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Rob Swindell authored
The game is much easier to play when the monsters don't move. :-) A clock_t is bigger than an int on 64-bit Linux systems, so there was some weirdness with the tick offset that caused monsters to never move.
a09afd3c
The game is much easier to play when the monsters don't move. :-) A clock_t is bigger than an int on 64-bit Linux systems, so there was some weirdness with the tick offset that caused monsters to never move.