- 15 May, 2021 1 commit
-
-
Deucе authored
Also, include math.h
-
- 14 May, 2021 2 commits
- 13 May, 2021 2 commits
-
-
Deucе authored
This fixes all the window adjustment "stuff", but the new aspect ratio enforcement means that ALT-UP and ALT-DOWN are useless for resizing the window unless it's not already snapped... use ALT-LEFT and ALT-RIGHT to decrease/increase the window size.
-
Deucе authored
Also, the 8x16 font at 80x25 is *not* a square pixel aspect ratio. As a result, it now stays "proper", which is likely not what you want. This was discovered when I was trying to make DigitalMan happy because he wanted the apsect ratio retained on scaling. Sorry for the impending imminent scaling hassle DigitalMan!
-
- 19 Mar, 2021 1 commit
-
-
Deucе authored
This is pretty insane since SDL2 completely ignores the keysym value of the X11 keyboard event, so here's what we do... 1) When there's a keypress that includes right-alt, store the sym/mod 2) When we get text input, if it's the same as we would get if ALT wasn't pressed for the last keydown, parse through the mapping (ie: handle ALT keys) 3) If it's different, use that (gets AltGr modified value) I get that AltGr is hard in a cross-platform way, but just pretending it doesn't exist at all for key input is a very weird choice.
-
- 17 Mar, 2021 1 commit
-
-
Deucе authored
-
- 16 Mar, 2021 1 commit
-
- 14 Mar, 2021 1 commit
-
-
Deucе authored
Make an exception for all keypad stuff.
-
- 27 Jun, 2020 1 commit
-
-
deuce authored
There are a number of conio changes in here too... too many to list. Check the diffs if you actually want to know what changed.
-
- 22 May, 2020 1 commit
-
-
deuce authored
May fix https://sf.net/p/syncterm/tickets/19/ Please try to log in to SourceForge when creating issues or I won't be able to contact you with follow-up questions or get confirmation when an issue is resolved.
-
- 15 May, 2020 2 commits
- 14 May, 2020 3 commits
-
-
deuce authored
These allow setting the initial window size for modes that don't force integer scaling (ie: SDL). While we're here, clear a renderer before free()ing the texture to prevent crashing on some nVidia cards. Addresses https://sf.net/p/syncterm/feature-requests/17/
-
deuce authored
There's still some shittiness with the keypad, but nobody really knows how that works anyway.
-
deuce authored
number to the remote. Fixes bug https://sourceforge.net/p/syncterm/tickets/15/
-
- 07 May, 2020 1 commit
-
-
deuce authored
-
- 04 May, 2020 1 commit
-
-
deuce authored
Add support for scroll "buttons" (buttons 4 and 5).
-
- 01 May, 2020 2 commits
- 29 Apr, 2020 3 commits
- 28 Apr, 2020 3 commits
- 26 Apr, 2020 1 commit
-
-
deuce authored
-
- 25 Apr, 2020 5 commits
- 20 Apr, 2020 1 commit
-
-
deuce authored
anything that doesn't print is "fine".
-
- 17 Apr, 2020 2 commits
- 16 Apr, 2020 5 commits
-
-
deuce authored
getcliptext() and copytext() (ie: copy/paste) now work on UTF-8 strings. Not tested on Win32 yet.
-
deuce authored
This is planned to work with the built-in fonts... no real idea how to make this work with dynamic fonts at this time. We'll also need a line drawing set thing ala curses, but I'll worry about that when/if I update uifc32 for unicode.
-
deuce authored
-
deuce authored
-
deuce authored
*may* break all sorts of other things.
-