diff --git a/xtrn/lord/Sysop.doc b/xtrn/lord/Sysop.doc index e1924da1ecc6d114ab3659cdc8dafff415d9f527..437faba05a5e0ddeff575be1530955d81ed903c6 100644 --- a/xtrn/lord/Sysop.doc +++ b/xtrn/lord/Sysop.doc @@ -9,7 +9,7 @@ For Synchronet BBSs, setup is straightforward: [LORD] 1: Name LORD 5.00 JS 2: Internal Code LORD - 3: Start-up Directory /sbbs/xtrn/lord + 3: Start-up Directory ../xtrn/lord 4: Command Line ?lord.js 5: Clean-up Command Line 6: Execution Cost None @@ -25,7 +25,7 @@ For Synchronet BBSs, setup is straightforward: 16: BBS Drop File Type None 17: Place Drop File In Node Directory 18: Time Options... - +c For non-synchronet systems, socket and stdio are both supported. door.sys should be used with the socket handle passed on the command-line: @@ -83,19 +83,19 @@ in the game, so if there's a large enough number of players, this helps keep the time required to slay the dragon relatively long. ForestFightsPerDay= 15 -Number of forest fights a player gets per day by default. This effictivly sets -how long it takes to slay the dragon as well as how long a days session takes -to play. +Number of forest fights a player gets per day by default. This effectively +sets how long it takes to slay the dragon as well as how long a days session +takes to play. RessurectionDays= 3 -Number of days a player will be ressurected from the dead after the last day he +Number of days a player will be resurrected from the dead after the last day he plays. This only impacts players who miss player days... this is most easily explained using ann example. Day 1: Player plays and is killed. -Day 2: Player is *not* ressurected, but stays dead. -Day 3: Player is ressurected and moved to the fields so anyone can kill him. -Day 4: Player is ressurected. -Day 5: Player is ressurected. +Day 2: Player is *not* resurrected, but stays dead. +Day 3: Player is resurrected and moved to the fields so anyone can kill him. +Day 4: Player is resurrected. +Day 5: Player is resurrected. Day 6: Player is left as dead until deleted due to InactivityDays. Since player fights are an important XP source, this basically keeps the XP diff --git a/xtrn/lord/lord.js b/xtrn/lord/lord.js index 53056f0d00cc0df33d01bcdd4df0ae26245994f6..199e923321176d7d80ba46723001d5d5cc58550b 100644 --- a/xtrn/lord/lord.js +++ b/xtrn/lord/lord.js @@ -1905,7 +1905,7 @@ var settingsmap = { transfer_amount:'MaximumTransferAmount', pvp_fights_per_day:'PlayerFightsPerDay', forest_fights:'ForestFightsPerDay', - res_days:'RessurectionDays', + res_days:'ResurrectionDays', notime:'OutOfTimeFile', safe_node:'SafeNode', use_fancy_more:'UseFancyMore',