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Main
Synchronet
Commits
3d3f4659
Commit
3d3f4659
authored
15 years ago
by
mcmlxxix
Browse files
Options
Downloads
Patches
Plain Diff
Added simple AI for single player games
parent
eb2f319c
Branches
Branches containing commit
Tags
Tags containing commit
No related merge requests found
Changes
2
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Showing
2 changed files
xtrn/seabattle/battle.js
+158
-18
158 additions, 18 deletions
xtrn/seabattle/battle.js
xtrn/seabattle/seabattl.js
+32
-13
32 additions, 13 deletions
xtrn/seabattle/seabattl.js
with
190 additions
and
31 deletions
xtrn/seabattle/battle.js
+
158
−
18
View file @
3d3f4659
...
...
@@ -26,6 +26,7 @@ function GameSession(game,join)
{
this
.
game
.
turn
=
gameplayers
.
GetFullName
(
user
.
alias
);
this
.
game
.
StoreGame
();
if
(
this
.
game
.
singleplayer
)
this
.
ComputerInit
();
this
.
JoinGame
();
}
else
this
.
currentplayer
=
this
.
game
.
FindCurrentUser
();
...
...
@@ -309,7 +310,7 @@ function GameSession(game,join)
var
str2
=
data
.
loser
+
"
's
"
;
if
(
this
.
currentplayer
)
{
if
(
loser
==
this
.
currentplayer
.
id
)
str2
=
"
your
"
;
if
(
data
.
loser
==
this
.
currentplayer
.
id
)
str2
=
"
your
"
;
}
for
(
player
in
this
.
game
.
players
)
{
...
...
@@ -391,7 +392,8 @@ function GameSession(game,join)
this
.
shots
=
false
;
this
.
game
.
NextTurn
();
this
.
game
.
StoreGame
();
this
.
game
.
NotifyPlayer
();
if
(
this
.
game
.
turn
==
gameplayers
.
GetFullName
(
"
CPU
"
)
&&
!
this
.
game
.
finished
)
this
.
ComputerTurn
();
else
this
.
game
.
NotifyPlayer
();
this
.
InfoBar
();
this
.
Send
(
"
endturn
"
,
"
endturn
"
);
return
true
;
...
...
@@ -556,10 +558,9 @@ function GameSession(game,join)
}
/* GAMEPLAY FUNCTIONS */
this
.
CheckInterference
=
function
(
position
,
ship
)
this
.
CheckInterference
=
function
(
position
,
ship
,
board
)
{
var
segments
=
[];
var
board
=
this
.
currentplayer
.
board
;
var
xinc
=
(
ship
.
orientation
==
"
vertical
"
?
0
:
1
);
var
yinc
=
(
ship
.
orientation
==
"
vertical
"
?
1
:
0
);
...
...
@@ -613,7 +614,7 @@ function GameSession(game,join)
selected
=
{
"
x
"
:
0
,
"
y
"
:
0
};
}
board
.
DrawShip
(
selected
.
x
,
selected
.
y
,
ship
);
var
interference
=
this
.
CheckInterference
(
selected
,
ship
);
var
interference
=
this
.
CheckInterference
(
selected
,
ship
,
board
);
var
ylimit
=
(
ship
.
orientation
==
"
vertical
"
?
ship
.
segments
.
length
-
1
:
0
);
var
xlimit
=
(
ship
.
orientation
==
"
horizontal
"
?
ship
.
segments
.
length
-
1
:
0
);
while
(
1
)
...
...
@@ -729,7 +730,7 @@ function GameSession(game,join)
}
}
board
.
DrawShip
(
selected
.
x
,
selected
.
y
,
ship
);
interference
=
this
.
CheckInterference
(
selected
,
ship
);
interference
=
this
.
CheckInterference
(
selected
,
ship
,
board
);
}
}
}
...
...
@@ -752,13 +753,20 @@ function GameSession(game,join)
var
wdata
=
gameplayers
.
players
[
winner
.
id
]
var
ldata
=
gameplayers
.
players
[
loser
.
id
];
wdata
.
wins
++
;
ldata
.
losses
++
;
gameplayers
.
StorePlayer
(
winner
.
id
);
gameplayers
.
StorePlayer
(
loser
.
id
);
this
.
Notice
(
"
\
1r
\
1hYou sank all of
"
+
ldata
.
name
+
"
's ships!
"
);
if
(
winner
.
name
!=
"
CPU
"
)
{
wdata
.
wins
++
;
gameplayers
.
StorePlayer
(
winner
.
id
);
if
(
winner
.
id
==
this
.
currentplayer
.
id
)
{
this
.
Notice
(
"
\
1r
\
1hYou sank all of
"
+
loser
.
name
+
"
's ships!
"
);
}
}
if
(
loser
.
name
!=
"
CPU
"
)
{
ldata
.
losses
++
;
gameplayers
.
StorePlayer
(
loser
.
id
);
}
this
.
game
.
winner
=
winner
.
id
;
this
.
game
.
End
();
var
endgame
=
{
'
winner
'
:
winner
.
id
,
'
loser
'
:
loser
.
id
};
...
...
@@ -767,12 +775,121 @@ function GameSession(game,join)
}
this
.
JoinGame
=
function
()
{
this
.
game
.
AddPlayer
();
this
.
game
.
AddPlayer
(
user
.
alias
);
this
.
currentplayer
=
this
.
game
.
FindCurrentUser
();
this
.
Send
(
"
update
"
,
"
update
"
);
this
.
InfoBar
();
}
/* AI FUNCTIONS */
this
.
ComputerTurn
=
function
()
{
Log
(
"
Computer player taking turn
"
);
var
cpu
=
this
.
game
.
FindComputer
();
var
opponent
=
this
.
currentplayer
;
var
shots
=
(
this
.
game
.
multishot
?
this
.
CountShips
(
cpu
.
id
):
1
);
while
(
shots
>
0
)
{
var
coords
=
this
.
ComputerAttack
(
opponent
);
opponent
.
board
.
shots
[
coords
.
x
][
coords
.
y
]
=
true
;
this
.
SendAttack
(
coords
,
opponent
);
this
.
game
.
StoreShot
(
coords
,
opponent
.
id
);
var
hit
=
this
.
CheckComputerAttack
(
coords
,
opponent
);
if
(
this
.
game
.
bonusattack
)
{
if
(
!
hit
)
shots
--
;
}
else
shots
--
;
opponent
.
board
.
DrawSpace
(
coords
.
x
,
coords
.
y
);
var
count
=
this
.
CountShips
(
opponent
.
id
);
if
(
count
==
0
)
{
var
winner
=
cpu
;
var
loser
=
opponent
;
this
.
EndGame
(
winner
,
loser
);
break
;
}
}
this
.
game
.
NextTurn
();
this
.
game
.
StoreGame
();
this
.
Send
(
"
endturn
"
,
"
endturn
"
);
return
true
;
}
this
.
CheckComputerAttack
=
function
(
coords
,
opponent
)
{
if
(
opponent
.
board
.
grid
[
coords
.
x
][
coords
.
y
])
{
var
segment
=
opponent
.
board
.
grid
[
coords
.
x
][
coords
.
y
].
segment
;
var
shipid
=
opponent
.
board
.
grid
[
coords
.
x
][
coords
.
y
].
id
;
var
ship
=
opponent
.
board
.
ships
[
shipid
];
ship
.
TakeHit
(
segment
);
if
(
ship
.
sunk
)
{
this
.
Notice
(
"
\
1r
\
1hYou sank
"
+
opponent
.
name
+
"
's ship!
"
);
}
else
this
.
Notice
(
"
\
1r
\
1hComputer hit your ship!
"
);
return
true
;
}
else
{
this
.
Notice
(
"
\
1c
\
1hComputer fired and missed!
"
);
return
false
;
}
}
this
.
ComputerAttack
=
function
(
opponent
)
{
while
(
1
)
{
var
randcolumn
=
random
(
10
);
var
randrow
=
random
(
10
);
if
(
!
opponent
.
board
.
shots
[
randcolumn
][
randrow
])
return
({
'
x
'
:
randcolumn
,
'
y
'
:
randrow
});
}
return
false
;
}
this
.
ComputerPlacement
=
function
()
{
var
cpu
=
this
.
game
.
FindComputer
();
var
board
=
cpu
.
board
;
for
(
s
in
board
.
ships
)
{
Log
(
"
computer placing ship:
"
+
board
.
ships
[
s
].
name
);
var
ship
=
board
.
ships
[
s
];
var
randcolumn
=
random
(
10
);
var
randrow
=
random
(
10
);
var
randorient
=
random
(
2
);
var
orientation
=
(
randorient
==
1
?
"
horizontal
"
:
"
vertical
"
);
var
position
=
{
'
x
'
:
randcolumn
,
'
y
'
:
randrow
};
ship
.
orientation
=
orientation
;
while
(
1
)
{
var
xlimit
=
(
orientation
==
"
horizontal
"
?
ship
.
segments
.
length
:
0
);
var
ylimit
=
(
orientation
==
"
vertical
"
?
ship
.
segments
.
length
:
0
);
if
(
position
.
x
+
xlimit
<=
9
&&
position
.
y
+
ylimit
<=
9
)
{
if
(
!
this
.
CheckInterference
(
position
,
ship
,
board
))
{
break
;
}
}
randcolumn
=
random
(
10
);
randrow
=
random
(
10
);
randorient
=
random
(
2
);
orientation
=
(
randorient
==
1
?
"
horizontal
"
:
"
vertical
"
);
position
=
{
'
x
'
:
randcolumn
,
'
y
'
:
randrow
};
ship
.
orientation
=
orientation
;
}
board
.
AddShip
(
position
,
s
);
}
cpu
.
ready
=
true
;
this
.
game
.
StoreBoard
(
cpu
.
id
);
this
.
game
.
StorePlayer
(
cpu
.
id
);
this
.
Send
(
"
update
"
,
"
update
"
);
}
this
.
ComputerInit
=
function
()
{
this
.
game
.
AddPlayer
(
"
CPU
"
);
this
.
ComputerPlacement
();
}
this
.
InitGame
();
this
.
InitChat
();
this
.
InitMenu
();
...
...
@@ -787,6 +904,7 @@ function GameData(gamefile)
this
.
lastupdated
;
this
.
players
=
[];
this
.
password
;
this
.
singleplayer
;
this
.
winner
;
this
.
turn
;
this
.
started
;
...
...
@@ -820,16 +938,36 @@ function GameData(gamefile)
this
.
finished
=
true
;
this
.
StoreGame
();
}
this
.
AddPlayer
=
function
()
this
.
AddPlayer
=
function
(
name
)
{
var
id
=
gameplayers
.
GetFullName
(
user
.
alias
);
var
start
;
var
hidden
;
if
(
name
==
"
CPU
"
)
{
start
=
{
'
x
'
:
24
,
'
y
'
:
3
};
hidden
=
true
;
}
else
{
start
=
{
'
x
'
:
2
,
'
y
'
:
3
};
hidden
=
false
;
}
var
id
=
gameplayers
.
GetFullName
(
name
);
var
player
=
new
Object
();
player
.
name
=
user
.
alias
;
player
.
name
=
name
;
player
.
id
=
id
;
player
.
board
=
new
GameBoard
(
2
,
3
,
false
);
player
.
board
=
new
GameBoard
(
start
.
x
,
start
.
y
,
hidden
);
this
.
players
.
push
(
player
);
this
.
StorePlayer
(
player
.
id
);
}
this
.
FindComputer
=
function
()
{
for
(
player
in
this
.
players
)
{
if
(
this
.
players
[
player
].
name
==
"
CPU
"
)
return
this
.
players
[
player
];
}
return
false
;
}
this
.
FindPlayer
=
function
(
id
)
{
for
(
player
in
this
.
players
)
...
...
@@ -946,6 +1084,7 @@ function GameData(gamefile)
gFile
.
open
((
file_exists
(
gFile
.
name
)
?
'
r+
'
:
'
w+
'
),
true
);
gFile
.
iniSetValue
(
null
,
"
gamenumber
"
,
this
.
gamenumber
);
gFile
.
iniSetValue
(
null
,
"
turn
"
,
this
.
turn
);
gFile
.
iniSetValue
(
null
,
"
singleplayer
"
,
this
.
singleplayer
);
gFile
.
iniSetValue
(
null
,
"
finished
"
,
this
.
finished
);
gFile
.
iniSetValue
(
null
,
"
started
"
,
this
.
started
);
gFile
.
iniSetValue
(
null
,
"
password
"
,
this
.
password
);
...
...
@@ -1009,6 +1148,7 @@ function GameData(gamefile)
gFile
.
open
(
"
r
"
,
true
);
this
.
gamenumber
=
parseInt
(
gFile
.
iniGetValue
(
null
,
"
gamenumber
"
),
10
);
this
.
turn
=
gFile
.
iniGetValue
(
null
,
"
turn
"
);
this
.
singleplayer
=
gFile
.
iniGetValue
(
null
,
"
singleplayer
"
);
this
.
finished
=
gFile
.
iniGetValue
(
null
,
"
finished
"
);
this
.
started
=
gFile
.
iniGetValue
(
null
,
"
started
"
);
this
.
password
=
gFile
.
iniGetValue
(
null
,
"
password
"
);
...
...
This diff is collapsed.
Click to expand it.
xtrn/seabattle/seabattl.js
+
32
−
13
View file @
3d3f4659
...
...
@@ -339,27 +339,45 @@ function GameLobby()
var
newgame
=
new
GameData
();
this
.
clearinput
=
true
;
gamechat
.
Alert
(
"
\
1n
Private g
ame? [
\
1hy
\
1n,
\
1hN
\
1n]:
"
);
var
password
=
console
.
getkeys
(
"
\
x1bYN
"
);
switch
(
password
)
gamechat
.
Alert
(
"
\
1n
Single Player G
ame? [
\
1hy
\
1n,
\
1hN
\
1n]:
"
);
var
single
=
console
.
getkeys
(
"
\
x1bYN
"
);
switch
(
single
)
{
case
"
Y
"
:
gamechat
.
Alert
(
"
\
1nPassword:
"
);
password
=
console
.
getstr
(
25
);
if
(
password
.
length
)
newgame
.
password
=
password
;
else
{
gamechat
.
Alert
(
"
\
1r
\
1hGame Creation Aborted
"
);
return
;
}
newgame
.
singleplayer
=
true
;
break
;
case
"
\
x1b
"
:
gamechat
.
Alert
(
"
\
1r
\
1hGame Creation Aborted
"
);
return
false
;
default
:
newgame
.
password
=
false
;
newgame
.
singleplayer
=
false
;
break
;
}
if
(
!
newgame
.
singleplayer
)
{
gamechat
.
Alert
(
"
\
1nPrivate game? [
\
1hy
\
1n,
\
1hN
\
1n]:
"
);
var
password
=
console
.
getkeys
(
"
\
x1bYN
"
);
switch
(
password
)
{
case
"
Y
"
:
gamechat
.
Alert
(
"
\
1nPassword:
"
);
password
=
console
.
getstr
(
25
);
if
(
password
.
length
)
newgame
.
password
=
password
;
else
{
gamechat
.
Alert
(
"
\
1r
\
1hGame Creation Aborted
"
);
return
;
}
break
;
case
"
\
x1b
"
:
gamechat
.
Alert
(
"
\
1r
\
1hGame Creation Aborted
"
);
return
false
;
default
:
newgame
.
password
=
false
;
break
;
}
}
gamechat
.
Alert
(
"
\
1nAttacks equal to # of ships? [
\
1hy
\
1n,
\
1hN
\
1n]:
"
);
var
multi
=
console
.
getkeys
(
"
\
x1bYN
"
);
...
...
@@ -432,6 +450,7 @@ function PlayerList()
}
this
.
FormatStats
=
function
(
player
)
{
if
(
this
.
GetAlias
(
player
)
==
"
CPU
"
)
return
""
;
var
player
=
this
.
players
[
player
];
return
(
"
\
1n
\
1cW
\
1h
"
+
PrintPadded
(
player
.
wins
,
3
,
"
0
"
,
"
right
"
)
+
"
\
1n
\
1cL
\
1h
"
+
...
...
@@ -439,7 +458,7 @@ function PlayerList()
}
this
.
FormatPlayer
=
function
(
player
,
turn
)
{
var
name
=
this
.
players
[
player
].
name
;
var
name
=
this
.
GetAlias
(
player
)
;
var
highlight
=
(
player
==
turn
?
"
\
1r
\
1h
"
:
"
\
1n
\
1h
"
);
return
(
highlight
+
"
[
"
+
"
\
1n
"
+
name
+
highlight
+
"
]
"
);
}
...
...
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