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Deucе's avatar
Deucе authored
This may fix various out of resources issues.  Here's what the source
has to say about this number:

/* The maximum number of objects.  By default we use a fixed limit set to an
   appropriate large-enough value because the only time anyone that would
   really be creating thousands of objects is if they're leaking them and
   setting a fixed limit means this is detected without the code having to
   run for days or weeks leaking handles, however we allow a dynamically-
   configurable limit set via CONFIG_NUM_OBJECTS if someone really needs to
   use vast numbers of objects */
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