Synchronet now requires the libarchive development package (e.g. libarchive-dev on Debian-based Linux distros, libarchive.org for more info) to build successfully.

Commit 0f404afe authored by Deucе's avatar Deucе 👌🏾

Add an installed copy of Complete New World

You can copy this whole thing over your LORD2 install, or copy/symlink
the JS files in here and run it here.

Complete New World is a massively expanded LORD2 world, but it has
not been nearly as well-tested with the JS implementation.
parent 1224247b
`0`0Time Stands Still `2by `0Tien Lung
`0`@Ralphie's Roses (r) `2by `!E`0lric `#(`0elric`2@`0innocent`2.`0com`#)
`0`4The Bridge of Thieves `0by `4Tony M. Brown
`0`%THE VISITORS `3by `!T`3alaphid
`0`@The town of Andrew `4by `$Andreas Svendsen
`0`0Bandit's Hideout `2by `0Chet Rhodes (aka Hawkmoon)
`0`0Breanna's Cove `2by `0Hawkmoon
`0`@The Bunny Cave v1.01 `3by Tom Torbeck
`0`0The Stonebrook Church `2from `0 Mamoosoft Programming
`0`0F`!aerie `0G`!lade `2by `0Jay Weber
`0`0Ye Olde Farm `2by `0Lloyd Hannesson
`0`0Felicity's Temple `2by `0Lloyd Hannesson
`0`0THE FATHER'S GRAVE `2by `0ASC & Resurrection
`0`4H`@ong `4K`@ong `4S`@tudio`2ver1.04, `2by `4Chan
`0`0Greentree Manor `2by `@CHR`%i`@S `%Belanger
`0`0IceLord Keep (tm) `2by `0Commando
`0`0Camelot v1.35 `2by `4D`@ave `#(`5Jam`#) `4H`@enderson
`0`0Knotwood Village `2by `0Sean E. Andersen aka Sneakers
`0`0U`2ncle `0L`2enny v1.00 `0b`2y `0C`2hris `0C`2urry
`0`0Dahlonega Dave's Do-It-Yourself Mining `2from `0 Mamoosoft Programming
`0`0Myst Ville `2by `0Sejr Andersen
`0`0The Greentree Orphanage `2from `0 Mamoosoft Programming
`0`4RED DRAGON `2Town (The town from LORD1) `0by `7VooDoo KnighT
`0`0SandCity `2by `0Kevin Brown
`0`4Scorpion's `$Den By: Brandon Harvey (aka) `4X-Acutioner
`0`0S`!harks' `0T`!ooth `0I`!sland `2by `0Jay Weber
`0`0The Shipwreck `2by `0Chet Rhodes (aka Hawkmoon)
`0`4Shangri La `2by `5Nicholas Morrissey `0(`!FLiNK`0)`2
`0Highton Thieves' Guild
`0`!Wizard's Tower 2.0 `2by `0James Jones The Shadow BBS 850-864-4292
`0`0Tower of Krystal `2by `0Jared McQuade
`0`0The VooDoo Temple `2by `7VooDoo KnighT `2& `9snm
`0`!THE VOYAGE IGM V1.10 : `%By Spencer Vickers
`0`0Woodland Underground `2by `0Valtane `8(valtane@geocities.com)
`0`0Sorry `2by `0Michael Hutson
`0`7Snowy Pass `%BLIZZARD! `0by Michael Hutson
`0`%BeachSide Cottage by `4Skull `2of Big R.C.s BBS 610-494-4604 v.1.03
`0`4Bla`@ck De`4ath's `@Tavern `$1.00 `2- `0by `4J`@im `2(blackdth@geocities.com)
`0`%Arris Training Grounds v1.01 `2by `!E`0lric
`0`5Isle of the Phreaks `!v4.5 `5by `!Max `4(`5Phreak`4) `!Walton
`0`!The Canoe `2by `0James Jones The Shadow BBS 850-864-4292
`0`1Co`9ol `%Tea`9mLo`1rd. `0By. Lauri Aalto
`0`#Dragon's Den `$Housing `2by `1C`3o`5d`7a`9x `4Dragon `4`bRegistered!! :)
`0`0Mythrans Cottage `2v`01.12 `2by `0Heath Axton
`0`1G`2u`3m`4t`5o`6w`7n `2by `1G`2u`3m`4-`5L`6a`7s`8s `0V2.09
`0`9Q's Fortress `0v1.45 `2by `0Eric L. Bennett
`0`0The Wedding Chapel `2by `0Chet Rhodes (aka Hawkmoon)
`0`7Greentree Prison `2by `1C`3o`5d`7a`9x
`0`0Tien Lung's House `2by `0Tien Lung
`0`2Mimsic Isle version 1.17 `0by Jim Wilson`2 (jfw@ica.net)
`0`0Kiteria's Kastle `2from `0 Mamoosoft Programming
`0`@Bad company `3by `!T`3alaphid
`0`%House of the Incredible Tensions `7by `8Chris Yeates
`0`4The Red Dragon's Castle `2by `%King `4Lucifer
`0`2Reset Your Character ver. `$1.07 `0by Jim Wilson`2 (jfw@ica.net)
`0`0The Great Scavenger hunt by `1C`3o`5d`7a`9x `0and `#Dragon's `$Den `%Ultd
`0`0Black Dragon Castle `2by `0Gum-Lass
`0`9Save `7by `!T`3alaphid
`0`2I`0n`%n Stuffi`0n`2g `2by `2C`0h`%ris Yeat`0e`2s / `0The Loose Screw BBS `2(`0801`2)`0561`2-`04780
`0`#The Loose Screw Resort `5by `#Chris Yeates `5/ `#The Loose Screw BBS `5(`#801`5)`#561`5-`#4780
`0`9The Sword Castle v2.0 - MeRCeR Programming
`0`%L`7oki's `%I`7nn `8by `4AEsir `8software
`0`0Odin's Keep `2by `0Peter Jackson
`0`0The Island of the Hydra `2from `0 Mamoosoft Programming
`0The `%$word`7 in the `8$`7tone 1.0 : by MERCER (Michael Naeseth)
`0`7Dark Cloak Ruins v2.00 `2by `!E`#lric
`0`0Greentree's own `2Weird Guy: By Spence
`0`0Turgon's Backdoor `2from `0 Mamoosoft Programming
`0`6Haunted House `2by `!T`3alaphid `2& `0Monty Python
`0`%Paladin's `9Oasis `3by `!T`3alaphid
`0`0Underground Passage v3.0 `2by `0Max (`9Phreak`0) Walton
`0`7Monastry `3by `!T`3alaphid `%& `0Monty Python
`0`0Township of New Stonebrook `2by `0Trent Renshaw
`0`%The Oracle of What's to Come v`@2`%.`@00 `2by `0Tien Lung
`0`8GARGOYLE'S LANDING `2by `8NiGHT fLYER
`0`0Photek's House v2.8 `2by `0White_Stone
`0`0University of Greater Arrisville `2from `0 Mamoosoft Programming
`0`%The `4Red Dragon's `%Hide-Out v1.1`2by `%King `4Lucifer
`0`0Quester `2by `4AEsir Software
`0`3Spr`7ing`4Fa`6ng`2's House of Wonders `5v1.9 `1by Thos Swallow (springfang@hotmail.com)
`0`9Black Sheep of the Family `2by `8Shadow Rider
`0`0The Warrior's Graveyard `2by `0Lloyd Hannesson
`0`#The Gypsy Encampment
`0`2Doc Farrell `8by: `%K`7evin `%F`7arrell `3v3.01a
`0`0Devils Island! v1.50 `2by `0MetaLHeaD Softwars
`0`@T`0i`$s `9T`@h`0e `$S`9e`@a`0s`$o`9n`@.`0.`$.`9. `2by `0Bryan Turner `2and `0Robby Dittmann
`0`0Cleft to the Unknown v1.0 `2by `3ArticNight IGMs
`0`0Wizard's Castle `2by `0Bobby Queen & Robby Dittmann
`0`%The Ho`7use of D`8reams `2by `0Tien Lung
`0`!Northlands Coliseum `2by `0ShroomTrip Software
`0`2The Cave of `7Hope `2and `%Dispair `2by `1C`3o`5d`7a`9x `4Dragon
`0`0The Battlefield by `1C`3o`5d`7a`9x `0and `#Dragon's `$Den `%Ultd
`0`0Sea Serpent `2by `0Peter Pelliccia
`0`2Ocean Adventure `0by Michael Hutson
`0`%S`7cry `%P`7rogramming `3by `!T`3alaphid
`0`0SYSOP CASTLE `2by `0Don Kinney
`0`0M`2o`8ldy `0C`2i`8ty `2by `0S`2t`8ealth
`0`0The `1Blue Dragon`0's Tests v0.99 By Ben Mondoux.
`0`@Reporter's `$Office
`0`5The Resort `2by `5Nicholas Morrissey `0(`!FLiNK`0)`2
`0`1S`4L`!A`3Y`@E`%R`0's Domain v2.01 `2by`0 Ben Mondoux
`0`%Big Bad Bait Shop `1By:`9Jon Hanson AKA Phobos
`0`0The Begger `2by `$C`0raig `$G`0oldsmith
`0`4The Devil's Rage `0by `4Tony M. Brown
`0`4G`7-`6Dogg's `2D`3i`#s`$c`0o `7Hall `3by `8Hades `4Software
`0`4For`@tress F`4ear `2by `0Isaac Laurin
`0`7T`8he `7L`8ands `7o`8f `#G`5lendale `2by `0Nicholas Morrissey `0(`!FLiNK`0)`2
`0`$The Greentree Givers `0: `%By Spencer Vickers `0(`2aka `4Mo`%unt`4ie`0)
`0`0Jack's Restauraunt `2by `0ASC
`0`3Jennie Garth 's hidden house `2by `0SENoR FRoG
`0`%Sosen Inn Safeguard `2by `1W`2E`3A`4V`2E`5R `%of Weaver's House bbs
`0`4H`#a`$b`2i`1b`#'`5s `7Tavern `2by `0Ryan Fields
`0`@Div`4ine `%Com`7edy `8REF `3by `!T`3alaphid
`0`0Crazy Man's House `2by `0Seth A. Robinson
`0`0Torin Castle `2by `4D`@ave `#(`5Jam`#) `4H`@enderson
`0`1Revenge Castle `2by `4Sejr Andersen
`0`!Wampa's Cave `2by `0James Jones The Shadow BBS 850-864-4292
`0`0Fast Freddy's gem Emporium `2from `0 Mamoosoft Programming
`0`6The Hundred Acre Woods `2by `3Jennifer Doyle
`0`0Wise Wally's Public Library `2from `0 Mamoosoft Programming
`0`4 SoldaCar Crisis V.9 `2By: `3 ArticNight IGMs
`0`0Guru Bob and the Tree Of Knowledge `4By Sam Wilson
`0`0Extacy's Land Or Paradise By `4Yang Qingwei
`0`0J`2ester's `0C`2asino `0U`2pdate v2.10 by `!E`#lric
`0`%The Wishing Well `2v1.2 by `0David Loranger `7[`8FieldSoft`7]
`0`%Frostglint Keep V0.30 `2by `%Jonathon Welborn (The March Hare)`2.
`0`%The Ho`7use of D`8reams `%v`72`8.`700 `2by `0Tien Lung
`0`0Xena's House `2by `0Quineska Software
`0`%The Oracle of What's to Come v`@3`%.`@00 `2by `0Tien Lung
`0Figaro Castle (BETTER VERSION) `2by `0VooDoo KnighT
`0Pouch of Documents `2by Joel Gathercole
`0Locker Rooms `2by Joel Gathercole
`0`1Blue Falls v0.5 `2by Joel Gathercole
`0NPC CHARACTERS `2by Joel Gathercole
`0Taxes `2by Joel Gathercole
`0Bed of Roses `2by Joel Gathercole
`0TIME `2by Joel Gathercole
`0`2--`!==============`2-`!======`2-`!======`2-`!======`2-`!======`2-`!==============`2--
`0`% 137+ IGMs with no known conflicts brought to you by:
`0`2 Green Machine
`0`% (http://greenmachinebbs.com/lord2)
`0`2--`!==============`2-`!======`2-`!======`2-`!======`2-`!======`2-`!==============`2--
`0
`0
[?7h




 
    

  
  
 


; Script file ALIEN.REF, indexed by REFINDEX v0.01 on Sun Mar 18 22:19:17 2001
@DECLARE biomeunit 000000653
@DECLARE cyrounit 000001002
@DECLARE sample 000001593
@DECLARE transctrl 000001746
@DECLARE transport 000002305
@DECLARE watertank 000002881
@DECLARE captain 000002970
@DECLARE capmain 000003332
@DECLARE capsell 000003686
@DECLARE capbuy 000005550
@DECLARE tchief 000006657
@DECLARE trans2 000007309
@DECLARE nodeal 000007882
@DECLARE nodein 000008096
@DECLARE secguy 000008520
@DECLARE force 000008720
@DECLARE sight 000008802
@DECLARE ran 000008883
@DECLARE nomore 000009257
@NOCHECK
; End of .REF index
@#BIOMEUNIT
@DO MOVEBACK
@SHOW
`r0`c`r3`1 Biomeunit `r0`\
`b Running diagnostic . . .
`7 Temperature: `L`L`L`%CHECK
`7 Structure: `L`L`L`%CHECK
`7 Contents: `L`L`L`%CHECK
`L`bdiagnostic complete: stored plant samples are healthy
`\
`2Kinda weird, this and that other thing, the `3Cryounit`2...
@key
@drawmap
@update
@#CYROUNIT
@DO MOVEBACK
@SHOW
`r0`c`r3`1 Cyrounit `r0`\
`b Running diagnostic . . .
`7 Temperature: `L`L`L`%CHECK
`7 Structure: `L`L`L`%CHECK
`7 Contents: `L`L`L`%CHECK
`L`bdiagnostic complete: stored life forms are in stasis
`\
`2You're not too sure what all that meant, but from the fact that
there are a bunch of frozen people behind the screen, you guess this is
a sort of fridge for aliens. Yuck! They eat PEOPLE. You think their
dentist doesn't like that either. `0"`2Look, you've got a wad of arm stuck
between your teeth.`0"
@key
@drawmap
@update
@#SAMPLE
@DO MOVEBACK
@DO SAYBAR
`9Computer`7: Sample dwelling structure `L`L`bINTACT
@Key
@DO SAYBAR
`7This house seems vaguely familiar...
@#TRANSCTRL
@do MOVEBACK
@show
`r0`c`r1 A choice comes up on the little box ... `r0`\
@readfile alientel.inf
`p21
@if `p21 is 0 then do
@begin
@do `p21 is 1
@end
@do `v01 is 1
@choice
STONEBROOK
HELL
ARRISVILLE
ORBITAL CONTACT
@IF RESPONSE is 1 then do
@begin
@do `p21 is 1
@end
@IF RESPONSE is 2 then do
@begin
@do `p21 is 2
@end
@IF RESPONSE is 3 then do
@begin
@do `p21 is 3
@end
@IF RESPONSE is 4 then do
@begin
@do `p21 is 4
@end
@do delete alientel.inf
@writefile alientel.inf
`p21
@drawmap
@update
@#TRANSPORT
@readfile alientel.inf
`p21
@if `p21 is 1 then do
@begin
@do MAP is 1360
@loadmap &map
@do X is 37
@do Y is 16
@drawmap
@update
@closescript
@end
@if `p21 is 2 then do
@begin
@do MOVEBACK
@do saybar
`9Computer: `7Ha ha, no such coordinates!
@closescript
@end
@if `p21 is 3 then do
@begin
@do MAP is 523
@loadmap &map
@do X is 24
@do Y is 11
@drawmap
@update
@closescript
@end
@if `p21 is 4 then do
@begin
@do MAP is 48
@loadmap &map
@do X is 9
@do Y is 5
@drawmap
@update
@closescript
@end
@#WATERTANK
@DO MOVEBACK
@DO SAYBAR
Woah... they're collecting water from the ocean!
@#CAPTAIN
@do moveback
@IF `I19 is 0 then do
@begin
@do saybar
`$Alien`7: Suprised I speak English? You need an apple for anyone else to
@key
@do saybar
`$Alien`7: be comprehendable. It somehow bridges a brainwave gap...
@key
@do saybar
`$Alien`7: But as ship's commander, I had to learn English. >shudder<
@closescript
@end
@busy
@LABEL CAPMAIN
@show
`r0`c`r1 Dealing with the Captain `r0`\
@do `v01 is 3
@choice
Sell stuff
Buy stuff
Leave
@if RESPONSE is 3 then do
@begin
@drawmap
@update
@closescript
@end
@if RESPONSE is 2 then do
@begin
@DO GOTO CAPSELL
@end
@if RESPONSE is 1 then do
@begin
@DO GOTO CAPBUY
@end
@DO GOTO CAPMAIN
@closescript
@LABEL CAPSELL
@DO `v01 is 1
@show
`r0`c`r1`% Buying stuff from the captain `r0
`7You have `$`p19`7 gems.`\
@choice
Travel potion (1 gem)
Skystaff base (2 gems)
Red potion (3 gems)
Spiked Shirt (4 gems)
Twin Sword (7 gems)
Blessed Armour +80 (15 gems)
Fire spell +300 (15 gems)
Nah, never mind
@DO MOVE 1 14
@IF RESPONSE is 8 then do
@begin
@do goto CAPMAIN
@end
@if RESPONSE is 1 then do
@begin
@if `p19 is 0 then do
@begin
@show
`\`3You don't have 1 gem.
@do goto CAPSELL
@end
@do `i50 + 1
@do `p19 - 1
@show
`\Bought 1 Travel Potion.
@end
@if RESPONSE is 2 then do
@begin
@if `p19 < 2 then do
@begin
@show
`\`3You don't have 2 gems.
@do goto CAPSELL
@end
@do `i22 + 1
@do `p19 - 2
@show
`\Bought 1 Skystaff Base.
@end
@if RESPONSE is 3 then do
@begin
@if `p19 < 3 then do
@begin
@show
`\`3You don't have 3 gems.
@do goto CAPSELL
@end
@do `i52 + 1
@do `p19 - 3
@show
`\Bought 1 Red Potion.
@end
@if RESPONSE is 4 then do
@begin
@if `p19 < 4 then do
@begin
@show
`\`3You don't have 4 gems.
@do goto CAPSELL
@end
@do `i59 + 1
@do `p19 - 4
@show
`\Bought 1 Spiked Shirt.
@end
@if RESPONSE is 5 then do
@begin
@if `p19 < 7 then do
@begin
@show
`\`3You don't have 7 gems.
@do goto CAPSELL
@end
@do `i58 + 1
@do `p19 - 7
@show
`\Bought 1 Twin Swords.
@end
@if RESPONSE is 6 then do
@begin
@if `p19 < 15 then do
@begin
@show
`\`3You don't have 15 gems.
@do goto CAPSELL
@end
@do `i62 + 1
@do `p19 - 15
@show
`\Bought 1 Blessed Armour.
@end
@if RESPONSE is 7 then do
@begin
@if `p19 < 15 then do
@begin
@show
`\`3You don't have 15 gems.
@do goto CAPSELL
@end
@do `i64 + 1
@do `p19 - 15
@show
`\`7Bought 1 `bFireball `7spell.
@end
@key
@DO GOTO CAPSELL
@LABEL CAPBUY
@DO `v01 is 1
@show
`r0`c`r1 Selling stuff to the captain `r0`\
`7You have `$`p19`7 gems.`\
@choice
>`i17 0 Sell Glowworm ( 1 gem )
>`i43 0 Sell Chicken Egg ( 1 gems )
>`i29 0 Sell Salmon ( 2 gems )
>`i66 0 Sell Koshi Snack ( 3 gems )
>`i11 0 Sell Little Girl ( 4 gems )
>`i30 0 Sell Sparkling Green Salmon ( 10 gems )
I'm done here
@DO MOVE 1 10
@IF RESPONSE is 7 then do
@begin
@DO GOTO CAPMAIN
@end
@IF RESPONSE is 1 then do
@begin
@do `i17 - 1
@do `p19 + 1
@show
Sold: One Glowworm
@end
@IF RESPONSE is 2 then do
@begin
@show
Sorry, we have enough Chicken eggs now.
@end
@IF RESPONSE is 3 then do
@begin
@do `i29 - 1
@do `p19 + 2
@show
Sold: One Salmon
@end
@IF RESPONSE is 4 then do
@begin
@do `i66 - 1
@do `p19 + 3
@show
Sold: One Koshi Snack
@end
@IF RESPONSE is 5 then do
@begin
@do `i11 - 1
@do `p19 + 4
@show
Sold: One Little Lost Girl (what would her mother say?)
@end
@IF RESPONSE is 6 then do
@begin
@do `i30 - 1
@do `p19 + 10
@show
Sold: One Sparkling Green Salmon
@end
@key
@DO GOTO CAPBUY
@#TCHIEF
@do moveback
@IF `I19 is 0 then do
@begin
@do saybar
`$Alien`7: AGhr, ighop ytugas!
@closescript
@end
@show
`r0`c`r1 Telling the chief where ta leave ya... `r0`\
@readfile alientel.inf
`p21
@if `p21 is 0 then do
@begin
@do `p21 is 1
@end
@do `v01 is 1
@choice
STONEBROOK
HELL
ARRISVILLE
DOWNED CRAFT
@IF RESPONSE is 1 then do
@begin
@do `p21 is 1
@end
@IF RESPONSE is 2 then do
@begin
@do `p21 is 2
@end
@IF RESPONSE is 3 then do
@begin
@do `p21 is 3
@end
@IF RESPONSE is 4 then do
@begin
@do `p21 is 4
@end
@do delete alientel.inf
@writefile alientel.inf
`p21
@drawmap
@update
@#TRANS2
@readfile alientel.inf
`p21
@if `p21 is 1 then do
@begin
@do MAP is 1360
@loadmap &map
@do X is 37
@do Y is 16
@drawmap
@update
@closescript
@end
@if `p21 is 2 then do
@begin
@do MOVEBACK
@do saybar
`9Computer: `7Ha ha, no such coordinates!
@closescript
@end
@if `p21 is 3 then do
@begin
@do MAP is 523
@loadmap &map
@do X is 24
@do Y is 11
@drawmap
@update
@closescript
@end
@if `p21 is 4 then do
@begin
@do MAP is 46
@loadmap &map
@do X is 9
@do Y is 4
@drawmap
@update
@closescript
@end
@#NODEAL
@do moveback
@IF `I19 is 0 then do
@begin
@do saybar
`$Alien`7: AGhr, ighop ytugas!
@closescript
@end
@do saybar
`$Alien`7: Our minds are occupied with communion in the `%Great Network`7.
@#NODEIN
@do moveback
@IF `I19 is 0 then do
@begin
@do saybar
`9Computer terminal`7: You will need an apple to understan