Newer
Older
// msgIndicatorChar will contain (possibly) a character to display after
// the message number to indicate whether it has been deleted, selected,
// etc. If not, then it will just be a space.
var msgIndicatorChar = " ";
// Get the message score value
var msgVoteInfo = getMsgUpDownvotesAndScore(pMsgHeader);
// Ensure the score number can fit within 4 digits
if (msgVoteInfo.voteScore > 9999)
msgVoteInfo.voteScore = 9999;
else if (msgVoteInfo.voteScore < -999)
msgVoteInfo.voteScore = -999;
// Generate the string with the message header information.
var msgHdrStr = "";
// Note: The message header has the following fields:
// 'number': The message number
// 'offset': The message offset
// 'to': Who the message is directed to (string)
// 'from' Who wrote the message (string)
// 'subject': The message subject (string)
// 'date': The date - Full text (string)
// To access one of these, use brackets; i.e., msgHeader['to']
if (highlight)
{
if (msgDeleted)
msgIndicatorChar = "\1n\1r\1h\1i" + this.colors.msgListHighlightBkgColor + "*\1n";
else if (this.MessageIsSelected(this.subBoardCode, msgNum-1))
msgIndicatorChar = "\1n" + this.colors.selectedMsgMarkColor + this.colors.msgListHighlightBkgColor + CHECK_CHAR + "\1n";
if (this.showScoresInMsgList)
{
msgHdrStr += format(this.sMsgInfoFormatHighlightStr, msgNum, msgIndicatorChar,
pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN),
pMsgHeader.subject.substr(0, this.SUBJ_LEN),
msgVoteInfo.voteScore, sDate, sTime);
}
else
{
msgHdrStr += format(this.sMsgInfoFormatHighlightStr, msgNum, msgIndicatorChar,
pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN),
pMsgHeader.subject.substr(0, this.SUBJ_LEN),
sDate, sTime);
}
}
else
{
if (msgDeleted)
msgIndicatorChar = "\1n\1r\1h\1i*\1n";
else if (this.MessageIsSelected(this.subBoardCode, msgNum-1))
msgIndicatorChar = "\1n" + this.colors.selectedMsgMarkColor + CHECK_CHAR + "\1n";
// Determine whether to use the normal, "to-user", or "from-user" format string.
// The differences are the colors. Then, output the message information line.
var toNameUpper = pMsgHeader.to.toUpperCase();
var msgToUser = ((toNameUpper == user.alias.toUpperCase()) || (toNameUpper == user.name.toUpperCase()) || (toNameUpper == user.handle.toUpperCase()));
var fromNameUpper = pMsgHeader.from.toUpperCase();
var msgIsFromUser = ((fromNameUpper == user.alias.toUpperCase()) || (fromNameUpper == user.name.toUpperCase()) || (fromNameUpper == user.handle.toUpperCase()));
var formatStr = ""; // Format string for printing the message information
if (this.readingPersonalEmail)
formatStr = this.sMsgInfoFormatStr;
else
formatStr = (msgToUser ? this.sMsgInfoToUserFormatStr : (msgIsFromUser ? this.sMsgInfoFromUserFormatStr : this.sMsgInfoFormatStr));
if (this.showScoresInMsgList)
{
msgHdrStr += format(formatStr, msgNum, msgIndicatorChar, pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN), pMsgHeader.subject.substr(0, this.SUBJ_LEN),
msgVoteInfo.voteScore, sDate, sTime);
}
else
{
msgHdrStr += format(formatStr, msgNum, msgIndicatorChar, pMsgHeader.from.substr(0, this.FROM_LEN),
pMsgHeader.to.substr(0, this.TO_LEN), pMsgHeader.subject.substr(0, this.SUBJ_LEN),
sDate, sTime);
}
}
var returnStrInstead = (typeof(pReturnStrInstead) == "boolean" ? pReturnStrInstead : false);
if (!returnStrInstead)
{
console.print(msgHdrStr);
console.cleartoeol("\1n"); // To clear away any extra text that may have been entered by the user
}
return msgHdrStr;
}
// For the traditional interface of DigDistMsgListerClass: Prompts the user to
// continue or read a message (by number).
//
// Parameters:
// pStart: Whether or not we're on the first page (true or false)
// pEnd: Whether or not we're at the last page (true or false)

nightfox
committed
// pAllowChgSubBoard: Optional - A boolean to specify whether or not to allow
// changing to another sub-board. Defaults to true.
//
// Return value: An object with the following properties:
// continueOn: Boolean, whether or not the user wants to continue
// listing the messages
// userInput: The user's input
// selectedMsgOffset: The offset of the message selected to read,
// if one was selected. If a message was not
// selected, this will be -1.
function DigDistMsgReader_PromptContinueOrReadMsg(pStart, pEnd, pAllowChgSubBoard)
{

nightfox
committed
// Create the return object and set some initial default values
var retObj = {
continueOn: true,
userInput: "",
selectedMsgOffset: -1
};

nightfox
committed
var allowChgSubBoard = (typeof(pAllowChgSubBoard) == "boolean" ? pAllowChgSubBoard : true);
var continueOn = true;
// Prompt the user whether or not to continue or to read a message
// (by message number). Make use of the different prompt texts,
// depending whether we're at the beginning, in the middle, or at
// the end of the message list.
var userInput = "";
var allowedKeys = "?GS"; // ? = help, G = Go to message #, S = Select message(s), Ctrl-D: Batch delete

nightfox
committed
if (allowChgSubBoard)
allowedKeys += "C"; // Change to another message area
if (this.CanDelete() || this.CanDeleteLastMsg())

nightfox
committed
allowedKeys += "D"; // Delete
if (this.CanEdit())
allowedKeys += "E"; // Edit
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
if (pStart && pEnd)
{
// This is the only page.
console.print(this.msgListOnlyOnePageContinuePrompt);
// Get input from the user. Allow only Q (quit).
allowedKeys += "Q";
}
else if (pStart)
{
// We're on the first page.
console.print(this.sStartContinuePrompt);
// Get input from the user. Allow only L (last), N (next), or Q (quit).
allowedKeys += "LNQ";
}
else if (pEnd)
{
// We're on the last page.
console.print(this.sEndContinuePrompt);
// Get input from the user. Allow only F (first), P (previous), or Q (quit).
allowedKeys += "FPQ";
}
else
{
// We're neither on the first nor last page. Allow F (first), L (last),
// N (next), P (previous), or Q (quit).
console.print(this.sContinuePrompt);
allowedKeys += "FLNPQ";
}
// Get the user's input. Allow CTRL-D (batch delete) without echoing it.
// If the user didn't press CTRL-L, allow the keys in allowedKeys or a number from 1
// to the highest message number.
userInput = console.getkey(K_NOECHO);
if (userInput != CTRL_D)
{
console.ungetstr(userInput);
userInput = console.getkeys(allowedKeys, this.HighestMessageNum()).toString();
}
if (userInput == "Q")
continueOn = false;
// If the user has typed all numbers, then read that message.
if ((userInput != "") && /^[0-9]+$/.test(userInput))
{
// If the user entered a valid message number, then let the user read the message.
// The message number might be invalid if there are search results that
// have non-continuous message numbers.
if (this.IsValidMessageNum(userInput))
{
// See if the current message header has our "isBogus" property and it's true.
// Only let the user read the message if it's not a bogus message header.
// The message header could have the "isBogus" property, for instance, if
// it's a vote message (introduced in Synchronet 3.17).
var tmpMsgHdr = this.GetMsgHdrByIdx(+(userInput-1), false);
var hdrIsBogus = (tmpMsgHdr.hasOwnProperty("isBogus") ? tmpMsgHdr.isBogus : false);
if (!hdrIsBogus)
{
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
// Confirm with the user whether to read the message
var readMsg = true;
if (this.promptToReadMessage)
{
var sReadMsgConfirmText = this.colors["readMsgConfirmColor"]
+ "Read message "
+ this.colors["readMsgConfirmNumberColor"]
+ userInput + this.colors["readMsgConfirmColor"]
+ ": Are you sure";
readMsg = console.yesno(sReadMsgConfirmText);
}
if (readMsg)
{
// Update the message list screen variables
this.CalcMsgListScreenIdxVarsFromMsgNum(+userInput);
// Return from here so that the calling function can switch
// into reader mode.
retObj.continueOn = continueOn;
retObj.userInput = userInput;
retObj.selectedMsgOffset = userInput-1;
return retObj;
}
else
this.deniedReadingMessage = true;
// Prompt the user whether or not to continue listing
// messages.
if (this.promptToContinueListingMessages)
{
continueOn = console.yesno(this.colors["afterReadMsg_ListMorePromptColor"] +
"Continue listing messages");
}
}
else
{
console.print("\1n\1h\1yThat's not a readable message.\1n");
console.crlf();
console.pause();
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
}
}
else
{
// The user entered an invalid message number.
console.print("\1n\1h\1w" + userInput + " \1y is not a valid message number.\1n");
console.crlf();
console.pause();
continueOn = true;
}
}
// Make sure color highlighting is turned off
console.print("\1n");
// Fill the return object with the required values, and return it.
retObj.continueOn = continueOn;
retObj.userInput = userInput;
return retObj;
}
// For the DigDistMsgReader Class: Given a message number of a message in the
// current message area, lets the user read a message and allows the user to
// respond, etc. This is an enhanced version that allows scrolling up & down
// the message with the up & down arrow keys, and the left & right arrow keys
// will return from the function to allow calling code to navigate back & forth
// through the message sub-board.
//
// Parameters:
// pOffset: The offset of the message to be read
// pAllowChgArea: Optional boolean - Whether or not to allow changing the
// message area
//
// Return value: And object with the following properties:
// offsetValid: Boolean - Whether or not the passed-in offset was valid
// msgDeleted: Boolean - Whether or not the message is marked as deleted
// (not deleted by the user in the reader)
// userReplied: Boolean - Whether or not the user replied to the message.
// lastKeypress: The last keypress from the user - For navigation purposes
// newMsgOffset: The offset of another message to read, if the user
// input another message number. If the user did not
// input another message number, this will be -1.
// nextAction: The next action for the caller to take. This will be
// one of the values specified by the ACTION_* constants.
// This defaults to ACTION_NONE on error.
// refreshEnhancedRdrHelpLine: Boolean - Whether or not to refresh the
// enhanced reader help line on the screen
// (for instance, if switched to the traditional
// non-scrolling interface to read the message)
function DigDistMsgReader_ReadMessageEnhanced(pOffset, pAllowChgArea)
{
var retObj = {
offsetValid: true,
msgNotReadable: false,
userReplied: false,
lastKeypress: "",
newMsgOffset: -1,
nextAction: ACTION_NONE,
refreshEnhancedRdrHelpLine: false
};
// Get the message header. Don't expand fields since we may need to save
// the header later with the MSG_READ attribute.
//var msgHeader = this.GetMsgHdrByIdx(pOffset, false);
// Get the message header. Get expanded fields so that we can show any
// voting stats/responses that may be included with the message.
var msgHeader = this.GetMsgHdrByIdx(pOffset, true);
if (msgHeader == null)
{
console.print("\1n" + this.text.invalidMsgNumText.replace("%d", +(pOffset+1)) + "\1n");
console.crlf();
console.inkey(K_NONE, ERROR_PAUSE_WAIT_MS);
retObj.offsetValid = false;
return retObj;
}

nightfox
committed
// If this message is not readable for the user (it's marked as deleted and
// the system is set to not show deleted messages, etc.), then don't let the
// user read it, and just silently return.
// TODO: If the message is not readable, this will end up causing an infinite loop.

nightfox
committed
retObj.msgNotReadable = !isReadableMsgHdr(msgHeader, this.subBoardCode);
if (retObj.msgNotReadable)
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
return retObj;
// Update the message list index variables so that the message list is in
// the right spot for the message currently being read
this.CalcMsgListScreenIdxVarsFromMsgNum(pOffset+1);
// Check the pAllowChgArea parameter. If it's a boolean, then use it. If
// not, then check to see if we're reading personal mail - If not, then allow
// the user to change to a different message area.
var allowChgMsgArea = true;
if (typeof(pAllowChgArea) == "boolean")
allowChgMsgArea = pAllowChgArea;
else
allowChgMsgArea = (this.subBoardCode != "mail");
// Hack: If the "from" name in the header is empty (as it might be sometimes), then
// set it to "All". This prevents Synchronet from crashing, and it will also default
// the "to" name in the user's reply to "All".
if (msgHeader.from.length == 0)
msgHeader.from = "All";

nightfox
committed
// Get the message text and see if it has any ANSI codes. Remove any pause
// codes it might have. If it has ANSI codes, then don't use the scrolling
// interface so that the ANSI gets displayed properly.
var messageText = this.GetMsgBody(msgHeader);
// If the message has ANSI content, then use the scrolling interface only
// if frame.js is available on the BBS machine and the option to use the
// scrolling interface for ANSI messages is enabled.
var msgHasANSICodes = textHasANSICodes(messageText);
var useScrollingInterface = this.scrollingReaderInterface && console.term_supports(USER_ANSI);
if (useScrollingInterface && msgHasANSICodes)
useScrollingInterface = gFrameJSAvailable && this.useScrollingInterfaceForANSIMessages;
// If we switch to the non-scrolling interface here, then the calling method should
// refresh the enhanced reader help line on the screen.
retObj.refreshEnhancedRdrHelpLine = (this.scrollingReaderInterface && !useScrollingInterface);
// If the current message is new to the user, update the number of posts read this session.
if (pOffset > this.GetScanPtrMsgIdx())
++bbs.posts_read;
// Use the scrollable reader interface if the setting is enabled & the user's
// terminal supports ANSI. Otherwise, use a more traditional user interface.
if (useScrollingInterface)
retObj = this.ReadMessageEnhanced_Scrollable(msgHeader, allowChgMsgArea, messageText, msgHasANSICodes, pOffset);
else
retObj = this.ReadMessageEnhanced_Traditional(msgHeader, allowChgMsgArea, messageText, msgHasANSICodes, pOffset);
// Mark the message as read if it was written to the current user
if (userNameHandleAliasMatch(msgHeader.to) && ((msgHeader.attr & MSG_READ) == 0))
{
// Using applyAttrsInMsgHdrInMessagbase(), which loads the header without
// expanded fields and saves the attributes with that header.
var saveRetObj = applyAttrsInMsgHdrInMessagbase(this.subBoardCode, msgHeader.number, MSG_READ);
if (this.SearchTypePopulatesSearchResults() && saveRetObj.saveSucceeded)
this.RefreshHdrInSavedArrays(pOffset, MSG_READ);
}
// If not reading personal email and not doing a search, then update the
// scan & last read message pointers.
if ((this.subBoardCode != "mail") && (this.searchType == SEARCH_NONE))
{
if (msgHeader.number > GetScanPtrOrLastMsgNum(this.subBoardCode))
msg_area.sub[this.subBoardCode].scan_ptr = msgHeader.number;
msg_area.sub[this.subBoardCode].last_read = msgHeader.number;
}
return retObj;
}
// Helper method for ReadMessageEnhanced() - Does the scrollable reader interface
function DigDistMsgReader_ReadMessageEnhanced_Scrollable(msgHeader, allowChgMsgArea, messageText, msgHasANSICodes, pOffset)
{
var retObj = {
offsetValid: true,
msgNotReadable: false,
userReplied: false,
lastKeypress: "",
newMsgOffset: -1,
nextAction: ACTION_NONE,
refreshEnhancedRdrHelpLine: false
};
// Show the message header
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
// Get the message text, interpret any @-codes in it, replace tabs with spaces
// to prevent weirdness when displaying the message lines, and word-wrap the
// text so that it looks good on the screen,
var msgInfo = this.GetMsgInfoForEnhancedReader(msgHeader, true, true, true, messageText, msgHasANSICodes);
var topMsgLineIdxForLastPage = msgInfo.topMsgLineIdxForLastPage;
var msgFractionShown = msgInfo.msgFractionShown;
var numSolidScrollBlocks = msgInfo.numSolidScrollBlocks;
var numNonSolidScrollBlocks = msgInfo.numNonSolidScrollBlocks;
var solidBlockStartRow = msgInfo.solidBlockStartRow;
var solidBlockLastStartRow = solidBlockStartRow;
var topMsgLineIdx = 0;
var fractionToLastPage = 0;
if (topMsgLineIdxForLastPage != 0)
fractionToLastPage = topMsgLineIdx / topMsgLineIdxForLastPage;
// If not using a display frame (which has its own scrollbar), draw an
// initial scrollbar on the rightmost column of the message area showing
// the fraction of the message shown and what part of the message is
// currently being shown. The scrollbar will be updated minimally in the
// input loop to minimize screen redraws.
if (msgInfo.displayFrame == null)
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
// Input loop (for scrolling the message up & down)
var msgLineFormatStr = "%-" + this.msgAreaWidth + "s";
var writeMessage = true;
// msgAreaHeight, msgReaderObj, and scrollbarUpdateFunction are for use
// with scrollTextLines().
var msgAreaHeight = this.msgAreaBottom - this.msgAreaTop + 1;
var msgReaderObj = this;
function msgScrollbarUpdateFn(pFractionToLastPage)
{
// Update the scrollbar position for the message, depending on the
// value of pFractionToLastMessage.
fractionToLastPage = pFractionToLastPage;
solidBlockStartRow = msgReaderObj.msgAreaTop + Math.floor(numNonSolidScrollBlocks * pFractionToLastPage);
if (solidBlockStartRow != solidBlockLastStartRow)
msgReaderObj.UpdateEnhancedReaderScollbar(solidBlockStartRow, solidBlockLastStartRow, numSolidScrollBlocks);
solidBlockLastStartRow = solidBlockStartRow;
console.gotoxy(1, console.screen_rows);
}
// User input loop
var continueOn = true;
while (continueOn)
{
// Display the message lines (depending on the value of writeMessage)
// and handle scroll keys via scrollTextLines(). Handle other keypresses
// here.
var scrollRetObj = null;
if (msgInfo.displayFrame != null)
{
msgInfo.displayFrame.draw();
scrollRetObj = scrollFrame(msgInfo.displayFrame, msgInfo.displayFrameScrollbar,
topMsgLineIdx, this.colors["msgBodyColor"],
writeMessage, 1, console.screen_rows,
msgScrollbarUpdateFn);
}
else
{
scrollRetObj = scrollTextLines(msgInfo.messageLines, topMsgLineIdx,
this.colors["msgBodyColor"], writeMessage,
this.msgAreaLeft, this.msgAreaTop, this.msgAreaWidth,
msgAreaHeight, 1, console.screen_rows,
msgScrollbarUpdateFn);
}
topMsgLineIdx = scrollRetObj.topLineIdx;
retObj.lastKeypress = scrollRetObj.lastKeypress;
switch (retObj.lastKeypress)
{
case this.enhReaderKeys.deleteMessage: // Delete message
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
var originalCurpos = console.getxy();
// The 2nd to last row of the screen is where the user will
// be prompted for confirmation to delete the message.
// Ideally, I'd like to put the cursor on the last row of
// the screen for this, but console.noyes() lets the enter
// key shift everything on screen up one row, and there's
// no way to avoid that. So, to optimize screen refreshing,
// the cursor is placed on the 2nd to the last row on the
// screen to prompt for confirmation.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
// Prompt the user for confirmation to delete the message.
// Note: this.PromptAndDeleteMessage() will check to see if the user
// is a sysop or the message was posted by the user.
// If the message was deleted, then exit this read method
// and return KEY_RIGHT as the last keypress so that the
// calling method will go to the next message/sub-board.
// Otherwise (if the message was not deleted), refresh the
// last 2 lines of the message on the screen.
var msgWasDeleted = this.PromptAndDeleteMessage(pOffset, promptPos, true, this.msgAreaWidth,
true, msgInfo.attachments);
if (msgWasDeleted)
{
var msgSearchObj = this.LookForNextOrPriorNonDeletedMsg(pOffset);
continueOn = msgSearchObj.continueInputLoop;
retObj.newMsgOffset = msgSearchObj.newMsgOffset;
retObj.nextAction = msgSearchObj.nextAction;
if (msgSearchObj.promptGoToNextArea)
{
if (this.EnhReaderPromptYesNo(this.text.goToNextMsgAreaPromptText, msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks))
{
// Let this method exit and let the caller go to the next sub-board
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
else
writeMessage = false; // No need to refresh the message
}
}
else
{
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
// Move the cursor back to its original position
console.gotoxy(originalCurpos);
writeMessage = false;
}
break;
case this.enhReaderKeys.selectMessage: // Select message (for batch delete, etc.)
var originalCurpos = console.getxy();
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
if (this.EnhReaderPromptYesNo("Select this message", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks, true))
this.ToggleSelectedMessage(this.subBoardCode, pOffset, true);
else
this.ToggleSelectedMessage(this.subBoardCode, pOffset, false);
writeMessage = false; // No need to refresh the message
break;
case this.enhReaderKeys.batchDelete:
// TODO: Write this? Not sure yet if it makes much sense to
// have batch delete in the reader interface.
// Prompt the user for confirmation, and use
// this.DeleteSelectedMessages() to mark the selected messages
// as deleted.
// Returns an object with the following properties:
// deletedAll: Boolean - Whether or not all messages were successfully marked
// for deletion
// failureList: An object containing indexes of messages that failed to get
// marked for deletion, indexed by internal sub-board code, then
// containing messages indexes as properties. Reasons for failing
// to mark messages deleted can include the user not having permission
// to delete in a sub-board, failure to open the sub-board, etc.
writeMessage = false; // No need to refresh the message
break;

nightfox
committed
case this.enhReaderKeys.editMsg: // Edit the messaage
if (this.CanEdit())
{
// Move the cursor to the last line in the message area so
// the edit confirmation prompt will appear there. Not using
// the last line on the screen because the yes/no prompt will
// output a carriage return and move everything on the screen
// up one line, which is not ideal in case the user says No.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
// Let the user edit the message if they want to
var editReturnObj = this.EditExistingMsg(pOffset);
// If the user didn't confirm, then we only have to refresh the bottom
// help line. Otherwise, we need to refresh everything on the screen.
if (!editReturnObj.userConfirmed)
{
// For some reason, the yes/no prompt erases the last character
// of the scrollbar - So, figure out which block was there and
// refresh it.
//var scrollBarBlock = "\1n\1h\1k" + BLOCK1; // Dim block
// Dim block
var scrollBarBlock = this.colors.scrollbarBGColor + this.text.scrollbarBGChar;
if (solidBlockStartRow + numSolidScrollBlocks - 1 == this.msgAreaBottom)
{
//scrollBarBlock = "\1w" + BLOCK2; // Bright block
// Bright block
scrollBarBlock = this.colors.scrollbarScrollBlockColor + this.text.scrollbarScrollBlockChar;
}
console.gotoxy(this.msgAreaRight+1, this.msgAreaBottom);
console.print(scrollBarBlock);
// Refresh the last 2 message lines on the screen, then display
// the key help line
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
writeMessage = false;
}
else
{
// If the message was edited, then refresh the text lines
// array and update the other message-related variables.
if (editReturnObj.msgEdited && (editReturnObj.newMsgIdx > -1))
{
// When the message is edited, the old message will be
// deleted and the edited message will be posted as a new
// message. So we should return to the caller and have it
// go directly to that new message.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
continueOn = false;
retObj.newMsgOffset = editReturnObj.newMsgIdx;
}
else
{
// The message was not edited. Refresh everything on the screen.
// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything that might be
// left on the screen by the message editor.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again, and ensure it's in the correct position
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
}
}
else
writeMessage = false; // Don't write the current message again
break;

nightfox
committed
case this.enhReaderKeys.showHelp: // Show the help screen
this.DisplayEnhancedReaderHelp(allowChgMsgArea, msgInfo.attachments.length > 0);
// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything left on the
// screen from the help screen.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again, and ensure it's in the correct position
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
break;
case this.enhReaderKeys.reply: // Reply to the message
case this.enhReaderKeys.privateReply: // Private message reply
// If the user pressed the private reply key while reading private
// mail, then do nothing (allow only the regular reply key to reply).
var privateReply = (retObj.lastKeypress == this.enhReaderKeys.privateReply);
if (privateReply && this.readingPersonalEmail)
writeMessage = false; // Don't re-write the current message again
else
{
// Get the message header with fields expanded so we can get the most info possible.
//var extdMsgHdr = this.GetMsgHdrByAbsoluteNum(msgHeader.number, true);
var msgbase = new MsgBase(this.subBoardCode);
if (msgbase.open())
{
var extdMsgHdr = msgbase.get_msg_header(false, msgHeader.number, true);
msgbase.close();
// Let the user reply to the message.
var replyRetObj = this.ReplyToMsg(extdMsgHdr, msgInfo.msgText, privateReply, pOffset);
retObj.userReplied = replyRetObj.postSucceeded;
//retObj.msgNotReadable = replyRetObj.msgWasDeleted;
var msgWasDeleted = replyRetObj.msgWasDeleted;
//if (retObj.msgNotReadable)
if (msgWasDeleted)
{
var msgSearchObj = this.LookForNextOrPriorNonDeletedMsg(pOffset);
continueOn = msgSearchObj.continueInputLoop;
retObj.newMsgOffset = msgSearchObj.newMsgOffset;
retObj.nextAction = msgSearchObj.nextAction;
if (msgSearchObj.promptGoToNextArea)
{
if (this.EnhReaderPromptYesNo(this.text.goToNextMsgAreaPromptText, msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks))
{
// Let this method exit and let the caller go to the next sub-board
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
else
writeMessage = true; // We want to refresh the message on the screen
}
}
else
{
// If the enhanced message header width is less than the console
// width, then clear the screen to remove anything left on the
// screen by the message editor.
if (this.enhMsgHeaderWidth < console.screen_columns)
console.clear("\1n");
// Display the message header and key help line again
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again to refresh it on the screen
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
}
}
break;

nightfox
committed
case this.enhReaderKeys.postMsg: // Post a message
if (!this.readingPersonalEmail)
{
// Let the user post a message.
if (bbs.post_msg(this.subBoardCode))
{
if (searchTypePopulatesSearchResults(this.searchType))
{
// TODO: If the user is doing a search, it might be
// useful to search their new message and add it to
// the search results if it's a match.. but maybe
// not?
}
console.pause();
}
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
// Refresh things on the screen
// Display the message header and key help line again
this.DisplayEnhancedMsgHdr(msgHeader, pOffset+1, 1);
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
// Display the scrollbar again to refresh it on the screen
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);
writeMessage = true; // We want to refresh the message on the screen
}
else
writeMessage = false; // Don't re-write the current message again
break;
// Numeric digit: The start of a number of a message to read
case "0":
case "1":
case "2":
case "3":
case "4":
case "5":
case "6":
case "7":
case "8":
case "9":
var originalCurpos = console.getxy();
// Put the user's input back in the input buffer to
// be used for getting the rest of the message number.
console.ungetstr(retObj.lastKeypress);
// Move the cursor to the 2nd to last row of the screen and
// prompt the user for the message number. Ideally, I'd like
// to put the cursor on the last row of the screen for this, but
// console.getnum() lets the enter key shift everything on screen
// up one row, and there's no way to avoid that. So, to optimize
// screen refreshing, the cursor is placed on the 2nd to the last
// row on the screen to prompt for the message number.
var promptPos = this.EnhReaderPrepLast2LinesForPrompt();
// Prompt for the message number
var msgNumInput = this.PromptForMsgNum(promptPos, this.text.readMsgNumPromptText, false, ERROR_PAUSE_WAIT_MS, false);
// Only allow reading the message if the message number is valid
// and it's not the same message number that was passed in.
if ((msgNumInput > 0) && (msgNumInput-1 != pOffset))
{
// If the message is marked as deleted, then output an error
if (this.MessageIsDeleted(msgNumInput-1))
{
writeWithPause(this.msgAreaLeft, console.screen_rows-1,
"\1n" + this.text.msgHasBeenDeletedText.replace("%d", msgNumInput) + "\1n",
ERROR_PAUSE_WAIT_MS, "\1n", true);
}
else
{
// Confirm with the user whether to read the message
var readMsg = true;
if (this.promptToReadMessage)
{
var sReadMsgConfirmText = this.colors["readMsgConfirmColor"]
+ "Read message "
+ this.colors["readMsgConfirmNumberColor"]
+ msgNumInput + this.colors["readMsgConfirmColor"]
+ ": Are you sure";
console.gotoxy(promptPos);
console.print("\1n");
readMsg = console.yesno(sReadMsgConfirmText);
}
if (readMsg)
{
continueOn = false;
retObj.newMsgOffset = msgNumInput - 1;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
}
else
writeMessage = false; // Don't re-write the current message again
}
}
else // Message number invalid or the same as what was passed in
writeMessage = false; // Don't re-write the current message again
// If the user chose to continue reading messages, then refresh
// the last 2 message lines in the last part of the message area
// and then put the cursor back to its original position.
if (continueOn)
{
this.DisplayEnhReaderError("", msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr);
// Move the cursor back to its original position
console.gotoxy(originalCurpos);
}
break;
case this.enhReaderKeys.prevMsgByTitle: // Previous message by title
case this.enhReaderKeys.prevMsgByAuthor: // Previous message by author
case this.enhReaderKeys.prevMsgByToUser: // Previous message by 'to user'
case this.enhReaderKeys.prevMsgByThreadID: // Previous message by thread ID
// Only allow this if we aren't doing a message search.
if (!this.SearchingAndResultObjsDefinedForCurSub())
{
var threadPrevMsgOffset = this.FindThreadPrevOffset(msgHeader,
keypressToThreadType(retObj.lastKeypress, this.enhReaderKeys),
true);
if (threadPrevMsgOffset > -1)
{
retObj.newMsgOffset = threadPrevMsgOffset;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
continueOn = false;
}
else
{
// Refresh the help line at the bottom of the screen
//this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
writeMessage = false; // Don't re-write the current message again
}
// Make sure the help line on the bottom of the screen is
// drawn.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
}
else
writeMessage = false; // Don't re-write the current message again
break;
case this.enhReaderKeys.nextMsgByTitle: // Next message by title (subject)
case this.enhReaderKeys.nextMsgByAuthor: // Next message by author
case this.enhReaderKeys.nextMsgByToUser: // Next message by 'to user'
case this.enhReaderKeys.nextMsgByThreadID: // Next message by thread ID
// Only allow this if we aren't doing a message search.
if (!this.SearchingAndResultObjsDefinedForCurSub())
{
var threadPrevMsgOffset = this.FindThreadNextOffset(msgHeader,
keypressToThreadType(retObj.lastKeypress, this.enhReaderKeys),
true);
if (threadPrevMsgOffset > -1)
{
retObj.newMsgOffset = threadPrevMsgOffset;
retObj.nextAction = ACTION_GO_SPECIFIC_MSG;
continueOn = false;
}
else
writeMessage = false; // Don't re-write the current message again
// Make sure the help line on the bottom of the screen is
// drawn.
this.DisplayEnhancedMsgReadHelpLine(console.screen_rows, allowChgMsgArea);
}
else
writeMessage = false; // Don't re-write the current message again
break;

nightfox
committed
case this.enhReaderKeys.previousMsg: // Previous message
// Look for a prior message that isn't marked for deletion. Even
// if we don't find one, we'll still want to return from this
// function (with message index -1) so that this script can go
// onto the previous message sub-board/group.
retObj.newMsgOffset = this.FindNextNonDeletedMsgIdx(pOffset, false);
// As a screen redraw optimization: Only return if there is a valid new
// message offset or the user is allowed to change to a different sub-board.
// Otherwise, don't return, and don't refresh the message on the screen.
var goToPrevMessage = false;
if ((retObj.newMsgOffset > -1) || allowChgMsgArea)
{
if (retObj.newMsgOffset == -1 && !curMsgSubBoardIsLast())
{
goToPrevMessage = this.EnhReaderPromptYesNo(this.text.goToPrevMsgAreaPromptText,
msgInfo.messageLines, topMsgLineIdx,
msgLineFormatStr, solidBlockStartRow,
numSolidScrollBlocks);
}
else
{
// We're not at the beginning of the sub-board, so it's okay to exit this
// method and go to the previous message.
goToPrevMessage = true;
}
}
if (goToPrevMessage)
{
continueOn = false;
retObj.nextAction = ACTION_GO_PREVIOUS_MSG;
}
else
writeMessage = false; // No need to refresh the message
break;

nightfox
committed
case this.enhReaderKeys.nextMsg: // Next message
case KEY_ENTER:
// Look for a later message that isn't marked for deletion. Even
// if we don't find one, we'll still want to return from this
// function (with message index -1) so that this script can go
// onto the next message sub-board/group.
retObj.newMsgOffset = this.FindNextNonDeletedMsgIdx(pOffset, true);
// Note: Unlike the left arrow key, we want to exit this method when
// navigating to the next message, regardless of whether or not the
// user is allowed to change to a different sub-board, so that processes
// that require continuation (such as new message scan) can continue.
// Still, if there are no more readable messages in the current sub-board
// (and thus the user would go onto the next message area), prompt the
// user whether they want to continue onto the next message area.
if (retObj.newMsgOffset == -1 && !curMsgSubBoardIsLast())
{
// For personal mail, don't do anything, and don't refresh the
// message. In a sub-board, ask the user if they want to go
// to the next one.
if (this.readingPersonalEmail)
writeMessage = false;
else
{
// If configured to allow the user to post in the sub-board
// instead of going to the next message area and we're not
// scanning, then do so.
if (this.readingPostOnSubBoardInsteadOfGoToNext && !this.doingMsgScan)
{
console.print("\1n");
console.crlf();
// Ask the user if they want to post on the sub-board.
// If they say yes, then do so before exiting.
var grpNameAndDesc = this.GetGroupNameAndDesc();
if (!console.noyes(format(this.text.postOnSubBoard, grpNameAndDesc.grpName, grpNameAndDesc.grpDesc)))
bbs.post_msg(this.subBoardCode);
continueOn = false;
retObj.nextAction = ACTION_QUIT;
}
else
{
// Prompt the user whether they want to go to the next message area
if (this.EnhReaderPromptYesNo(this.text.goToNextMsgAreaPromptText, msgInfo.messageLines, topMsgLineIdx, msgLineFormatStr, solidBlockStartRow, numSolidScrollBlocks))
{
// Let this method exit and let the caller go to the next sub-board
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
else
writeMessage = false; // No need to refresh the message
}
}
}
else
{
// We're not at the end of the sub-board, so it's okay to exit this
// method and go to the next message.
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG;
}
break;
// First & last message: Quit out of this input loop and let the
// calling function, this.ReadMessages(), handle the action.

nightfox
committed
case this.enhReaderKeys.firstMsg: // First message
// Only leave this function if we aren't already on the first message.
if (pOffset > 0)
{
continueOn = false;
retObj.nextAction = ACTION_GO_FIRST_MSG;
}
else
writeMessage = false; // Don't re-write the current message again
break;

nightfox
committed
case this.enhReaderKeys.lastMsg: // Last message
// Only leave this function if we aren't already on the last message.
if (pOffset < this.NumMessages() - 1)
{
continueOn = false;
retObj.nextAction = ACTION_GO_LAST_MSG;
}
else
writeMessage = false; // Don't re-write the current message again
break;
case this.enhReaderKeys.prevSubBoard: // Go to the previous message area
if (allowChgMsgArea)
{
continueOn = false;
retObj.nextAction = ACTION_GO_PREV_MSG_AREA;
}
else
writeMessage = false; // Don't re-write the current message again
break;
case this.enhReaderKeys.nextSubBoard: // Go to the next message area
if (allowChgMsgArea || this.doingMultiSubBoardScan)
{
continueOn = false;
retObj.nextAction = ACTION_GO_NEXT_MSG_AREA;
}
else
writeMessage = false; // Don't re-write the current message again
break;
// H and K: Display the extended message header info/kludge lines
// (for the sysop)

nightfox
committed
case this.enhReaderKeys.showHdrInfo:
case this.enhReaderKeys.showKludgeLines:
if (gIsSysop)
{
// Save the original cursor position
var originalCurPos = console.getxy();
// Get an array of the extended header info/kludge lines and then
// allow the user to scroll through them.

nightfox
committed
var extdHdrInfoLines = this.GetExtdMsgHdrInfo(msgHeader, (retObj.lastKeypress == this.enhReaderKeys.showKludgeLines));
if (extdHdrInfoLines.length > 0)
{
// Calculate information for the scrollbar for the kludge lines
var infoFractionShown = this.msgAreaHeight / extdHdrInfoLines.length;
if (infoFractionShown > 1)
infoFractionShown = 1.0;
var numInfoSolidScrollBlocks = Math.floor(this.msgAreaHeight * infoFractionShown);
if (numInfoSolidScrollBlocks == 0)
numInfoSolidScrollBlocks = 1;
var numNonSolidInfoScrollBlocks = this.msgAreaHeight - numInfoSolidScrollBlocks;
var lastInfoSolidBlockStartRow = this.msgAreaTop;
// Define a scrollbar update function for the header info/kludge lines
function msgInfoScrollbarUpdateFn(pFractionToLastPage)
{
var infoSolidBlockStartRow = msgReaderObj.msgAreaTop + Math.floor(numNonSolidInfoScrollBlocks * pFractionToLastPage);
if (infoSolidBlockStartRow != lastInfoSolidBlockStartRow)
msgReaderObj.UpdateEnhancedReaderScollbar(infoSolidBlockStartRow, lastInfoSolidBlockStartRow, numInfoSolidScrollBlocks);
lastInfoSolidBlockStartRow = infoSolidBlockStartRow;
console.gotoxy(1, console.screen_rows);
}
// Display the kludge lines and let the user scroll through them
this.DisplayEnhancedReaderWholeScrollbar(this.msgAreaTop, numInfoSolidScrollBlocks);
scrollTextLines(extdHdrInfoLines, 0, this.colors["msgBodyColor"], true,
this.msgAreaLeft, this.msgAreaTop, this.msgAreaWidth,
msgAreaHeight, 1, console.screen_rows,
msgInfoScrollbarUpdateFn);
// Display the scrollbar for the message to refresh it on the screen
solidBlockStartRow = this.msgAreaTop + Math.floor(numNonSolidScrollBlocks * fractionToLastPage);
this.DisplayEnhancedReaderWholeScrollbar(solidBlockStartRow, numSolidScrollBlocks);