- 27 Feb, 2022 1 commit
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Deucе authored
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- 11 Feb, 2022 1 commit
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Deucе authored
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- 15 May, 2021 2 commits
- 03 May, 2021 1 commit
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Deucе authored
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- 05 Apr, 2021 1 commit
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Rob Swindell authored
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- 13 Mar, 2021 1 commit
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Deucе authored
Just rename ESCDELAY member to escdelay.
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- 11 Jan, 2021 1 commit
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Rob Swindell authored
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- 09 Sep, 2020 1 commit
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Rob Swindell authored
Breaking into a debugger, I found the task was hung in: _lock_file(stdin) called from common_flush_all(), so the stream was locked. Simply unlocking it resolves the problem. This bug has been around forever and was annoying but non-serious (just required the user/sysop to hit ENTER). So happy it's now fixed.
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- 16 Aug, 2020 1 commit
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Rob Swindell authored
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- 18 Jul, 2020 1 commit
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rswindell authored
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- 27 Jun, 2020 1 commit
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deuce authored
There are a number of conio changes in here too... too many to list. Check the diffs if you actually want to know what changed.
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- 14 May, 2020 1 commit
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deuce authored
These allow setting the initial window size for modes that don't force integer scaling (ie: SDL). While we're here, clear a renderer before free()ing the texture to prevent crashing on some nVidia cards. Addresses https://sf.net/p/syncterm/feature-requests/17/
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- 07 May, 2020 2 commits
- 02 May, 2020 1 commit
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deuce authored
They don't fix any problems, and likely nothing will use this code.
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- 01 May, 2020 1 commit
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deuce authored
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- 30 Apr, 2020 1 commit
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deuce authored
SDL audio should work from any thread, and on the platforms that care, SDL video is coddled appropriately. The only question is around SDL_Quit() in an audio-only build, but we can punt on that since the default builds will never do that... the only thing I'm aware of that could be broken that way is tone, which nobody likes anyway.
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- 29 Apr, 2020 1 commit
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deuce authored
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- 26 Apr, 2020 1 commit
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deuce authored
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- 25 Apr, 2020 2 commits
- 17 Apr, 2020 4 commits
- 15 Apr, 2020 1 commit
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deuce authored
(successive beeps currently still will)
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- 14 Apr, 2020 1 commit
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deuce authored
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- 12 Apr, 2020 1 commit
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deuce authored
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- 04 Apr, 2020 1 commit
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deuce authored
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- 03 Apr, 2020 2 commits
- 02 Apr, 2020 1 commit
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deuce authored
Have SyncTERM save/restore the window size Ciolib changes: Hopefully fix streaming texture updates (ie: white screen) - Request pixel data on expose rather than re-render texture - This allows the rect update to copy the screen Fix ALT-Enter fullscreen toggle Ensure vstatlock is held when accessing cvstat Add setwinsize() and setwinpos() to ciolib Return window position from get_window_info() in SDL mode SDL driver no longer supports setscaling() (use setwinsize()) Use ALT-<arrow> to change window scaling, not Meta Add winwidth/winheight to vstat structure
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- 01 Apr, 2020 3 commits
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deuce authored
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deuce authored
This allows Lt. Blue on Blue for C64, Green on bright black for C128 40 col, and Light grey on black for C128. Commodore modes are no longer capable of blinking, which I believe is accurate.
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deuce authored
Remove CIOLIB_MODE_SDL_YUV* macros, these modes have no point anymore Fix SDL prototypes Use _beginthread() instead of SDL_CreateThread(). For some reason, using CreateThread() sometimes caused an application crash (ie: when using -?) Everyhing else uses _beginthread() so there's no reason for this to be special, especially when it breaks stuff.
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- 11 Jul, 2019 4 commits