Commits (2)
......@@ -1936,6 +1936,7 @@ function DigDistMsgReader_SearchMsgScan(pSearchModeStr, pTxtToSearch, pSubCode)
//console.print(replaceAtCodesInStr(this.text.msgScanAbortedText));
//console.crlf();
console.putmsg(this.text.msgScanAbortedText);
console.crlf();
console.pause();
}
// Restore this.subBoardCode if necessary
......@@ -2326,6 +2327,7 @@ function DigDistMsgReader_MessageAreaScan(pScanCfgOpt, pScanMode, pScanScopeChar
//console.print(replaceAtCodesInStr(this.text.msgScanAbortedText));
//console.crlf();
console.putmsg(this.text.msgScanAbortedText);
console.crlf();
console.pause();
return;
}
......
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Good Time Trivia
Version 1.03
Release date: 2023-01-05
Release date: 2023-01-14
by
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......@@ -4,14 +4,16 @@ Revision History (change log)
=============================
Version Date Description
------- ---- -----------
1.03 2023-01-05 Question sets (in the .qa files) may now have a section
1.03 2023-01-14 Question sets (in the .qa files) may now have a section
of JSON metadata to specify the name of the category (if
different from simple filename parsing) and optionally
an ARS security string (overrides gttrivia.ini). Also,
answers can be specified as a JSON section to specify
multiple acceptable answers, and optionally a fact about
the answer/question. A new color setting, answerFact,
specifies the color to use to output the answer fact.
different from simple filename parsing) and optionally
an ARS security string (overrides gttrivia.ini). Also,
answers can be specified as a JSON section to specify
multiple acceptable answers, and optionally a fact about
the answer/question. A new color setting, answerFact,
specifies the color to use to output the answer fact.
Also, fixed a bug in score JSON reading when the file
contents are very long.
1.02 2022-12-08 The game can now post scores in (networked) message sub-
boards as a backup to using a JSON DB server in case the
server can't be contacted.
......