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console.gotoxy(this.MSGNUM_LEN+1, currentRow);
console.print("\1n");
if (this.MessageIsSelected(this.subBoardCode, messageIndex))
console.print(this.colors.selectedMsgMarkColor + CHECK_CHAR + "\1n");
else
console.print(" \1n");
}
++currentRow;
}
}
// Refresh the help line and move the cursor back to its original position
console.gotoxy(1, console.screen_rows);
DisplayHelpLine(this.msgListLightbarModeHelpLine);
console.gotoxy(originalCurpos);
}
// Ctrl-D: Batch delete (for selected messages)
else if (userInput == CTRL_D)
{
var originalCurpos = console.getxy();
if (this.NumSelectedMessages() > 0)
{
console.gotoxy(1, console.screen_rows);
console.print("\1n");
console.clearline();
// The PromptAndDeleteSelectedMessages() method will prompt the user for confirmation
// to delete the message and then delete it if confirmed.
this.PromptAndDeleteSelectedMessages({ x: 1, y: console.screen_rows});
// In case all messages were deleted, if that's the case, show
// an appropriate message and don't continue listing messages.
//if (this.NumMessages(true) == 0)
if (!this.NonDeletedMessagesExist())
{
continueOn = false;
// Note: The following doesn't seem to be necessary, since
// the ReadOrListSubBoard() method will show a message saying
// there are no messages to read and then will quit out.
/*
this.msgbase.close();
this.msgbase = null;
console.clear("\1n");
console.center("\1n\1h\1yThere are no messages to display.");
console.crlf();
console.pause();
*/
}
else
{
// There are still messages to list, so refresh the screen.
console.clear("\1n");
this.WriteMsgListScreenTopHeader();
DisplayHelpLine(this.msgListLightbarModeHelpLine);
console.gotoxy(1, this.lightbarMsgListStartScreenRow);
lastPage = this.ListScreenfulOfMessages(this.lightbarListTopMsgIdx, this.lightbarMsgListNumLines);
console.gotoxy(originalCurpos); // Put the cursor back where it should be
}
}
else
{
// There are no selected messages
writeWithPause(1, console.screen_rows, "\1n\1h\1yThere are no selected messages.",
ERROR_PAUSE_WAIT_MS, "\1n", true);
// Refresh the help line and move the cursor back to its original position
DisplayHelpLine(this.msgListLightbarModeHelpLine);
console.gotoxy(originalCurpos);
}
}

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}

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return retObj;
}
// For the DigDistMsgListerClass: Prints a line of information about
// a message.
//
// Parameters:
// pMsgHeader: The message header object, returned by MsgBase.get_msg_header().
// pHighlight: Optional boolean - Whether or not to highlight the line (true) or
// use the standard colors (false).
// pMsgNum: Optional - A number to use for the message instead of the number/offset
// in the message header
function DigDistMsgReader_PrintMessageInfo(pMsgHeader, pHighlight, pMsgNum)
{
// pMsgHeader must be a valid object.
if (typeof(pMsgHeader) == "undefined")
return;
if (pMsgHeader == null)
return;
var highlight = false;
if (typeof(pHighlight) == "boolean")
highlight = pHighlight;
// Get the message's import date & time as strings. If
// this.msgList_displayMessageDateImported is true, use the message import date.
// Otherwise, use the message written date.
var sDate;
var sTime;
if (this.msgList_displayMessageDateImported)
{
sDate = strftime("%Y-%m-%d", pMsgHeader.when_imported_time);
sTime = strftime("%H:%M:%S", pMsgHeader.when_imported_time);
}
else
{
sDate = strftime("%Y-%m-%d", pMsgHeader.when_written_time);
sTime = strftime("%H:%M:%S", pMsgHeader.when_written_time);
}
var msgNum = (typeof(pMsgNum) == "number" ? pMsgNum : pMsgHeader.offset+1);
// Determine if the message has been deleted.
var msgDeleted = ((pMsgHeader.attr & MSG_DELETE) == MSG_DELETE);
// msgIndicatorChar will contain (possibly) a character to display after
// the message number to indicate whether it has been deleted, selected,
// etc. If not, then it will just be a space.
var msgIndicatorChar = " ";
// Write the message header information.
// Note: The message header has the following fields:
// 'number': The message number
// 'offset': The message offset
// 'to': Who the message is directed to (string)
// 'from' Who wrote the message (string)
// 'subject': The message subject (string)
// 'date': The date - Full text (string)
// To access one of these, use brackets; i.e., msgHeader['to']
if (highlight)
{
if (msgDeleted)
msgIndicatorChar = "\1n\1r\1h\1i" + this.colors.msgListHighlightBkgColor + "*\1n";
else if (this.MessageIsSelected(this.subBoardCode, msgNum-1))
msgIndicatorChar = "\1n" + this.colors.selectedMsgMarkColor + this.colors.msgListHighlightBkgColor + CHECK_CHAR + "\1n";
printf(this.sMsgInfoFormatHighlightStr,
msgNum,
msgIndicatorChar,
pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN),
pMsgHeader.subject.substr(0, this.SUBJ_LEN),
sDate, sTime);
}
else
{
if (msgDeleted)
msgIndicatorChar = "\1n\1r\1h\1i*\1n";
else if (this.MessageIsSelected(this.subBoardCode, msgNum-1))
msgIndicatorChar = "\1n" + this.colors.selectedMsgMarkColor + CHECK_CHAR + "\1n";
// Determine whether to use the normal, "to-user", or "from-user" format string.
// The differences are the colors. Then, output the message information line.
var toNameUpper = pMsgHeader.to.toUpperCase();
var msgToUser = ((toNameUpper == user.alias.toUpperCase()) || (toNameUpper == user.name.toUpperCase()) || (toNameUpper == user.handle.toUpperCase()));
var fromNameUpper = pMsgHeader.from.toUpperCase();
var msgIsFromUser = ((fromNameUpper == user.alias.toUpperCase()) || (fromNameUpper == user.name.toUpperCase()) || (fromNameUpper == user.handle.toUpperCase()));
printf((msgToUser ? this.sMsgInfoToUserFormatStr : (msgIsFromUser ? this.sMsgInfoFromUserFormatStr : this.sMsgInfoFormatStr)),
msgNum,
msgIndicatorChar,
pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN),
pMsgHeader.subject.substr(0, this.SUBJ_LEN),
sDate, sTime);
}
console.cleartoeol("\1n"); // To clear away any extra text that may have been entered by the user
}
// For the traditional interface of DigDistMsgListerClass: Prompts the user to
// continue or read a message (by number).
//
// Parameters:
// pStart: Whether or not we're on the first page (true or false)
// pEnd: Whether or not we're at the last page (true or false)
// pReturnOnMsgSelect: Optional - A boolean to specify whether or not
// to return when a message is selected to read.

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// pAllowChgSubBoard: Optional - A boolean to specify whether or not to allow
// changing to another sub-board. Defaults to true.
//
// Return value: An object with the following properties:
// continueOn: Boolean, whether or not the user wants to continue
// listing the messages
// userInput: The user's input
// selectedMsgOffset: The offset of the message selected to read,
// if one was selected. If a message was not
// selected, this will be -1.

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function DigDistMsgReader_PromptContinueOrReadMsg(pStart, pEnd, pReturnOnMsgSelect, pAllowChgSubBoard)
{

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// Create the return object and set some initial default values
var retObj = new Object();
retObj.continueOn = true;
retObj.userInput = "";
retObj.selectedMsgOffset = -1;
var allowChgSubBoard = (typeof(pAllowChgSubBoard) == "boolean" ? pAllowChgSubBoard : true);
var continueOn = true;
// Prompt the user whether or not to continue or to read a message
// (by message number). Make use of the different prompt texts,
// depending whether we're at the beginning, in the middle, or at
// the end of the message list.
var userInput = "";
var allowedKeys = "?GS"; // ? = help, G = Go to message #, S = Select message(s), Ctrl-D: Batch delete

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if (allowChgSubBoard)
allowedKeys += "C"; // Change to another message area
if (this.CanDelete() || this.CanDeleteLastMsg())

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allowedKeys += "D"; // Delete
if (this.CanEdit())
allowedKeys += "E"; // Edit
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if (pStart && pEnd)
{
// This is the only page.
console.print(this.msgListOnlyOnePageContinuePrompt);
// Get input from the user. Allow only Q (quit).
allowedKeys += "Q";
}
else if (pStart)
{
// We're on the first page.
console.print(this.sStartContinuePrompt);
// Get input from the user. Allow only L (last), N (next), or Q (quit).
allowedKeys += "LNQ";
}
else if (pEnd)
{
// We're on the last page.
console.print(this.sEndContinuePrompt);
// Get input from the user. Allow only F (first), P (previous), or Q (quit).
allowedKeys += "FPQ";
}
else
{
// We're neither on the first nor last page. Allow F (first), L (last),
// N (next), P (previous), or Q (quit).
console.print(this.sContinuePrompt);
allowedKeys += "FLNPQ";
}
// Get the user's input. Allow CTRL-D (batch delete) without echoing it.
// If the user didn't press CTRL-L, allow the keys in allowedKeys or a number from 1
// to the highest message number.
userInput = console.getkey(K_NOECHO);
if (userInput != CTRL_D)
{
console.ungetstr(userInput);
userInput = console.getkeys(allowedKeys, this.HighestMessageNum()).toString();
}
if (userInput == "Q")
continueOn = false;
// If the user has typed all numbers, then read that message.
if ((userInput != "") && /^[0-9]+$/.test(userInput))
{
// If the user entered a valid message number, then let the user read the message.
// The message number might be invalid if there are search results that
// have non-continuous message numbers.
if (this.IsValidMessageNum(userInput))
{
// Confirm with the user whether to read the message
var readMsg = true;
if (this.promptToReadMessage)
{
var sReadMsgConfirmText = this.colors["readMsgConfirmColor"]

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+ "Read message "
+ this.colors["readMsgConfirmNumberColor"]
+ userInput + this.colors["readMsgConfirmColor"]
+ ": Are you sure";
readMsg = console.yesno(sReadMsgConfirmText);
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}
if (readMsg)
{
// Update the message list screen variables
this.CalcMsgListScreenIdxVarsFromMsgNum(+userInput);
// Let the user read the message
if (pReturnOnMsgSelect)
{
// Fill a return object with the required values, and return it.
retObj.continueOn = continueOn;
retObj.userInput = userInput;
retObj.selectedMsgOffset = userInput-1;
return retObj;
}
else
{
this.readAMessage = true;
this.ReadMessage(userInput-1);
}
}
else
this.deniedReadingMessage = true;
// Prompt the user whether or not to continue listing
// messages.
if (this.promptToContinueListingMessages)
{
continueOn = console.yesno(this.colors["afterReadMsg_ListMorePromptColor"] +

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"Continue listing messages");
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}
}
else
{
// The user entered an invalid message number.
console.print("\1n\1h\1w" + userInput + " \1y is not a valid message number.\1n");
console.crlf();
console.pause();
continueOn = true;
}
}
// Make sure color highlighting is turned off
console.print("\1n");
// Fill the return object with the required values, and return it.
retObj.continueOn = continueOn;
retObj.userInput = userInput;
return retObj;
}
// For the DigDistMsgReader Class: Given a message number of a message in the
// current message area, shows the message to the user and allows the user to
// respond.
//
// Parameters:
// pOffset: The offset of the message to be read
//
// Return value: And object with the following properties:
// offsetValid: Boolean - Whether or not the passed-in offset was valid
// userReplied: Boolean - Whether or not the user replied to the message.
// msgbaseReOpened: Boolean - Whether or not the messagebase is open after
// the user replied to the message. Will be true if
// the user didn't reply to the message.
function DigDistMsgReader_ReadMessage(pOffset)
{
var retObj = new Object();
retObj.offsetValid = true;
retObj.userReplied = false;
retObj.msgbaseReOpened = true;
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// Get the message header
var msgHeader = this.GetMsgHdrByMsgNum(pOffset+1);
if (msgHeader == null)
{
console.print("\1n" + this.text.invalidMsgNumText.replace("%d", +(pOffset+1)) + "\1n");
console.inkey(K_NONE, ERROR_PAUSE_WAIT_MS);
retObj.offsetValid = false;
return retObj;
}
// Show the message header.
this.DisplaySyncMsgHeader(msgHeader);
// Show the message body. Make sure the text is word-wrapped
// so that it looks good.
var msgText = this.msgbase.get_msg_body(true, msgHeader.offset);
var msgTextWrapped = word_wrap(msgText, console.screen_columns-1);
console.print("\1n" + this.colors["msgBodyColor"]);
console.putmsg(msgTextWrapped, P_NOATCODES);
// Hack: If the "from" name in the header is blank (as it might be sometimes), then
// set it to "All". This prevents Synchronet from crashing, and it will also default
// the "to" name in the user's reply to "All".
if (msgHeader["from"] == "")
msgHeader["from"] = "All";
// Mark the message as read, if it was written to the current
// user.
var msgToUpper = msgHeader["to"].toUpperCase();
if ((msgToUpper == user.alias.toUpperCase()) || (msgToUpper == user.name.toUpperCase()))
{
msgHeader.attr = (msgHeader.attr | MSG_READ);
var wroteHeader = this.msgbase.put_msg_header(true, msgHeader.offset, msgHeader);
}
// If not reading personal email, then update the scan & last read message pointers.
if (this.subBoardCode != "mail") // && !this.SearchTypePopulatesSearchResults()
{
if (msgHeader.number > msg_area.sub[this.subBoardCode].scan_ptr)
msg_area.sub[this.subBoardCode].scan_ptr = msgHeader.number;
msg_area.sub[this.subBoardCode].last_read = msgHeader.number;
}
// Allow the user to reply to the message, either publicly or privately.
console.print("\1n\1cEnd of message. \1hR\1b)\1n\1ceply\1h\1b, " +
"\1cP\1b)\1n\1crivate reply\1h\1b, \1cENTER\1b/\1cN\1b)\1n\1co reply\1h\1g: \1n\1c");
var userKey = console.getkeys("RPN").toString();
var privateReply = (userKey == "P");
if ((userKey == "R") || privateReply)
{
var replyRetObj = this.ReplyToMsg(msgHeader, msgText, privateReply, pOffset);
retObj.userReplied = replyRetObj.postSucceeded;
retObj.msgbaseReOpened = replyRetObj.msgbaseReOpened;
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}
return retObj;
}
// For the DigDistMsgReader Class: Given a message number of a message in the
// current message area, shows the message to the user and allows the user to
// respond. This is an enhanced version that allows scrolling up & down the
// message with the up & down arrow keys, and the left & right arrow keys will
// return from the function to allow calling code to navigate back & forth
// through the message sub-board.
//
// Parameters:
// pOffset: The offset of the message to be read
// pAllowChgArea: Optional boolean - Whether or not to allow changing the
// message area
//
// Return value: And object with the following properties:
// offsetValid: Boolean - Whether or not the passed-in offset was valid
// msgDeleted: Boolean - Whether or not the message is marked as deleted
// (not deleted by the user in the reader)
// userReplied: Boolean - Whether or not the user replied to the message.
// lastKeypress: The last keypress from the user - For navigation purposes
// newMsgOffset: The offset of another message to read, if the user
// input another message number. If the user did not
// input another message number, this will be -1.
// nextAction: The next action for the caller to take. This will be
// one of the values specified by the ACTION_* constants.
// This defaults to ACTION_NONE on error.
// refreshEnhancedRdrHelpLine: Boolean - Whether or not to refresh the
// enhanced reader help line on the screen
// (for instance, if switched to the traditional
// non-scrolling interface to read the message)
function DigDistMsgReader_ReadMessageEnhanced(pOffset, pAllowChgArea)
{
var retObj = new Object();
retObj.offsetValid = true;
retObj.msgDeleted = false;
retObj.userReplied = false;
retObj.lastKeypress = "";
retObj.newMsgOffset = -1;
retObj.nextAction = ACTION_NONE;
retObj.refreshEnhancedRdrHelpLine = false;
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// Get the message header
var msgHeader = this.GetMsgHdrByIdx(pOffset);
if (msgHeader == null)
{
console.print("\1n" + this.text.invalidMsgNumText.replace("%d", +(pOffset+1)) + "\1n");
console.crlf();
console.inkey(K_NONE, ERROR_PAUSE_WAIT_MS);
retObj.offsetValid = false;
return retObj;
}
// See if the message is marked as deleted. If so, don't let the
// user read it, just silently return.
retObj.msgDeleted = ((msgHeader.attr & MSG_DELETE) == MSG_DELETE);
if (retObj.msgDeleted)
return retObj;
// Update the message list index variables so that the message list is in
// the right spot for the message currently being read
this.CalcMsgListScreenIdxVarsFromMsgNum(pOffset+1);
// Check the pAllowChgArea parameter. If it's a boolean, then use it. If
// not, then check to see if we're reading personal mail - If not, then allow
// the user to change to a different message area.
var allowChgMsgArea = true;
if (typeof(pAllowChgArea) == "boolean")
allowChgMsgArea = pAllowChgArea;
else
allowChgMsgArea = (this.subBoardCode != "mail");
// Hack: If the "from" name in the header is empty (as it might be sometimes), then
// set it to "All". This prevents Synchronet from crashing, and it will also default
// the "to" name in the user's reply to "All".
if (msgHeader.from.length == 0)
msgHeader.from = "All";

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// Some key bindings
var enhReaderKeys = new Object();
enhReaderKeys.prevMsgByTitle = "<";
enhReaderKeys.nextMsgByTitle = ">";
enhReaderKeys.prevMsgByAuthor = "{";
enhReaderKeys.nextMsgByAuthor = "}";
enhReaderKeys.prevMsgByToUser = "[";
enhReaderKeys.nextMsgByToUser = "]";
enhReaderKeys.prevMsgByThreadID = "(";
enhReaderKeys.nextMsgByThreadID = ")";

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enhReaderKeys.prevSubBoard = "-";
enhReaderKeys.nextSubBoard = "+";
enhReaderKeys.downloadAttachments = CTRL_A;
enhReaderKeys.saveToBBSMachine = CTRL_S;
enhReaderKeys.deleteMessage = KEY_DEL;
enhReaderKeys.selectMessage = " ";
enhReaderKeys.batchDelete = CTRL_D;

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// This function converts a thread navigation key character to its
// corresponding thread type value
function keypressToThreadType(pKeypress)
{
var threadType = THREAD_BY_ID;
switch (pKeypress)
{
case enhReaderKeys.prevMsgByTitle:
case enhReaderKeys.nextMsgByTitle:
threadType = THREAD_BY_TITLE;
break;
case enhReaderKeys.prevMsgByAuthor:
case enhReaderKeys.nextMsgByAuthor:
threadType = THREAD_BY_AUTHOR;
break;
case enhReaderKeys.prevMsgByToUser:
case enhReaderKeys.nextMsgByToUser:
threadType = THREAD_BY_TO_USER;
break;
case enhReaderKeys.prevMsgByThreadID:
case enhReaderKeys.nextMsgByThreadID:
default:
threadType = THREAD_BY_ID;
break;
}
return threadType;
}
// Get the message text and see if it has any ANSI codes. If it has ANSI codes,
// then don't use the scrolling interface so that the ANSI gets displayed properly.
var messageText = this.msgbase.get_msg_body(true, msgHeader.offset);
// If the message has ANSI content, then use the scrolling interface only
// if frame.js is available on the BBS machine and the option to use the
// scrolling interface for ANSI messages is enabled.
var msgHasANSICodes = textHasANSICodes(messageText);
var useScrollingInterface = this.scrollingReaderInterface && console.term_supports(USER_ANSI);
if (useScrollingInterface && msgHasANSICodes)
useScrollingInterface = gFrameJSAvailable && this.useScrollingInterfaceForANSIMessages;
// If we switch to the non-scrolling interface here, then the calling method should
// refresh the enhanced reader help line on the screen.
retObj.refreshEnhancedRdrHelpLine = (this.scrollingReaderInterface && !useScrollingInterface);
// Use the scrollable reader interface if the setting is enabled & the user's
// terminal supports ANSI. Otherwise, use a more traditional user interface.
if (useScrollingInterface)
{
// Show the message header
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
// Get the message text, interpret any @-codes in it, replace tabs with spaces
// to prevent weirdness when displaying the message lines, and word-wrap the
// text so that it looks good on the screen,
var msgInfo = this.GetMsgInfoForEnhancedReader(msgHeader, true, true, true, messageText, msgHasANSICodes);
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var topMsgLineIdxForLastPage = msgInfo.topMsgLineIdxForLastPage;
var msgFractionShown = msgInfo.msgFractionShown;
var numSolidScrollBlocks = msgInfo.numSolidScrollBlocks;
var numNonSolidScrollBlocks = msgInfo.numNonSolidScrollBlocks;
var solidBlockStartRow = msgInfo.solidBlockStartRow;
var solidBlockLastStartRow = solidBlockStartRow;
var topMsgLineIdx = 0;
var fractionToLastPage = 0;
if (topMsgLineIdxForLastPage != 0)
fractionToLastPage = topMsgLineIdx / topMsgLineIdxForLastPage;
// Draw an initial scrollbar on the rightmost column of the message area
// showing the fraction of the message shown and what part of the message
// is currently being shown. The scrollbar will be updated minimally in
// the input loop to minimize screen redraws.
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
// Input loop (for scrolling the message up & down)
var msgLineFormatStr = "%-" + this.msgAreaWidth + "s";
var writeMessage = true;
// msgAreaHeight, msgReaderObj, and scrollbarUpdateFunction are for use
// with scrollTextLines().
var msgAreaHeight = this.msgAreaBottom - this.msgAreaTop + 1;
var msgReaderObj = this;
function msgScrollbarUpdateFn(pFractionToLastPage)
{
// Update the scrollbar position for the message, depending on the
// value of pFractionToLastMessage.
fractionToLastPage = pFractionToLastPage;
solidBlockStartRow = msgReaderObj.msgAreaTop + Math.floor(numNonSolidScrollBlocks * pFractionToLastPage);
if (solidBlockStartRow != solidBlockLastStartRow)
msgReaderObj.UpdateEnhancedReaderScollbar(solidBlockStartRow, solidBlockLastStartRow, numSolidScrollBlocks);
solidBlockLastStartRow = solidBlockStartRow;
console.gotoxy(1, console.screen_rows);
}
// User input loop
var continueOn = true;
while (continueOn)
{
// Display the message lines (depending on the value of writeMessage)
// and handle scroll keys via scrollTextLines(). Handle other keypresses
// here.
var scrollRetObj = null;
if (msgInfo.displayFrame != null)
{
msgInfo.displayFrame.draw();
scrollRetObj = scrollFrame(msgInfo.displayFrame, msgInfo.displayFrameScrollbar,
topMsgLineIdx, this.colors["msgBodyColor"],
writeMessage, 1, console.screen_rows,
msgScrollbarUpdateFn);
}
else
{
scrollRetObj = scrollTextLines(msgInfo.messageLines, topMsgLineIdx,
this.colors["msgBodyColor"], writeMessage,
this.msgAreaLeft, this.msgAreaTop, this.msgAreaWidth,
msgAreaHeight, 1, console.screen_rows,
msgScrollbarUpdateFn);
}
topMsgLineIdx = scrollRetObj.topLineIdx;
retObj.lastKeypress = scrollRetObj.lastKeypress;
switch (retObj.lastKeypress)
{
case enhReaderKeys.deleteMessage: // Delete message
var originalCurpos = console.getxy();
// The 2nd to last row of the screen is where the user will
// be prompted for confirmation to delete the message.
// Ideally, I'd like to put the cursor on the last row of
// the screen for this, but console.noyes() lets the enter
// key shift everything on screen up one row, and there's
// no way to avoid that. So, to optimize screen refreshing,
// the cursor is placed on the 2nd to the last row on the
// screen to prompt for confirmation.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
// Prompt the user for confirmation to delete the message.
// Note: this.PromptAndDeleteMessage() will check to see if the user
// is a sysop or the message was posted by the user.
// If the message was deleted, then exit this read method
// and return KEY_RIGHT as the last keypress so that the
// calling method will go to the next message/sub-board.
// Otherwise (if the message was not deleted), refresh the
// last 2 lines of the message on the screen.
var msgWasDeleted = this.PromptAndDeleteMessage(pOffset, promptPos, true, this.msgAreaWidth,
true, msgInfo.attachments);
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if (msgWasDeleted)
{
var msgSearchObj = this.LookForNextOrPriorNonDeletedMsg(pOffset);
continueOn = msgSearchObj.continueInputLoop;
retObj.newMsgOffset = msgSearchObj.newMsgOffset;
retObj.nextAction = msgSearchObj.nextAction;
if (msgSearchObj.promptGoToNextArea)
{
if (this.EnhReaderPromptYesNo(this.text.goToNextMsgAreaPromptText, msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks))
{
// Let this method exit and let the caller go to the next sub-board
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
else
writeMessage = false; // No need to refresh the message
}
}
else
{
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
// Move the cursor back to its original position
console.gotoxy(originalCurpos);
writeMessage = false;
}
break;
case enhReaderKeys.selectMessage: // Select message (for batch delete, etc.)
var originalCurpos = console.getxy();
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
if (this.EnhReaderPromptYesNo("Select this message", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks, true))
this.ToggleSelectedMessage(this.subBoardCode, pOffset, true);
else
this.ToggleSelectedMessage(this.subBoardCode, pOffset, false);
writeMessage = false; // No need to refresh the message
break;
case enhReaderKeys.batchDelete:
// TODO: Write this? Not sure yet if it makes much sense to
// have batch delete in the reader interface.
// Prompt the user for confirmation, and use
// this.DeleteSelectedMessages() to mark the selected messages
// as deleted.
// Returns an object with the following properties:
// deletedAll: Boolean - Whether or not all messages were successfully marked
// for deletion
// failureList: An object containing indexes of messages that failed to get
// marked for deletion, indexed by internal sub-board code, then
// containing messages indexes as properties. Reasons for failing
// to mark messages deleted can include the user not having permission
// to delete in a sub-board, failure to open the sub-board, etc.
writeMessage = false; // No need to refresh the message
break;
case "E": // Edit the messaage
if (this.CanEdit())
{
// Move the cursor to the last line in the message area so
// the edit confirmation prompt will appear there. Not using
// the last line on the screen because the yes/no prompt will
// output a carriage return and move everything on the screen
// up one line, which is not ideal in case the user says No.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
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// Let the user edit the message if they want to
var editReturnObj = this.EditExistingMsg(pOffset);
// If the user didn't confirm, then we only have to refresh the bottom
// help line. Otherwise, we need to refresh everything on the screen.
if (!editReturnObj.userConfirmed)
{
// For some reason, the yes/no prompt erases the last character
// of the scrollbar - So, figure out which block was there and
// refresh it.
//var scrollBarBlock = "\1n\1h\1k" + BLOCK1; // Dim block
// Dim block
var scrollBarBlock = this.colors.scrollbarBGColor + this.text.scrollbarBGChar;
if (solidBlockStartRow + numSolidScrollBlocks - 1 == this.msgAreaBottom)
{
//scrollBarBlock = "\1w" + BLOCK2; // Bright block
// Bright block
scrollBarBlock = this.colors.scrollbarScrollBlockColor + this.text.scrollbarScrollBlockChar;
}
console.gotoxy(this.msgAreaRight+1, this.msgAreaBottom);
console.print(scrollBarBlock);
// Refresh the last 2 message lines on the screen, then display
// the key help line
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
writeMessage = false;
}
else
{
// If the message was edited, then refresh the text lines
// array and update the other message-related variables.
if (editReturnObj.msgEdited && (editReturnObj.newMsgIdx > -1))
{
// When the message is edited, the old message will be
// deleted and the edited message will be posted as a new
// message. So we should return to the caller and have it
// go directly to that new message.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
continueOn = false;
retObj.newMsgOffset = editReturnObj.newMsgIdx;
}
else
{
// The message was not edited. Refresh everything on the screen.
// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything that might be
// left on the screen by the message editor.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again, and ensure it's in the correct position
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
}
}
else
writeMessage = false; // Don't write the current message again
break;
case "?": // Show the help screen
this.DisplayEnhancedReaderHelp(allowChgMsgArea, msgInfo.attachments.length > 0);
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// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything left on the
// screen from the help screen.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again, and ensure it's in the correct position
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
break;
case "R": // Reply to the message
case "I": // Private message reply
// If the user pressed P (private reply) while reading private
// mail, then do nothing (allow only the "R" key to reply).
var privateReply = (retObj.lastKeypress == "I");
if (privateReply && this.readingPersonalEmail)
writeMessage = false; // Don't re-write the current message again
else
{
// Let the user reply to the message.
var replyRetObj = this.ReplyToMsg(msgHeader, msgInfo.msgText, privateReply, pOffset);
retObj.userReplied = replyRetObj.postSucceeded;
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//retObj.msgDeleted = replyRetObj.msgWasDeleted;
var msgWasDeleted = replyRetObj.msgWasDeleted;
//if (retObj.msgDeleted)
if (msgWasDeleted)
{
var msgSearchObj = this.LookForNextOrPriorNonDeletedMsg(pOffset);
continueOn = msgSearchObj.continueInputLoop;
retObj.newMsgOffset = msgSearchObj.newMsgOffset;
retObj.nextAction = msgSearchObj.nextAction;
if (msgSearchObj.promptGoToNextArea)
{
if (this.EnhReaderPromptYesNo(this.text.goToNextMsgAreaPromptText, msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks))
{
// Let this method exit and let the caller go to the next sub-board
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
else
writeMessage = true; // We want to refresh the message on the screen
}
}
else
{
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// If the messagebase object was successfully re-opened after
// posting the message, then refresh the screen. Otherwise,
// we'll want to quit.
if (replyRetObj.msgbaseReOpened)
{
// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything left on the
// screen by the message editor.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line again
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again to refresh it on the screen
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
else
{
retObj.nextAction = ACTION_QUIT;
continueOn = false;
// Display an error
console.print("\1n");
console.crlf();
console.print("\1h\1yMessagebase error after replying. Aborting.\1n");
mswait(ERROR_PAUSE_WAIT_MS);
}
}
}
break;
case "P": // Post a message
if (!this.readingPersonalEmail)
{
// Let the user post a message.
if (bbs.post_msg(this.subBoardCode))
{
if (searchTypePopulatesSearchResults(this.searchType))
{
// TODO: If the user is doing a search, it might be
// useful to search their new message and add it to
// the search results if it's a match.. but maybe
// not?
}
console.pause();
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}
// Refresh things on the screen
// Display the message header and key help line again
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again to refresh it on the screen
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
else
writeMessage = false; // Don't re-write the current message again
break;
// Numeric digit: The start of a number of a message to read
case "0":
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
var originalCurpos = console.getxy();
// Put the user's input back in the input buffer to
// be used for getting the rest of the message number.
console.ungetstr(retObj.lastKeypress);
// Move the cursor to the 2nd to last row of the screen and
// prompt the user for the message number. Ideally, I'd like
// to put the cursor on the last row of the screen for this, but
// console.getnum() lets the enter key shift everything on screen
// up one row, and there's no way to avoid that. So, to optimize
// screen refreshing, the cursor is placed on the 2nd to the last
// row on the screen to prompt for the message number.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
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// Prompt for the message number
var msgNumInput = this.PromptForMsgNum(promptPos, this.text.readMsgNumPromptText, false, ERROR_PAUSE_WAIT_MS, false);
// Only allow reading the message if the message number is valid
// and it's not the same message number that was passed in.
if ((msgNumInput > 0) && (msgNumInput-1 != pOffset))
{
// If the message is marked as deleted, then output an error
if (this.MessageIsDeleted(msgNumInput-1))
{
writeWithPause(this.msgAreaLeft, console.screen_rows-1,
"\1n" + this.text.msgHasBeenDeletedText.replace("%d", msgNumInput) + "\1n",
ERROR_PAUSE_WAIT_MS, "\1n", true);
}
else
{
// Confirm with the user whether to read the message
var readMsg = true;
if (this.promptToReadMessage)
{
var sReadMsgConfirmText = this.colors["readMsgConfirmColor"]
+ "Read message "
+ this.colors["readMsgConfirmNumberColor"]
+ msgNumInput + this.colors["readMsgConfirmColor"]
+ ": Are you sure";
console.gotoxy(promptPos);
console.print("\1n");
readMsg = console.yesno(sReadMsgConfirmText);
}
if (readMsg)
{
continueOn = false;
retObj.newMsgOffset = msgNumInput - 1;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
}
else
writeMessage = false; // Don't re-write the current message again
}
}
else // Message number invalid or the same as what was passed in
writeMessage = false; // Don't re-write the current message again

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// If the user chose to continue reading messages, then refresh
// the last 2 message lines in the last part of the message area
// and then put the cursor back to its original position.
if (continueOn)
{
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
// Move the cursor back to its original position
console.gotoxy(originalCurpos);
}
break;

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case enhReaderKeys.prevMsgByTitle: // Previous message by title
case enhReaderKeys.prevMsgByAuthor: // Previous message by author
case enhReaderKeys.prevMsgByToUser: // Previous message by 'to user'
case enhReaderKeys.prevMsgByThreadID: // Previous message by thread ID
// Only allow this if we aren't doing a message search.
if (!this.SearchingAndResultObjsDefinedForCurSub())
{

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var threadPrevMsgOffset = this.FindThreadPrevOffset(msgHeader,
keypressToThreadType(retObj.lastKeypress),
true);
if (threadPrevMsgOffset > -1)
{
retObj.newMsgOffset = threadPrevMsgOffset;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
continueOn = false;
}
else
{
// Refresh the help line at the bottom of the screen
//this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
writeMessage = false; // Don't re-write the current message again
}
// Make sure the help line on the bottom of the screen is
// drawn.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
}
else
writeMessage = false; // Don't re-write the current message again
break;

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case enhReaderKeys.nextMsgByTitle: // Next message by title (subject)
case enhReaderKeys.nextMsgByAuthor: // Next message by author
case enhReaderKeys.nextMsgByToUser: // Next message by 'to user'
case enhReaderKeys.nextMsgByThreadID: // Next message by thread ID
// Only allow this if we aren't doing a message search.
if (!this.SearchingAndResultObjsDefinedForCurSub())
{

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committed
var threadPrevMsgOffset = this.FindThreadNextOffset(msgHeader,
keypressToThreadType(retObj.lastKeypress),
true);
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if (threadPrevMsgOffset > -1)
{
retObj.newMsgOffset = threadPrevMsgOffset;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
continueOn = false;
}
else
writeMessage = false; // Don't re-write the current message again
// Make sure the help line on the bottom of the screen is
// drawn.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
}
else
writeMessage = false; // Don't re-write the current message again
break;
case KEY_LEFT: // Previous message
// Look for a prior message that isn't marked for deletion. Even
// if we don't find one, we'll still want to return from this
// function (with message index -1) so that this script can go
// onto the previous message sub-board/group.
retObj.newMsgOffset = this.FindNextNonDeletedMsgIdx(pOffset, false);
// As a screen redraw optimization: Only return if there is a valid new
// message offset or the user is allowed to change to a different sub-board.
// Otherwise, don't return, and don't refresh the message on the screen.
var goToPrevMessage = false;
if ((retObj.newMsgOffset > -1) || allowChgMsgArea)
{
if (retObj.newMsgOffset == -1 && !curMsgSubBoardIsLast())
{
goToPrevMessage = this.EnhReaderPromptYesNo(this.text.goToPrevMsgAreaPromptText,
msgInfo.messageLines, topMsgLineIdx,
msgLineFormatStr, solidBlockStartRow,
numSolidScrollBlocks);