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  • Rob Swindell's avatar
    Fixed: Monsters did not move on 64-bit systems · a09afd3c
    Rob Swindell authored
    The game is much easier to play when the monsters don't move. :-)
    
    A clock_t is bigger than an int on 64-bit Linux systems, so there
    was some weirdness with the tick offset that caused monsters to
    never move.
    a09afd3c