From 3cef2daa99bec31a3225fe4bef61a6699c5fe061 Mon Sep 17 00:00:00 2001
From: echicken <>
Date: Thu, 19 Mar 2015 05:35:38 +0000
Subject: [PATCH] Set Sprite.lastMove after encountering an obstacle.

---
 xtrn/lemons/level.js | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/xtrn/lemons/level.js b/xtrn/lemons/level.js
index b81d982e82..bb483d50dd 100644
--- a/xtrn/lemons/level.js
+++ b/xtrn/lemons/level.js
@@ -99,10 +99,12 @@ var Level = function(l, n) {
 					if(sprite.ini.skill == "builder")
 						lemonize(sprite);
 				}
+				sprite.lastMove = system.timer;
 				break;
 
 			} else {
 				sprite.turnTo((sprite.bearing == "w") ? "e" : "w");
+				sprite.lastMove = system.timer;
 				var overlaps = Sprite.checkOverlap(sprite);
 				if(overlaps) {
 					for(var o = 0; o < overlaps.length; o++) {
-- 
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