Skip to content
Snippets Groups Projects
Commit 267156c0 authored by deuce's avatar deuce
Browse files

Add description of the layout of the universe, FedSpace, and The Fringe.

parent 2b257e40
Branches
Tags
No related merge requests found
...@@ -61,3 +61,54 @@ As you walk up the gangplank to your new command, you fix your steely gaze just ...@@ -61,3 +61,54 @@ As you walk up the gangplank to your new command, you fix your steely gaze just
above the horizon, ignoring the breeze frolicking in your golden locks as you above the horizon, ignoring the breeze frolicking in your golden locks as you
determinedly stare down the future of humanty... your laser precise determinedly stare down the future of humanty... your laser precise
concentration fixed on the barely perceptible goal that is... hope. concentration fixed on the barely perceptible goal that is... hope.
Organization of the local group
===============================
The local group is the set of stars to which jump points have been calculated.
The jump points are calculated by probes that are sent out through normal space
so the local group is a rough sphere centred on earth.
The oldest and therefore most heavily colonized, protected, and productive
planets tend to cluster around the Sol system becoming more sparse the further
from Sol you travel. The Federation heavily policies its zone of control with
a rapid deployment police force. As the distance from Sol increases, the level
of protection afforded by the Federation decreases.
From the traders point of view, this means that the greater risks involved in
delivering cargo to these destinations make them more profitable for those who
are willing to fight their way though. From the pirates point of view, the
further from FedSpace they get, the fatter the targets will get (though the
better armed they will be as well). Also, pirate captains and to a larger
degree their ships, will become notorious and be unable to trade in the more
protected sectors.
Modern port facilities will generally have some small stock of ship upgrades
available regardless of the class. In the old days, a port was just a
wharehouse on the edge of the gravity well. Over the years, more and more
functions have shifted there, so old ship equipment tends to be parked near
most ports where fighters, cargo holds, and sometimes other equipment can often
be purchased at a significant discount from new.
Regarding new ship equipment, the best can be purchased in the Sol system.
There are also a few other large equipment manufacturing sectors in protected
space. Outside of protected space, only basic upgrades can generally be found
for purchase, and these command a heavy premium. Some sectors act as a
clearing ground for salvaged ships, but top-notch equipment is rare. Pirates
will generally upgrade their ships by salvaging parts from their prey then sell
the parts they don't need for their own ship to these dealers.
The Fringe
==========
The fringe is the sectors furthest from the galactic core. Sectors and planets
are more sparse here, and the Others are enroaching more and more. Only the
best equipped warships should venture here, and the most valuable commodity is
information on the Others. Collecting information and surviving or - even
better - collecting samples of destroyed ships and returning them to the labs
at Sol are the most lucrative activities, but simply hunting and destroying
enemy warships and protecting the few populated sectors will provide an income
far in excess of what can be generated through trading even in outside of
FedSpace. There are reports that previously notorious pirate captains have had
DNA makeovers, purchased "clean" ships, and turned their hand to protecting
humanity drawn by these massive profits.
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment