diff --git a/xtrn/chickendelivery/game.js b/xtrn/chickendelivery/game.js index 2ed0f14f1b60decce140dafba14e4798127fadee..858bd14e519b097416b3d1336c82b62c7f75d453 100644 --- a/xtrn/chickendelivery/game.js +++ b/xtrn/chickendelivery/game.js @@ -29,13 +29,14 @@ var lifeBox = new Frame(60, 1, 10, 1, BG_BLACK, statusBar); var timeBox = new Frame(70, 1, 10, 1, BG_BLACK, statusBar); var player = new Frame(1, 1, 5, 4, BG_BLACK, frame); + splashScreen.load(js.exec_dir + "ckndlvry.ans"); -frame.cycle(); +splashScreen.draw(); mswait(500); menuFrame.load(js.exec_dir + "menu.ans"); -frame.cycle(); +menuFrame.draw(); var userInput = ''; while(userInput != 'P') { @@ -108,6 +109,7 @@ while(!js.terminated) { var doorFrame = new Frame(parseInt(door[0]), parseInt(door[1]), 5, 4, BG_BLACK, frame); doorFrame.load(js.exec_dir + "sprites/" + door[2].toString()); doorFrame.score = door[3]; + doorFrame.open(); var enemies = new Array(); for(var e in iniEnemies) { @@ -120,6 +122,7 @@ while(!js.terminated) { enemies[e].borderL = parseInt(thisEnemy[3]); enemies[e].borderR = parseInt(thisEnemy[4]); enemies[e].stepInterval = parseFloat(thisEnemy[6]); + enemies[e].open(); } frame.cycle();