From 6593a8cd9cfef0799a065d2630589c221e606fa7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Deuc=D0=B5?= <shurd@sasktel.net> Date: Sun, 25 Dec 2022 21:50:18 -0500 Subject: [PATCH] Fix up forest fights for RIP a bit. --- xtrn/lord/lord.js | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/xtrn/lord/lord.js b/xtrn/lord/lord.js index 9c57185b93..b104215ae7 100644 --- a/xtrn/lord/lord.js +++ b/xtrn/lord/lord.js @@ -15203,11 +15203,17 @@ inner: lrdfile('FOREST'); foreground(2); sln(''); - lln(' `2(`0L`2)ook for something to kill (`0H`2)ealer\'s Hut'); - lw(' `2(`0R`2)eturn to town '); + if (!rip) { + lln(' `2(`0L`2)ook for something to kill'); + lln(' (`0H`2)ealer\'s Hut'); + lln(' `2(`0R`2)eturn to town'); + } + else { + lln(' `2(`0L`2)ook for something to kill (`0H`2)ealer\'s Hut'); + lw(' `2(`0R`2)eturn to town '); + } if (player.horse) { - lw('`2(`0T`2)ake '); - sln('Horse To DarkCloak Tavern'); + lln(' `2(`0T`2)ake Horse To DarkCloak Tavern'); } else { sln(''); -- GitLab