER for
+				        * opponent record (record 0) */
+    /* ToDo make configurable */
+    WORD            flights;	       /* Weird thing... may be number of
+				        * times game can be ran per day */
+    WORD            plus;	       /* Weapon Bonus - Not currently Used */
+    WORD            r;		       /* Level */
+    WORD            strength;	       /* Str */
+    WORD            intelligence;      /* Int */
+    WORD            dexterity;	       /* Dex */
+    WORD            constitution;      /* Con */
+    WORD            charisma;	       /* Cha */
+    QWORD           experience;	       /* Exp */
+    WORD            luck;	       /* Luk */
+    WORD            weapon;	       /* Weapon Number */
+    WORD            armour;	       /* Armour Number */
+    WORD            hps;	       /* Hit Points */
+    WORD            damage;	       /* Damage taken so far */
+    QWORD           gold;	       /* Gold on hand */
+    QWORD           bank;	       /* Gold in bank */
+    WORD            attack;	       /* Weapon Attack */
+    WORD            power;	       /* Weapon Power */
+    QWORD           wins;	       /* Wins so far */
+    QWORD           loses;	       /* Losses so far */
+    WORD            battles;	       /* Battles left today */
+    WORD            fights;	       /* Fights left today */
+    /* Players variance... applied to various rolls, Generally, how good the
+     * player is feeling. Is set at start and not modified */
+    double          vary;
+};
+
+struct weapon {
+    char            name[31];
+    WORD            attack;
+    WORD            power;
+    DWORD           cost;
+};
+
+struct armour {
+    char            name[31];
+    DWORD           cost;
+};
+
+
+extern struct playertype player[3];
+/* player[1] is the current user */
+#define user	player[1]
+/* player[0] is the current enemy */
+#define opp	player[0]
+/* player[2] is the temporary user */
+#define tmpuser player[2]
+
+/* In these arrays, 0 isn't actually used */
+extern QWORD           required[29];	       /* Experience required for each level */
+extern struct weapon   weapon[26];
+extern struct armour   armour[26];
+extern const char	dots[];
+FILE           *infile;		       /* Current input file */
+
+/* Utility macros */
+#define nl()	od_disp_str("\r\n");
+
+#endif
diff --git a/src/doors/dgnlance/fileutils.h b/src/doors/dgnlance/fileutils.h
index 3c116de6b61cfce6e72c90a519b7ae652290f89b..d23579785378c229771b7df746eea75c0431946a 100644
--- a/src/doors/dgnlance/fileutils.h
+++ b/src/doors/dgnlance/fileutils.h
@@ -1,11 +1,11 @@
-#ifndef _FILEUTILS_H_
-#define _FILEUTILS_H_
-
-#include "xp64.h"
-
-char *readline(char *buf, size_t size, FILE *infile);
-void endofline(FILE *infile);
-QWORD readnumb(QWORD deflt, FILE *infile);
-double readfloat(float deflt, FILE *infile);
-
-#endif
\ No newline at end of file
+#ifndef _FILEUTILS_H_
+#define _FILEUTILS_H_
+
+#include "xp64.h"
+
+char *readline(char *buf, size_t size, FILE *infile);
+void endofline(FILE *infile);
+QWORD readnumb(QWORD deflt, FILE *infile);
+double readfloat(float deflt, FILE *infile);
+
+#endif
diff --git a/src/doors/dgnlance/userfile.h b/src/doors/dgnlance/userfile.h
index f77672f678db2b1081ce6807fa0737dd98018207..b9274c5ca529521e05c37dacaf38489e7a988314 100644
--- a/src/doors/dgnlance/userfile.h
+++ b/src/doors/dgnlance/userfile.h
@@ -1,12 +1,12 @@
-#ifndef _USERFILE_H_
-#define _USERFILE_H_
-
-#include "OpenDoor.h"	/* BOOL */
-#include "dgnlnce.h"	/* struct playertype */
-
-void writenextuser(struct playertype * plr, FILE * outfile);
-void saveuser(struct playertype * plr);
-BOOL loadnextuser(struct playertype * plr, FILE *infile);
-BOOL loaduser(char *name, BOOL bbsname, struct playertype * plr);
-
-#endif
+#ifndef _USERFILE_H_
+#define _USERFILE_H_
+
+#include "OpenDoor.h"	/* BOOL */
+#include "dgnlnce.h"	/* struct playertype */
+
+void writenextuser(struct playertype * plr, FILE * outfile);
+void saveuser(struct playertype * plr);
+BOOL loadnextuser(struct playertype * plr, FILE *infile);
+BOOL loaduser(char *name, BOOL bbsname, struct playertype * plr);
+
+#endif
diff --git a/src/doors/dgnlance/utils.h b/src/doors/dgnlance/utils.h
index 4fda5adbe09c982c54220c40f72fa73eaf7e658d..1ecfe5c0061f31681ab3617f13e74210b8ba73e7 100644
--- a/src/doors/dgnlance/utils.h
+++ b/src/doors/dgnlance/utils.h
@@ -1,9 +1,9 @@
-#ifndef _UTILS_H_
-#define _UTILS_H_
-
-double supplant(void);
-void statshow(void);
-void pausescr(void);
-char *sexstrings(struct playertype * plr, int type, BOOL cap);
-
-#endif
\ No newline at end of file
+#ifndef _UTILS_H_
+#define _UTILS_H_
+
+double supplant(void);
+void statshow(void);
+void pausescr(void);
+char *sexstrings(struct playertype * plr, int type, BOOL cap);
+
+#endif