• Rob Swindell's avatar
    Fixed: Monsters did not move on 64-bit systems · d3b4c85c
    Rob Swindell authored
    The game is much easier to play when the monsters don't move. :-)
    
    A clock_t is bigger than an int on 64-bit Linux systems, so there
    was some weirdness with the tick offset that caused monsters to
    never move.
    d3b4c85c