From cbd80c2e5133cd229aaf99d55059f08dced8e33e Mon Sep 17 00:00:00 2001
From: echicken <>
Date: Thu, 19 Mar 2015 21:36:55 +0000
Subject: [PATCH] Reach for the sky at Devry.  Lemons can go past the top of
 the frame without being penal-ized.

---
 xtrn/lemons/lemons.js | 1 +
 xtrn/lemons/level.js  | 2 --
 2 files changed, 1 insertion(+), 2 deletions(-)

diff --git a/xtrn/lemons/lemons.js b/xtrn/lemons/lemons.js
index 019efc1a43..9005b8f13f 100644
--- a/xtrn/lemons/lemons.js
+++ b/xtrn/lemons/lemons.js
@@ -111,6 +111,7 @@ var init = function() {
 		BG_BLACK|LIGHTGRAY
 	);
 	frame.open();
+	frame.checkbounds = false;
 
 	// We start off at the menu screen
 	state = STATE_MENU;
diff --git a/xtrn/lemons/level.js b/xtrn/lemons/level.js
index bb483d50dd..3a851002b0 100644
--- a/xtrn/lemons/level.js
+++ b/xtrn/lemons/level.js
@@ -872,8 +872,6 @@ var Level = function(l, n) {
 				||
 				Sprite.profiles[s].y + Sprite.profiles[s].ini.height > frames.field.y + frames.field.height
 				||
-				Sprite.profiles[s].y + Sprite.profiles[s].ini.height <= frames.field.y
-				||
 				Sprite.profiles[s].x + Sprite.profiles[s].ini.width <= frames.field.x
 				||
 				Sprite.profiles[s].x >= frames.field.x + frames.field.width
-- 
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