diff --git a/xtrn/lord/Sysop.doc b/xtrn/lord/Sysop.doc index 437faba05a5e0ddeff575be1530955d81ed903c6..14a9c16a2a4faada6384f448e785d1d3d2f89d16 100644 --- a/xtrn/lord/Sysop.doc +++ b/xtrn/lord/Sysop.doc @@ -25,7 +25,7 @@ For Synchronet BBSs, setup is straightforward: 16: BBS Drop File Type None 17: Place Drop File In Node Directory 18: Time Options... -c + For non-synchronet systems, socket and stdio are both supported. door.sys should be used with the socket handle passed on the command-line: @@ -87,7 +87,7 @@ Number of forest fights a player gets per day by default. This effectively sets how long it takes to slay the dragon as well as how long a days session takes to play. -RessurectionDays= 3 +ResurrectionDays= 3 Number of days a player will be resurrected from the dead after the last day he plays. This only impacts players who miss player days... this is most easily explained using ann example. diff --git a/xtrn/lord/lord.ini b/xtrn/lord/lord.ini index 1eba123acf7ea2393409656a7a5b437ef435a4dd..21f17bce0d23aeeff4573c8bacd10555a963dd23 100644 --- a/xtrn/lord/lord.ini +++ b/xtrn/lord/lord.ini @@ -7,7 +7,7 @@ BankTransfersPerDay= 2 MaxTransferAmount= 2000000 PlayerFightsPerDay= 3 ForestFightsPerDay= 15 -RessurectionDays= 3 +ResurrectionDays= 3 OutOfTimeFile= SafeNode= true UseFancyMore= true diff --git a/xtrn/lord/lord.js b/xtrn/lord/lord.js index 199e923321176d7d80ba46723001d5d5cc58550b..8f261a9bbfb7b1ea11648c5d1abf1db6e770fbf2 100644 --- a/xtrn/lord/lord.js +++ b/xtrn/lord/lord.js @@ -1869,7 +1869,7 @@ var settings = { transfer_amount:2000000, pvp_fights_per_day:3, forest_fights:15, // Forest fights per day - res_days:3, // Number of days to ressurect inactive players for before leaving them dead until they return + res_days:3, // Number of days to resurrect inactive players for before leaving them dead until they return notime:'', // Out of time filename safe_node:true, // Creates node.xx files and if it exists, marks the player as off. use_fancy_more:true, // If false, does not erase the MORE prompt.