diff --git a/xtrn/tw2/input.js b/xtrn/tw2/input.js index 8640b731c158561485e06c5f46df33a06d45a0f5..ed0fed58ba0bdefde9e013cd1804d89bacce1a97 100644 --- a/xtrn/tw2/input.js +++ b/xtrn/tw2/input.js @@ -28,24 +28,31 @@ function InputFunc(values) console.attributes="N"; InputFuncMainLoop: for(;;) { + /* Node status check */ + var newmisc=system.node_list[bbs.node_num-1].misc; + var newstatus=system.node_list[bbs.node_num-1].status; + if(newmisc != lastmisc || newstatus != laststatus) { + console.saveline(); + bbs.nodesync(); + console.write("\r"); + if(console.line_counter!=0) { + console.crlf(); + console.line_counter=0; + } + console.restoreline(); + lastmisc=system.node_list[bbs.node_num-1].misc; + laststatus=system.node_list[bbs.node_num-1].status; + } + /* Time Check */ + if((player.TimedUsed + (time()-on_at)) > (Settings.MaxTime*60)) { + console.crlf() + console.crlf() + console.writeln("You are out of time for today"); + exit(0); + } + key=console.inkey(100); if(key == '') { - /* Node status check */ - var newmisc=system.node_list[bbs.node_num-1].misc; - var newstatus=system.node_list[bbs.node_num-1].status; - if(newmisc != lastmisc || newstatus != laststatus) { - console.saveline(); - bbs.nodesync(); - console.write("\r"); - if(console.line_counter!=0) { - console.crlf(); - console.line_counter=0; - } - console.restoreline(); - lastmisc=system.node_list[bbs.node_num-1].misc; - laststatus=system.node_list[bbs.node_num-1].status; - } - /* Busy loop checking */ } else { diff --git a/xtrn/tw2/tw2.js b/xtrn/tw2/tw2.js index 5a75c131a4e9752e55144a983413270b6cf8da88..a4fb9bbc8d0088896674cfe1bbbf1eeac6d30d85 100644 --- a/xtrn/tw2/tw2.js +++ b/xtrn/tw2/tw2.js @@ -202,18 +202,21 @@ function do_exit() if(player.Ported || player.Landed) { var sector=sectors.Get(player.Sector); if(player.Ported) { + console.writeln("Leaving the port..."); player.Ported=false; var port=ports.Get(sector.Port); port.OccupiedBy=0; port.Put(); } if(player.Landed) { + console.writeln("Launching from planet..."); player.Landed=false; var planet=planets.Get(sector.Planet); planet.OccupiedBy=0; planet.Put(); } } + player.TimeUsed += time()-on_at; player.Put(); console.writeln("Returning to Door monitor..."); TWRank();