From 6593a8cd9cfef0799a065d2630589c221e606fa7 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Deuc=D0=B5?= <shurd@sasktel.net>
Date: Sun, 25 Dec 2022 21:50:18 -0500
Subject: [PATCH] Fix up forest fights for RIP a bit.

---
 xtrn/lord/lord.js | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/xtrn/lord/lord.js b/xtrn/lord/lord.js
index 9c57185b93..b104215ae7 100644
--- a/xtrn/lord/lord.js
+++ b/xtrn/lord/lord.js
@@ -15203,11 +15203,17 @@ inner:
 				lrdfile('FOREST');
 			foreground(2);
 			sln('');
-			lln('  `2(`0L`2)ook for something to kill       (`0H`2)ealer\'s Hut');
-			lw('  `2(`0R`2)eturn to town                   ');
+			if (!rip) {
+				lln('  `2(`0L`2)ook for something to kill');
+				lln('  (`0H`2)ealer\'s Hut');
+				lln('  `2(`0R`2)eturn to town');
+			}
+			else {
+				lln('  `2(`0L`2)ook for something to kill       (`0H`2)ealer\'s Hut');
+				lw('  `2(`0R`2)eturn to town                 ');
+			}
 			if (player.horse) {
-				lw('`2(`0T`2)ake ');
-				sln('Horse To DarkCloak Tavern');
+				lln('  `2(`0T`2)ake Horse To DarkCloak Tavern');
 			}
 			else {
 				sln('');
-- 
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