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Commit 3b819b94 authored by mcmlxxix's avatar mcmlxxix
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sample zone

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<items>
</items>
\ No newline at end of file
<zone name="Noob Forest" id="1" level="0">
<room id="0">
<title>Noob Village Gates</title>
<description>Tall wooden gates at the edge of an expanse of dense forest. A well worn dirt trail leads north.</description>
<exit name="north" target="6"/>
<exit name="south" target="2" zone="0"/>
<exit name="east" target="2"/>
<exit name="west" target="1"/>
<mob id="0"/>
</room>
<room id="1">
<title>the edge of the forest</title>
<description>High village walls block the south. You can see the gates are to the east.</description>
<exit name="north" target="7"/>
<exit name="east" target="0"/>
</room>
<room id="2">
<title>the edge of the forest</title>
<description>High village walls block the south. You can see the gates are to the west.</description>
<exit name="north" target="5"/>
<exit name="east" target="3"/>
<exit name="west" target="0"/>
</room>
<room id="3">
<title>the edge of the forest</title>
<description>High village walls block the south. There are neato flowers and shrubs in this corner of the forest.</description>
<exit name="north" target="4"/>
<exit name="west" target="2"/>
</room>
<room id="4">
<title>a clearing</title>
<description>A clearing in the forest reveals a broken down wagon that looks like it's been here for years. To the north you can see the short iron gates around a cemetary.</description>
<exit name="north" target="16"/>
<exit name="south" target="3"/>
<exit name="west" target="5"/>
<mob id="1"/>
</room>
<room id="5">
<title>the forest</title>
<description>Age old trunks lead to a great canopy high above.</description>
<exit name="north" target="15"/>
<exit name="south" target="2"/>
<exit name="east" target="4"/>
<exit name="west" target="6"/>
</room>
<room id="6">
<title>a beaten path</title>
<description>Age old trunks lead to a great canopy high above. A well worn path leads north deeper into the forest, and south toward village gates.</description>
<exit name="north" target="14"/>
<exit name="south" target="0"/>
<exit name="east" target="5"/>
<exit name="west" target="7"/>
</room>
<room id="7">
<title>the forest</title>
<description>Age old trunks lead to a great canopy high above.</description>
<exit name="north" target="8"/>
<exit name="south" target="1"/>
<exit name="east" target="6"/>
</room>
<room id="8">
<title>a beaten path</title>
<description>Age old trunks lead to a great canopy high above. A well worn path leads east and west.</description>
<exit name="east" target="14"/>
<exit name="west" target="9"/>
</room>
<room id="9">
<title>a beaten path</title>
<description>A path follows the forest narrowing to the west, and widening to the east.</description>
<exit name="east" target="8"/>
<exit name="west" target="10"/>
</room>
<room id="10">
<title>a beaten path</title>
<description>The beaten path winds around rocks and trees in this very dense section of the woods, and continues south.</description>
<exit name="south" target="12"/>
<exit name="east" target="9"/>
<exit name="west" target="11"/>
</room>
<room id="11">
<title>old ruins</title>
<description>What looks to be the remains of a building of some sort, destroyed long ago, is slowly being reclaimed by nature.</description>
<exit name="east" target="10"/>
</room>
<room id="12">
<title>a beaten path</title>
<description>This dense yet well traveled section of forest leads south to a wooden door in a stone building nestled into the vegetation.</description>
<exit name="north" target="10"/>
<exit name="south" target="13">
<door>0</door>
</exit>
</room>
<room id="13">
<title>The Drunken Squirrel</title>
<description>Torchlight illuminates a tavern that will be described in greater detail at a later time.</description>
<exit name="north" target="12">
<door>0</door>
</exit>
</room>
<room id="14">
<title>a crossroads</title>
<description>The canopy opens to reveal the sky, as the worn path leads west and south. The grass is also clearly trodden to the north.</description>
<exit name="north" target="17"/>
<exit name="south" target="6"/>
<exit name="east" target="15"/>
<exit name="west" target="8"/>
</room>
<room id="15">
<title>the forest</title>
<description>Age old trunks lead to a great canopy high above. The forest opens up to the west, and a cemetary lies to the east.</description>
<exit name="south" target="5"/>
<exit name="east" target="16"/>
<exit name="west" target="14"/>
</room>
<room id="16">
<title>an old cemetery</title>
<description>It doesn't look like this cemetery is still in use, the freshest gravestone looks hundreds of years old.</description>
<exit name="south" target="4"/>
<exit name="west" target="15"/>
</room>
<room id="17">
<title>a beaten path</title>
<description>The path leads north to a small clearing, from which you faintly hear the sound of trickling water. The path south leads back through the trees.</description>
<exit name="north" target="19"/>
<exit name="south" target="14"/>
</room>
<room id="19">
<title>a peaceful place</title>
<description>Stone benches form a wide circle around a beautifully carved fountain. There's no hint as to where the water is coming from. This is a perfect place for meditation.</description>
<exit name="south" target="17"/>
<exit name="east" target="20"/>
<mob id="2"/>
</room>
<room id="20">
<title>a beaten path</title>
<description>The trees are sparse here, the breaks in the canopy reveal the sky. The trickle of water is heard from the west. The forest thickens to the east. The path continues.</description>
<exit name="east" target="21"/>
<exit name="west" target="19"/>
</room>
<room id="21">
<title>a beaten path</title>
<description>a path runs east and west through the dense forest. the sound of trickling water can be heard faintly from the west.</description>
<exit name="north" target="26"/>
<exit name="east" target="22"/>
<exit name="west" target="20"/>
</room>
<room id="22">
<title>a beaten path</title>
<description>a path runs east and west through the dense forest.</description>
<exit name="north" target="27"/>
<exit name="east" target="23"/>
<exit name="west" target="21"/>
</room>
<room id="23">
<title>a beaten path</title>
<description>a path runs east and west through the dense forest.</description>
<exit name="east" target="24"/>
<exit name="west" target="22"/>
</room>
<room id="24">
<title>a beaten path</title>
<description>a path curves north and west through the dense forest.</description>
<exit name="north" target="29"/>
<exit name="west" target="23"/>
</room>
<room id="25">
<title>the forest</title>
<description>the canopy is so thick there's no hint of the sky above.</description>
<exit name="north" target="30"/>
</room>
<room id="26">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="south" target="21"/>
<exit name="east" target="27"/>
</room>
<room id="27">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="south" target="22"/>
<exit name="east" target="28"/>
<exit name="west" target="26"/>
</room>
<room id="28">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="east" target="29"/>
<exit name="west" target="27"/>
</room>
<room id="29">
<title>a beaten path</title>
<description>the forest is dense and the ground is soft. A well travelled path snakes through the trees and runs from the south to the east.</description>
<exit name="south" target="24"/>
<exit name="east" target="30"/>
<exit name="west" target="28"/>
</room>
<room id="30">
<title>a beaten path</title>
<description>the forest is dense and the ground is soft. A well travelled path runs east and west.</description>
<exit name="north" target="34"/>
<exit name="south" target="25"/>
<exit name="east" target="31"/>
<exit name="west" target="29"/>
</room>
<room id="31">
<title>a beaten path</title>
<description>the forest is dense and the ground is soft. A well travelled path runs east and west.</description>
<exit name="east" target="32"/>
<exit name="west" target="30"/>
</room>
<room id="32">
<title>a beaten path</title>
<description>the forest is dense and the ground is soft. a well travelled path runs north and west.</description>
<exit name="north" target="36"/>
<exit name="west" target="31"/>
</room>
<room id="33">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="east" target="34"/>
</room>
<room id="34">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="south" target="30"/>
<exit name="east" target="35"/>
<exit name="west" target="33"/>
</room>
<room id="35">
<title>the forest</title>
<description>the forest is dense and the ground is soft.</description>
<exit name="east" target="36"/>
<exit name="west" target="34"/>
</room>
<room id="36">
<title>a beaten path</title>
<description>the forest is dense and the ground is soft. a well travelled path runs south deeper into the forest, and east toward large wooden gates.</description>
<exit name="south" target="32"/>
<exit name="east" target="37"/>
<exit name="west" target="35"/>
</room>
<room id="37">
<title>erstestatd gates</title>
<description>at the edge of the forest lies a huge wooden gate through tall stone walls.</description>
<exit name="west" target="36"/>
<mob id="3"/>
</room>
<door name="a wooden door" id="0">
<key>0</key>
<open>false</open>
<locked>false</locked>
</door>
</zone>
\ No newline at end of file
<mobs>
<mob id="0" name="a village guard">
<keywords>village guard warrior</keywords>
<appearance>the gate is guarded by a single, armor clad warrior.</appearance>
<hitpoints>225</hitpoints>
<mana>150</mana>
<trigger id="hello">
<response>Welcome to Noob Village</response>
</trigger>
</mob>
<mob id="1" name="a gypsy shopkeep">
<keywords>gypsy shopkeep</keywords>
<appearance>an old gypsy has set up shop here.</appearance>
<hitpoints>110</hitpoints>
<mana>0</mana>
<trigger id="hello">
<response>Hello, and welcome to my travelling shop. I have many rare items. Don't wait, I won't be here long.</response>
</trigger>
<trigger id="broken">
<response>What? I just arrived here this morning, and I'll be on my way shortly.</response>
</trigger>
</mob>
<mob id="2" name="a peaceful warrior">
<keywords>peaceful warrior</keywords>
<appearance>a young warrior considers existence on a bench near the fountain.</appearance>
<hitpoints>25</hitpoints>
<mana>20</mana>
<trigger id="hello">
<response>Hello, young warrior. Beautiful FOUNTAIN, isn't it? It's my favorite place in this FOREST. I gave up my quest for glory for a simpler life, so you'll always find me here.</response>
</trigger>
<trigger id="fountain">
<response>This is one of the few truly safe places in this world. You needn't worry about doing battle here. The energy here also aids regeneration.</response>
</trigger>
<trigger id="forest">
<response>This is a great place to start out. There's plenty of forest to wander through, and plenty of creatures to hunt. And, if you find yourself injured, you can always come meditate here. You'll be like new in no time.</response>
</trigger>
</mob>
<mob id="3" name="an erstestadt guard">
<keywords>erstestadt guard</keywords>
<appearance>the gate is guarded by a single, armor clad warrior.</appearance>
<hitpoints>225</hitpoints>
<mana>150</mana>
<trigger id="hello">
<response>Greetings, and welcome to Erstestadt. (Check EXP, if low suggest infestation quest.)</response>
</trigger>
</mob>
</mobs>
<items>
<item id="0">
<type>key</type>
<title>a rusty key</title>
<keywords>old rusty key dusty key</keywords>
<description>It looks quite old. Based on the dust accumulation, you would think it has been lying here for quite some time.</description>
<appearance>an old dust-covered key lies here.</appearance>
<weight>1</weight>
</item>
<item id="1">
<type>food</type>
<title>a loaf of bread</title>
<keywords>loaf of bread</keywords>
<description>
It is hard, stale and disgusting.
</description>
<appearance>a moldy loaf of bread is lying here.</appearance>
<weight>1</weight>
</item>
<item id="2">
<equip id="wielded"/>
<title>a dull practice sword</title>
<keywords>dull practice sword</keywords>
<description>The sword is so tarnished and worn that it is barely shiny.</description>
<appearance>a battered-looking sword lies at your feet.</appearance>
<dice qty="2" sides="4"/>
<weight>5</weight>
</item>
<item id="3">
<equip id="body"/>
<title>a tattered cotton shirt</title>
<keywords>tattered cotton shirt</keywords>
<description>The shirt is filthy and offers little protection from the elements.</description>
<appearance>a crumpled pile of cloth lies here.</appearance>
<armor>10</armor>
<weight>1</weight>
</item>
<item id="4">
<type>container</type>
<title>a small bag</title>
<keywords>small bag</keywords>
<description>The bag is small and lightweight.</description>
<appearance>a small bag has been discarded here.</appearance>
<weight>1</weight>
</item>
<item id="5">
<equip id="wielded"/>
<title>a walking stick</title>
<keywords>walking stick twisted branch</keywords>
<description>The stick is twisted and fragile, barely supporting your weight.</description>
<appearance>a twisted branch lies here.</appearance>
<weight>2</weight>
<dice qty="1" sides="1"/>
</item>
</items>
<zone name="Noob Village" id="0" level="0">
<room id="0">
<title>Noob Treehouse</title>
<description>A rickety shack suspended in a tree above Noob Village Center.</description>
<exit name="down" target="1">
<door>0</door>
</exit>
<mob id="0"/>
</room>
<room id="1">
<title>Noob Village Center</title>
<description>The ground here is beaten down by the endless stream of Noobs passing through. All around you are the voices of Noob townsfolk, chattering about their daily routines.</description>
<exit name="up" target="0">
<door>0</door>
</exit>
<exit name="north" target="2"/>
<exit name="south" target="3"/>
<exit name="east" target="4"/>
<exit name="west" target="5"/>
<mob id="1"/>
</room>
<room id="2">
<title>North of the Village Center</title>
<description>You can still hear the village chatter coming from the South. A narrow path leads into the forest to the North.</description>
<exit name="north" target="0" zone="1"/>
<exit name="south" target="1"/>
</room>
<room id="3">
<title>South of the Village Center</title>
<description>You can still hear the village chatter coming from the North. A huge brick wall to the South casts a shadow over this area.</description>
<exit name="north" target="1"/>
<item id="1"/>
<item id="2"/>
</room>
<room id="4">
<title>East of the Village Center</title>
<description>You can still hear the village chatter coming from the West.</description>
<exit name="west" target="1"/>
<item id="3"/>
</room>
<room id="5">
<title>West of the Village Center</title>
<description>You can still hear the village chatter coming from the East.</description>
<exit name="east" target="1"/>
</room>
<door name="trapdoor" id="0">
<key>0</key>
<open>false</open>
<locked>true</locked>
</door>
</zone>
\ No newline at end of file
<mobs>
<mob id="0" name="a blind, crippled hermit">
<keywords>blind crippled hermit man</keywords>
<appearance>an old man sits here, mumbling to himself.</appearance>
<class>human</class>
<race>mage</race>
<hitpoints>20</hitpoints>
<mana>20</mana>
<inventory>
<item id="0"/>
</inventory>
<equipment>
<slot id="wielded" qty="1">
<item id="5"/>
</slot>
</equipment>
<trigger id="hello">
<response>Greetings! Have you seen my marbles?</response>
</trigger>
<trigger id="marbles">
<response>Yes! I seem to have lost them.</response>
</trigger>
</mob>
<mob id="1" name="a small yellow bird">
<keywords>small yellow bird</keywords>
<hitpoints>5</hitpoints>
<appearance>a little yellow bird is perched in the branches.</appearance>
<trigger id="tweet">
<response>**Tweedle-dee deedle-dee deet**</response>
</trigger>
</mob>
</mobs>
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