From 3cef2daa99bec31a3225fe4bef61a6699c5fe061 Mon Sep 17 00:00:00 2001 From: echicken <> Date: Thu, 19 Mar 2015 05:35:38 +0000 Subject: [PATCH] Set Sprite.lastMove after encountering an obstacle. --- xtrn/lemons/level.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/xtrn/lemons/level.js b/xtrn/lemons/level.js index b81d982e82..bb483d50dd 100644 --- a/xtrn/lemons/level.js +++ b/xtrn/lemons/level.js @@ -99,10 +99,12 @@ var Level = function(l, n) { if(sprite.ini.skill == "builder") lemonize(sprite); } + sprite.lastMove = system.timer; break; } else { sprite.turnTo((sprite.bearing == "w") ? "e" : "w"); + sprite.lastMove = system.timer; var overlaps = Sprite.checkOverlap(sprite); if(overlaps) { for(var o = 0; o < overlaps.length; o++) { -- GitLab