diff --git a/xtrn/lord/Sysop.doc b/xtrn/lord/Sysop.doc
index e1924da1ecc6d114ab3659cdc8dafff415d9f527..437faba05a5e0ddeff575be1530955d81ed903c6 100644
--- a/xtrn/lord/Sysop.doc
+++ b/xtrn/lord/Sysop.doc
@@ -9,7 +9,7 @@ For Synchronet BBSs, setup is straightforward:
 [LORD]
  1: Name                       LORD 5.00 JS
  2: Internal Code              LORD
- 3: Start-up Directory         /sbbs/xtrn/lord
+ 3: Start-up Directory         ../xtrn/lord
  4: Command Line               ?lord.js
  5: Clean-up Command Line      
  6: Execution Cost             None
@@ -25,7 +25,7 @@ For Synchronet BBSs, setup is straightforward:
 16: BBS Drop File Type         None
 17: Place Drop File In         Node Directory
 18: Time Options...
-
+c
 For non-synchronet systems, socket and stdio are both supported.  door.sys
 should be used with the socket handle passed on the command-line:
 
@@ -83,19 +83,19 @@ in the game, so if there's a large enough number of players, this helps keep
 the time required to slay the dragon relatively long.
 
 ForestFightsPerDay=	15
-Number of forest fights a player gets per day by default.  This effictivly sets
-how long it takes to slay the dragon as well as how long a days session takes
-to play.
+Number of forest fights a player gets per day by default.  This effectively
+sets how long it takes to slay the dragon as well as how long a days session
+takes to play.
 
 RessurectionDays=	3
-Number of days a player will be ressurected from the dead after the last day he
+Number of days a player will be resurrected from the dead after the last day he
 plays.  This only impacts players who miss player days... this is most easily
 explained using ann example.
 Day 1: Player plays and is killed.
-Day 2: Player is *not* ressurected, but stays dead.
-Day 3: Player is ressurected and moved to the fields so anyone can kill him.
-Day 4: Player is ressurected.
-Day 5: Player is ressurected.
+Day 2: Player is *not* resurrected, but stays dead.
+Day 3: Player is resurrected and moved to the fields so anyone can kill him.
+Day 4: Player is resurrected.
+Day 5: Player is resurrected.
 Day 6: Player is left as dead until deleted due to InactivityDays.
 
 Since player fights are an important XP source, this basically keeps the XP
diff --git a/xtrn/lord/lord.js b/xtrn/lord/lord.js
index 53056f0d00cc0df33d01bcdd4df0ae26245994f6..199e923321176d7d80ba46723001d5d5cc58550b 100644
--- a/xtrn/lord/lord.js
+++ b/xtrn/lord/lord.js
@@ -1905,7 +1905,7 @@ var settingsmap = {
 	transfer_amount:'MaximumTransferAmount',
 	pvp_fights_per_day:'PlayerFightsPerDay',
 	forest_fights:'ForestFightsPerDay',
-	res_days:'RessurectionDays',
+	res_days:'ResurrectionDays',
 	notime:'OutOfTimeFile',
 	safe_node:'SafeNode',
 	use_fancy_more:'UseFancyMore',