diff --git a/xtrn/lemons/level.js b/xtrn/lemons/level.js index 6ae694566ed0cbe7b547b189fbd3d4aec5f31a55..b81d982e825c5d2bd9c9828f894f26497a45f17e 100644 --- a/xtrn/lemons/level.js +++ b/xtrn/lemons/level.js @@ -205,6 +205,10 @@ var Level = function(l, n) { ) { lemonize(sprite); delete sprite.ini.climbStart; + } else { + sprite.ini.constantmotion = 1; + sprite.ini.gravity = 1; + delete sprite.ini.climbStart; } } @@ -274,7 +278,7 @@ var Level = function(l, n) { it loses its 'basher' skill. It's too easy to just remove an entire block from the screen, so we will produce a nice effect by dismantling the block by - one half-cell every ~ .25 seconds. */ + one half-cell every ~ .5 seconds. */ var bashersGonnaBash = function(sprite) { if(typeof sprite.ini.lastDig == "undefined")