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cl-moar-objects.patch
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This may fix various out of resources issues. Here's what the source has to say about this number: /* The maximum number of objects. By default we use a fixed limit set to an appropriate large-enough value because the only time anyone that would really be creating thousands of objects is if they're leaking them and setting a fixed limit means this is detected without the code having to run for days or weeks leaking handles, however we allow a dynamically- configurable limit set via CONFIG_NUM_OBJECTS if someone really needs to use vast numbers of objects */
Deucе authoredThis may fix various out of resources issues. Here's what the source has to say about this number: /* The maximum number of objects. By default we use a fixed limit set to an appropriate large-enough value because the only time anyone that would really be creating thousands of objects is if they're leaking them and setting a fixed limit means this is detected without the code having to run for days or weeks leaking handles, however we allow a dynamically- configurable limit set via CONFIG_NUM_OBJECTS if someone really needs to use vast numbers of objects */