diff --git a/xtrn/dicewarz/dice.ini b/xtrn/dicewarz/dice.ini index 77559e149bb7299bcc9a6ec11fbea10cfcb176d0..4479e165a9710bf5891e2be05c094b5df1810ee8 100644 --- a/xtrn/dicewarz/dice.ini +++ b/xtrn/dicewarz/dice.ini @@ -1,12 +1,10 @@ pointstowin= 100 minscore= -2 maxgames= 100 -maxperplayer= 20 +maxperplayer= 30 minplayers= 3 maxplayers= 7 maxdice= 8 -enablelogging= true - // minplayers should be no less than 3 and no greater than 7 (default: 3) // minplayers should be no less than 3 and no greater than 7 (default: 7) diff --git a/xtrn/dicewarz/dice.js b/xtrn/dicewarz/dice.js index f6976ae852796ce9c0ffd7cd3872f317f5c715da..ff67bf3cf1ebbc7ad3932ed15c23ab8883a8630b 100644 --- a/xtrn/dicewarz/dice.js +++ b/xtrn/dicewarz/dice.js @@ -13,7 +13,6 @@ load("sbbsdefs.js"); load("graphic.js"); - load("logging.js"); var game_dir; try { barfitty.barf(barf); } catch(e) { game_dir = e.fileName; } game_dir = game_dir.replace(/[^\/\\]*$/,''); @@ -37,7 +36,6 @@ var minPlayers= 3; var maxPlayers= 7; var maxDice= 8; - var gamelog= false; const root= "game"; const scorefile= "rankings"; const halloffame= "dicehof"; @@ -57,7 +55,7 @@ const daySeconds= 86400; const startRow= 4; - const startColumn= 3; + const startColumn= 3; const menuRow= 1; const menuColumn= 50; const columns= 9; @@ -438,12 +436,10 @@ function ProcessSelection(gameNumber) if(g.status>=0) { - GameLog("Loading game: " + gameNumber); PlayGame(gameNumber); } else { - GameLog("Viewing game info: " + gameNumber); ViewGameInfo(gameNumber); if(g.users[user.number]>=0) { @@ -626,7 +622,6 @@ function CreateNewGame() ClearArea(19,30,5); var gameNumber=GetNextGameNumber(); var gnum=gameNumber; - GameLog("creating new game: " + gnum); if(gameNumber<10) gnum="0" + gnum; var gamefile=root + gnum; Lock(gamefile); @@ -766,7 +761,6 @@ function GetVote() { vote = 1; } - GameLog("got user vote: " + vote); return vote; } function GetUserName(playerData,playerNumber) @@ -904,7 +898,6 @@ function Battle(attackFrom,attackTo,gameNumber) ShowSelected(attackFrom,"\1n\1r\1h"); ShowSelected(attackTo,"\1n\1r\1h"); var totals=RollDice(attackFrom.dice,attackTo.dice); - GameLog("attackingfrom: " + attackFrom.dice + " attackingTo: " + attackTo.dice); var defender=attackTo.player; var attacker=attackFrom.player; @@ -926,14 +919,12 @@ function Battle(attackFrom,attackTo,gameNumber) g.EliminatePlayer(defender,killer); if(killer>=0) { - GameLog("player scored a kill: " + system.username(killer)); scores[killer].kills++; scores[killer].points++; games.StoreRankings(); } if(killed>=0) { - GameLog("player has been killed: " + system.username(killed)); var kname= (killer<0?g.players[attacker].AI.name:system.username(killer)); DeliverKillMessage(kname,killed,gameNumber); } @@ -949,7 +940,6 @@ function Battle(attackFrom,attackTo,gameNumber) } function EndTurn(gameNumber,pl) { - GameLog("###ENDING TURN"); var g=games.gameData[gameNumber]; var placed=g.Reinforce(pl); ClearArea(16,menuColumn,9); @@ -963,19 +953,16 @@ function EndTurn(gameNumber,pl) } function Forfeit(gameNumber,playerNumber) { - GameLog("Player " + playerNumber + " forfeitting game"); var g=games.gameData[gameNumber]; if(g.singlePlayer) { scores[user.number].losses+=1; - GameLog("assigning loss to user " + user.alias); file_remove(g.fileName); } else { var activePlayers=g.countActivePlayers(); scores[user.number].score+=points[7-activePlayers.length]; - GameLog("giving " + points[7-activePlayers.length] + " points to user " + user.alias); if(activePlayers.length==2) { g.status=0; @@ -986,7 +973,6 @@ function Forfeit(gameNumber,playerNumber) { g.winner=g.players[ply].user; scores[g.players[ply].user].points+=2; - GameLog("giving " + pts + " points to user " + system.username(g.players[ply].user)); break; } } @@ -1043,7 +1029,6 @@ function PlayGame(gameNumber) name="Player " + (parseInt(turn,10)+1); } //////////////////////////////////// - GameLog("####COMPUTER PLAYER TAKING TURN"); ClearLine(1,48); console.gotoxy(2,1); console.putmsg("\1r\1hPlease wait. " + name + " taking turn."); @@ -1075,7 +1060,6 @@ function PlayGame(gameNumber) else if(turn==currentPlayer) { pMenu.enable("T"); - GameLog("it is the current user's turn"); } else { @@ -1106,7 +1090,6 @@ function PlayGame(gameNumber) pMenu.enable(["F"]); pMenu.disable(["Q","T"]); g.takingTurn=true; - GameLog("######TAKING TURN"); if(g.CanAttack(currentPlayer,-1)) { pMenu.enable("A"); @@ -1122,12 +1105,8 @@ function PlayGame(gameNumber) break; case "A": if(Attack(gameNumber,currentPlayer)); - else - { - GameLog("player cancelled attack"); - continue; - } - g.DisplayPlayers(); + else continue; + g.DisplayPlayers(); break; case "E": pMenu.disable(["A","E","F"]); @@ -1193,7 +1172,6 @@ function TakeTurnAI(gameNumber,playerNumber) targets.sort(AISortFunctions[computerPlayer.AI.sort]); for(attackNum=0;attackNum<attackQuantity;attackNum++) { - GameLog("computer " + (playerNumber+1) + " attacking: " + targets[attackNum].target + " from: " + targets[attackNum].base); attackFrom=g.grid[targets[attackNum].base]; attackTo=g.grid[targets[attackNum].target]; if(attackFrom.dice>1 && attackTo.player!=playerNumber) { @@ -1223,20 +1201,13 @@ function LoadSettings() if(!file_exists(sfile.name)) return; sfile.open('r',true); - pointsToWin= sfile.iniGetValue(null,"pointstowin"); - minScore= sfile.iniGetValue(null,"minscore"); - maxGames= sfile.iniGetValue(null,"maxgames"); - maxPerPlayer= sfile.iniGetValue(null,"maxperplayer"); - minPlayers= sfile.iniGetValue(null,"minplayers"); - maxPlayers= sfile.iniGetValue(null,"maxplayers"); - maxDice= sfile.iniGetValue(null,"maxdice"); - logEnabled= sfile.iniGetValue(null,"enablelogging"); - - if(logEnabled) - { - if(!file_isdir(game_dir+"logs")) mkdir(game_dir+"logs"); - gamelog=new Logger(game_dir + "logs/",root); - } + pointsToWin= parseInt(sfile.iniGetValue(null,"pointstowin"),10); + minScore= parseInt(sfile.iniGetValue(null,"minscore"),10); + maxGames= parseInt(sfile.iniGetValue(null,"maxgames"),10); + maxPerPlayer= parseInt(sfile.iniGetValue(null,"maxperplayer"),10); + minPlayers= parseInt(sfile.iniGetValue(null,"minplayers"),10); + maxPlayers= parseInt(sfile.iniGetValue(null,"maxplayers"),10); + maxDice= parseInt(sfile.iniGetValue(null,"maxdice"),10); sfile.close(); } function GameStatusInfo() @@ -1259,7 +1230,6 @@ function GameStatusInfo() var sfile=new File(sfilename); if(!Locked(scorefile,true)) { - GameLog("storing rankings in file: " + sfilename); Lock(scorefile); sfile.open((file_exists(sfilename)?'r+':'w+'), true); for(s in scores) @@ -1280,7 +1250,6 @@ function GameStatusInfo() if(file_exists(sfilename)) { var lfile=new File(sfilename); - GameLog("loading scores from file: " + sfilename); lfile.open('r',true); var plyrs=lfile.iniGetAllObjects("user"); for(p in plyrs) @@ -1298,7 +1267,6 @@ function GameStatusInfo() } lfile.close(); } - else GameLog("score file: " + sfilename + " does not exist"); } this.WinRound=function(player) { @@ -1361,7 +1329,6 @@ function GameStatusInfo() } } } - GameLog("game " + gameNumber + " loaded"); gfile.close(); return lgame; } @@ -1408,7 +1375,7 @@ function GameStatusInfo() humans++; if(!scores[u]) { - scores[u]={'score':0,'wins':0,'losses':0}; + scores[u]={'score':0,'kills':0,'wins':0,'losses':0}; } } else { @@ -1429,7 +1396,6 @@ function GameStatusInfo() if(humans<2) { lgame.singlePlayer=true; - GameLog("single player game"); } for(sec=0;sec<ms;sec++) { @@ -1445,14 +1411,12 @@ function GameStatusInfo() lgame.SetGrid(); lgame.SetEliminated(); lgame.CountDiceAll(); - GameLog("game " + gameNumber + " loaded"); gfile.close(); return lgame; } this.StoreGame=function(gameNumber) { g=this.gameData[gameNumber]; - GameLog("Storing game: " + gameNumber); var gamefullname=GetFileName(gameNumber); var gfile=new File(gamefullname); gfile.open('w+',false); @@ -1501,7 +1465,6 @@ function GameStatusInfo() } this.UpdateGames=function() { - GameLog("updating game data"); for(gd in this.gameData) { var fileName=this.gameData[gd].fileName; @@ -1511,13 +1474,11 @@ function GameStatusInfo() { if(lastModified>this.gameData[gd].lastModified) { - GameLog("game " + gd + " needs updating"); this.gameData[gd]=this.LoadGame(fileName,gd,lastModified); } } else { - GameLog("gamefile " + fileName + " deleted, removing data"); delete this.gameData[gd]; } } @@ -1542,7 +1503,6 @@ function GameStatusInfo() } this.FilterData=function() { - GameLog("organizing game data"); this.singleGames=[]; this.inProgress=[]; this.notFull=[]; @@ -1597,7 +1557,6 @@ function GameStatusInfo() this.LoadGames=function() { var open_list=directory(game_dir + root + "*.dat"); - GameLog("today's date: " + time()); if(open_list.length) { for(lg in open_list) @@ -1606,7 +1565,6 @@ function GameStatusInfo() var lastModified=file_date(open_list[lg]); var daysOld=(time()-lastModified)/daySeconds; var gameNumber=parseInt(temp_fname.substring(4,temp_fname.indexOf(".")),10); - GameLog("game " + gameNumber + " last modified: " + daysOld + " ago"); var lgame=this.LoadGame(open_list[lg],gameNumber,lastModified); this.gameData[gameNumber]=lgame; } @@ -1621,7 +1579,6 @@ function GameStatusInfo() daysOld=(time()-this.gameData[oldgame].lastModified)/daySeconds; if(this.gameData[oldgame].singlePlayer===true && daysOld>=10) { - GameLog("removing old singleplayer game: " + this.gameData[oldgame].gameNumber); file_remove(this.gameData[oldgame].fileName); delete this.gameData[oldgame]; } @@ -1630,12 +1587,10 @@ function GameStatusInfo() { gm=this.completed[completed]; daysOld=(time()-this.gameData[gm].lastModified)/daySeconds; - GameLog("game was completed " + daysOld + " days ago"); if(this.gameData[gm].singlePlayer===true) { if(daysOld>=1) { - GameLog("removing old singleplayer game: " + this.gameData[gm].gameNumber); file_remove(this.gameData[gm].fileName); delete this.gameData[gm]; } @@ -1644,7 +1599,6 @@ function GameStatusInfo() { if(daysOld>=4) { - GameLog("removing old game: " + gm.gameNumber); file_remove(this.gameData[gm].fileName); delete this.gameData[gm]; } @@ -1657,11 +1611,9 @@ function GameStatusInfo() { gm=this.gameData[this.inProgress[inp]]; if(gm) daysOld=(time()-gm.lastModified)/daySeconds; - GameLog("game: " + this.inProgress[inp] + " last turn was: " + daysOld + " ago"); if(daysOld>=4 && !gm.singlePlayer) { nextTurnPlayer=gm.turnOrder[gm.nextTurn]; - GameLog("skipping player: " + system.username(gm.players[nextTurnPlayer].user) + " in game " + this.inProgress[inp]); gm.Reinforce(nextTurnPlayer); this.StoreGame(this.inProgress[inp]); } @@ -1675,10 +1627,6 @@ function GameStatusInfo() this.SkipPlayers(); } } -function GameLog(data) -{ - if(gamelog) gamelog.Log(data); -} LoadSettings(); SplashScreen(); diff --git a/xtrn/dicewarz/maps.js b/xtrn/dicewarz/maps.js index 7419a6f5b55beb407e2ab51351df57564d0b1190..98bf3a9af1483af6c2903b0390506f42f00ad114 100644 --- a/xtrn/dicewarz/maps.js +++ b/xtrn/dicewarz/maps.js @@ -14,7 +14,6 @@ function NewGame(minp,maxp,n) this.addPlayer=function(userNumber,vote) { - GameLog("adding player: " + userNumber + " vote: " + vote); if(userNumber) this.users[userNumber]=this.players.length; this.players.push(new Player(userNumber,vote)); } @@ -26,18 +25,12 @@ function NewGame(minp,maxp,n) if(this.players[v].user>0 && this.players[v].vote==1) { trueVotes++; - GameLog("player " + v + " voted to start"); } } - GameLog("votes to start: " + trueVotes); - GameLog("human players: " + this.countHumanPlayers()); - GameLog("total players: " + this.countPlayers()); if(trueVotes==this.countHumanPlayers()) { - GameLog("true votes meets number of humans"); if(this.countPlayers()>=this.minPlayers) { - GameLog("number of players meets minimum"); return true; } } @@ -115,13 +108,11 @@ function Map(c,r,p,gn) { if(this.CountActiveHumans<2) { - GameLog("only one human player active, no notification sent"); return; } if(nextTurnPlayer>0 && nextTurnPlayer!=user.number) { DeliverMessage(nextTurnPlayer,this.gameNumber); - GameLog("next player notified of turn: " + system.username(nextTurnPlayer)); } else { @@ -132,13 +123,11 @@ function Map(c,r,p,gn) nextTurnPlayer=this.players[this.turnOrder[nextTurn]].user; if(nextTurnPlayer==this.players[this.turnOrder[this.nextTurn]].user) { - GameLog("all other human players eliminated, no other players notified"); break; } else if(nextTurnPlayer>0) { DeliverMessage(nextTurnPlayer,this.gameNumber); - GameLog("skipped computer notices, next human user notified of turn: " + system.username(nextTurnPlayer)); break; } } @@ -152,19 +141,13 @@ function Map(c,r,p,gn) } this.CheckElimination= function() { - GameLog("checking game elimination data"); var numEliminated=this.eliminated.length; var humans=this.CountActiveHumans(); if(numEliminated==(this.maxPlayers-1) || humans==0) { this.winner=this.lastEliminator; - if(this.lastEliminator==(-1)) + if(this.lastEliminator>=0) { - GameLog("game over - computer winner"); - } - else - { - GameLog("game over - player winner"); this.AssignPoints(); } this.status=0; @@ -196,13 +179,11 @@ function Map(c,r,p,gn) if(this.singlePlayer) { scores[this.winner].wins+=1; - GameLog("adding win to user " + this.winner); } else { var points=this.players.length<5?1:2; scores[this.winner].score=parseInt(scores[this.winner].score,10) + points; - GameLog("giving " + points + " points to user " + this.winner); } games.StoreRankings(); } @@ -218,7 +199,6 @@ function Map(c,r,p,gn) if(this.singlePlayer) { scores[dead.user].losses+=1; - GameLog(system.username(dead.user) + " lost single player game " + this.gameNumber); this.status=0; } else @@ -228,11 +208,9 @@ function Map(c,r,p,gn) pts=points[pointBuffer+(this.eliminated.length-offset)]; scores[dead.user].score=parseInt(scores[dead.user].score,10) + pts; if(scores[dead.user].score<minScore) scores[dead.user].score=parseInt(minScore,10); - GameLog("giving " + pts + " points to user " + system.username(dead.user)); } games.StoreRankings(); } - GameLog("player " + playerNumber + " eliminated"); } this.SetEliminated= function() { //RUNS AT STARTUP, STORING GAME ELIMINATION DATA UPON LOADING EACH GAME @@ -250,7 +228,6 @@ function Map(c,r,p,gn) } this.GetNextTurn= function() { - GameLog("assigning next turn in turn order"); if(this.nextTurn==this.maxPlayers-1) this.nextTurn=0; else this.nextTurn++; nextPlayer=this.turnOrder[this.nextTurn]; @@ -532,7 +509,6 @@ function Map(c,r,p,gn) toPlace=numDice; fulldice=false; placed=[]; - GameLog("Player " + (playerNumber+1) + " Placing " + numDice + " reinforcements"); for(sd=0;sd<numDice;sd++) { rand=random(this.players[playerNumber].territories.length); @@ -540,12 +516,10 @@ function Map(c,r,p,gn) if(this.players[playerNumber].totalDice==(this.players[playerNumber].territories.length*this.maxDice)) //IF ALL OF THIS PLAYER'S TERRITORIES HAVE THE MAXIMUM { //AMOUNT OF DICE PUSH DICE INTO PLAYER'S RESERVE - GameLog("all territories full"); fulldice=true; reserveCap=(30-this.players[playerNumber].reserve); if(reserveCap>0) { - GameLog("reserve: " + this.players[playerNumber].reserve + " reserve cap: " + reserveCap + " adding: " + toPlace); if(reserveCap>=toPlace) this.players[playerNumber].reserve+=toPlace; else this.players[playerNumber].reserve+=reserveCap; } @@ -566,10 +540,8 @@ function Map(c,r,p,gn) } if(this.players[playerNumber].reserve>0) { - GameLog("placing reserves"); if(this.players[playerNumber].totalDice==(this.players[playerNumber].territories.length*this.maxDice)) //IF ALL OF THIS PLAYER'S TERRITORIES HAVE THE MAXIMUM { //AMOUNT OF DICE PUSH DICE INTO PLAYER'S RESERVE - GameLog("all territories full"); fulldice=true; } else @@ -586,7 +558,6 @@ function Map(c,r,p,gn) this.players[playerNumber].reserve--; if(this.players[playerNumber].totalDice==(this.players[playerNumber].territories.length*this.maxDice)) //IF ALL OF THIS PLAYER'S TERRITORIES HAVE THE MAXIMUM { - GameLog("all territories full"); return placed; } } @@ -614,13 +585,9 @@ function Map(c,r,p,gn) this.Init= function() { //InitIALIZE GAME this.SetMap(); - GameLog("map size set"); this.GeneratePlayers(); - GameLog("players Generated"); this.GenerateMap(this.columns, this.rows); - GameLog("map Generated"); this.SetGrid(); - GameLog("grid set"); } //END METHODS } diff --git a/xtrn/dicewarz/menu.js b/xtrn/dicewarz/menu.js index 31fb07cd497cfaec4b7a1f7c7017412d3b5f1980..2547430d9afd37fdf2d79d29c9e1e550f1687652 100644 --- a/xtrn/dicewarz/menu.js +++ b/xtrn/dicewarz/menu.js @@ -36,7 +36,6 @@ function Menu(title,x,y,color,hkey_color) console.cleartoeol(); } - WipeCursor("right"); } this.disable=function(items) { @@ -78,7 +77,6 @@ function Menu(title,x,y,color,hkey_color) { if(this.items[i].enabled) console.putmsg(this.items[i].text + " "); } - WipeCursor("left"); } } function MenuItem(item,hotkey,color,hkey_color)