diff --git a/xtrn/lord/Sysop.doc b/xtrn/lord/Sysop.doc index 14a9c16a2a4faada6384f448e785d1d3d2f89d16..669b6c99a52423ee93cc9b5a8d6477a432a1676b 100644 --- a/xtrn/lord/Sysop.doc +++ b/xtrn/lord/Sysop.doc @@ -26,7 +26,7 @@ For Synchronet BBSs, setup is straightforward: 17: Place Drop File In Node Directory 18: Time Options... -For non-synchronet systems, socket and stdio are both supported. door.sys +For non-Synchronet systems, socket and stdio are both supported. door.sys should be used with the socket handle passed on the command-line: jsdoor lord.js -d /path/to/door.sys -s <handle> @@ -154,7 +154,7 @@ kill. Players didn't *actually* get this bonus though. GamePrefix= A file/path prefix for game data files. This allows multiple LORD games to -keep their data in the same directory without interferring with each other. +keep their data in the same directory without interfering with each other. Generally you would use the -p option and a separate lord.ini for each game, so this option is not really needed. @@ -210,7 +210,7 @@ Tournament Settings: LORD can also be ran in "tournament mode" which changes the winning conditions. Instead of requiring a fixed number of dragon kills, the winning stat can be something else, and the winner can be as soon as someone reaches a target -number, or the the highest number after a specific numer of days. These +number, or the the highest number after a specific number of days. These are set in the [Tournament] section of lord.ini. Enabled= false