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Main
Synchronet
Commits
498eb5ef
Commit
498eb5ef
authored
15 years ago
by
mcmlxxix
Browse files
Options
Downloads
Patches
Plain Diff
Added "Large Board" view option (set screen rows to 50 in telnet)
parent
1adb5e55
Branches
Branches containing commit
Tags
Tags containing commit
No related merge requests found
Changes
2
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2 changed files
xtrn/chess/chessbrd.js
+89
-36
89 additions, 36 deletions
xtrn/chess/chessbrd.js
xtrn/chess/largebg.bin
+1
-0
1 addition, 0 deletions
xtrn/chess/largebg.bin
with
90 additions
and
36 deletions
xtrn/chess/chessbrd.js
+
89
−
36
View file @
498eb5ef
...
...
@@ -44,6 +44,7 @@ function GameSession(game)
"
~New Game
"
,
"
~Move
"
,
"
Re~verse
"
,
"
Toggle Board E~xpansion
"
,
"
~Help
"
,
"
Move ~List
"
,
"
Re~draw
"
];
...
...
@@ -208,6 +209,9 @@ function GameSession(game)
case
"
L
"
:
this
.
ListMoves
();
break
;
case
"
X
"
:
this
.
ToggleBoardSize
();
break
;
case
"
N
"
:
this
.
NewGame
();
break
;
...
...
@@ -220,11 +224,35 @@ function GameSession(game)
else
Log
(
"
Invalid or Disabled key pressed:
"
+
k
);
}
}
this
.
ToggleBoardSize
=
function
()
{
this
.
board
.
large
=
this
.
board
.
large
?
false
:
true
;
if
(
this
.
board
.
large
)
{
console
.
screen_rows
=
50
;
var
rows
=
3
;
var
columns
=
77
;
var
posx
=
2
;
var
posy
=
45
;
var
input_line
=
{
'
x
'
:
2
,
'
y
'
:
50
,
columns
:
77
};
chesschat
.
Init
(
this
.
name
,
input_line
,
columns
,
rows
,
posx
,
posy
,
false
);
//reinitialize chat beneath large board
}
else
{
console
.
screen_rows
=
24
;
this
.
InitChat
();
//reinitialize chat beside small board
}
this
.
InitMenu
();
this
.
Redraw
();
}
this
.
Help
=
function
()
{
}
this
.
ListCommands
=
function
()
{
if
(
this
.
board
.
large
)
return
;
var
list
=
this
.
menu
.
getList
();
this
.
DisplayInfo
(
list
);
}
...
...
@@ -244,6 +272,7 @@ function GameSession(game)
}
this
.
InfoBar
=
function
()
{
if
(
this
.
board
.
large
)
return
;
console
.
gotoxy
(
chesschat
.
x
,
1
);
console
.
putmsg
(
"
\
1k
\
1h[
\
1cEsc
\
1k
\
1h]
\
1wQuit
\
1k
\
1h[
\
1c/
\
1k
\
1h]
\
1wMenu
\
1k
\
1h[
\
1c?
\
1k
\
1h]
\
1wToggle
\
1k
\
1h[
\
1c
"
+
ascii
(
30
)
+
"
\
1k
\
1h,
\
1c
"
+
ascii
(
31
)
+
"
\
1k
\
1h]
\
1wScroll
"
);
if
(
this
.
infobar
)
...
...
@@ -1767,12 +1796,14 @@ function ChessPiece(name,color)
this
.
color
=
color
;
this
.
fg
;
this
.
has_moved
;
this
.
graphic
;
this
.
small
;
this
.
large
;
this
.
Draw
=
function
(
bg
,
x
,
y
)
this
.
Draw
=
function
(
bg
,
x
,
y
,
large
)
{
for
(
offset
=
0
;
offset
<
3
;
offset
++
)
{
console
.
gotoxy
(
x
,
y
+
offset
);
console
.
print
(
this
.
fg
+
bg
+
this
.
graphic
[
offset
]);
var
graphic
=
large
?
this
.
large
:
this
.
small
;
for
(
offset
=
0
;
offset
<
graphic
.
length
;
offset
++
)
{
console
.
gotoxy
(
x
,
y
+
offset
);
console
.
print
(
this
.
fg
+
bg
+
graphic
[
offset
]);
}
}
this
.
Init
=
function
()
...
...
@@ -1782,25 +1813,33 @@ function ChessPiece(name,color)
switch
(
this
.
name
)
{
case
"
pawn
"
:
this
.
graphic
=
[
"
\
xF9
"
,
"
\
xDB
"
,
base
];
this
.
small
=
[
"
\
xF9
"
,
"
\
xDB
"
,
base
];
this
.
large
=
[
"
"
,
"
"
,
"
\
xFE
"
,
"
\
xDB
"
,
"
\
xDF
\
xDF
\
xDF
"
];
break
;
case
"
rook
"
:
this
.
graphic
=
[
"
\
xDC
\
xDC
"
,
"
\
xDE
\
xDB
\
xDD
"
,
base
];
this
.
small
=
[
"
\
xDC
\
xDC
"
,
"
\
xDE
\
xDB
\
xDD
"
,
base
];
this
.
large
=
[
"
"
,
"
\
xDB
\
xDC
\
xDB
\
xDC
\
xDB
"
,
"
\
xDE
\
xDD
\
xDB
\
xDB
\
xDD
"
,
"
\
xDE
\
xDB
\
xDB
\
xDE
\
xDD
"
,
"
\
xDF
\
xDF
\
xDF
\
xDF
\
xDF
"
];
break
;
case
"
knight
"
:
this
.
graphic
=
[
"
\
xDC
"
,
"
\
xDF
\
xDB
\
xDD
"
,
base
];
this
.
small
=
[
"
\
xDC
"
,
"
\
xDF
\
xDB
\
xDD
"
,
base
];
//this.large=[" \xDC\xDC "," \xDF\xDF\xDB\xDD "," \xDE\xDB\xDD "," \xDC\xDB\xDC "," \xDF\xDF\xDF\xDF\xDF "];
this
.
large
=
[
"
\
xDC
"
,
"
\
xDF
\
xDB
\
xDD
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDC
\
xDB
\
xDC
"
,
"
\
xDF
\
xDF
\
xDF
\
xDF
\
xDF
"
];
break
;
case
"
bishop
"
:
this
.
graphic
=
[
"
\
x06
"
,
"
\
xDB
"
,
base
];
this
.
small
=
[
"
\
x06
"
,
"
\
xDB
"
,
base
];
this
.
large
=
[
"
\
xDC
"
,
"
\
xDE
\
xDE
\
xDD
"
,
"
\
xDB
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDF
\
xDF
\
xDF
"
];
break
;
case
"
queen
"
:
this
.
graphic
=
[
"
<Q>
"
,
"
\
xDB
"
,
base
];
this
.
small
=
[
"
<Q>
"
,
"
\
xDB
"
,
base
];
this
.
large
=
[
"
\
xF2
\
xF3
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDB
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDF
\
xDF
\
xDF
"
];
break
;
case
"
king
"
:
this
.
graphic
=
[
"
\
xF3
\
xF1
\
xF2
"
,
"
\
xDB
"
,
base
];
this
.
small
=
[
"
\
xF3
\
xF1
\
xF2
"
,
"
\
xDB
"
,
base
];
this
.
large
=
[
"
\
xC5
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDB
"
,
"
\
xDE
\
xDB
\
xDD
"
,
"
\
xDF
\
xDF
\
xDF
"
];
break
;
default
:
this
.
graphic
=
[
""
,
"
\
1r
\
1h ERR
"
,
""
];
this
.
small
=
[
"
\
1r
\
1hERR
"
];
this
.
large
=
[
"
\
1r
\
1hERR
"
];
break
;
}
}
...
...
@@ -1814,9 +1853,13 @@ function ChessBoard()
this
.
gridpositions
;
this
.
grid
;
this
.
side
=
"
white
"
;
this
.
large
=
false
;
this
.
background
=
new
Graphic
(
80
,
50
);
this
.
Init
=
function
()
{
this
.
LoadTiles
();
this
.
background
.
load
(
chessroot
+
"
largebg.bin
"
);
}
this
.
Reverse
=
function
()
{
...
...
@@ -1824,13 +1867,13 @@ function ChessBoard()
}
this
.
DrawBlinking
=
function
(
x
,
y
,
selected
,
color
)
{
this
.
grid
[
x
][
y
].
DrawBlinking
(
this
.
side
,
selected
,
color
);
this
.
grid
[
x
][
y
].
DrawBlinking
(
this
.
side
,
selected
,
color
,
this
.
large
);
console
.
attributes
=
ANSI_NORMAL
;
console
.
gotoxy
(
79
,
24
);
}
this
.
DrawTile
=
function
(
x
,
y
,
selected
,
color
)
{
this
.
grid
[
x
][
y
].
Draw
(
this
.
side
,
selected
,
color
);
this
.
grid
[
x
][
y
].
Draw
(
this
.
side
,
selected
,
color
,
this
.
large
);
console
.
attributes
=
ANSI_NORMAL
;
console
.
gotoxy
(
79
,
24
);
}
...
...
@@ -1884,8 +1927,8 @@ function ChessBoard()
Log
(
"
Clearing last move
"
);
var
from
=
this
.
lastmove
.
from
;
var
to
=
this
.
lastmove
.
to
;
this
.
DrawTile
(
from
.
x
,
from
.
y
);
this
.
DrawTile
(
to
.
x
,
to
.
y
);
this
.
DrawTile
(
from
.
x
,
from
.
y
,
false
,
false
,
this
.
large
);
this
.
DrawTile
(
to
.
x
,
to
.
y
,
false
,
false
,
this
.
large
);
}
}
this
.
DrawLastMove
=
function
()
...
...
@@ -1894,17 +1937,18 @@ function ChessBoard()
Log
(
"
Drawing last move
"
);
var
from
=
this
.
lastmove
.
from
;
var
to
=
this
.
lastmove
.
to
;
this
.
DrawTile
(
from
.
x
,
from
.
y
,
true
,
"
\
1r
\
1h
"
);
this
.
DrawTile
(
to
.
x
,
to
.
y
,
true
,
"
\
1r
\
1h
"
);
this
.
DrawTile
(
from
.
x
,
from
.
y
,
true
,
"
\
1r
\
1h
"
,
this
.
large
);
this
.
DrawTile
(
to
.
x
,
to
.
y
,
true
,
"
\
1r
\
1h
"
,
this
.
large
);
}
}
this
.
DrawBoard
=
function
()
{
if
(
this
.
large
)
this
.
background
.
draw
();
for
(
x
=
0
;
x
<
this
.
grid
.
length
;
x
++
)
{
for
(
y
=
0
;
y
<
this
.
grid
[
x
].
length
;
y
++
)
{
this
.
grid
[
x
][
y
].
Draw
(
this
.
side
);
this
.
grid
[
x
][
y
].
Draw
(
this
.
side
,
false
,
false
,
this
.
large
);
}
}
this
.
DrawLastMove
();
...
...
@@ -1987,49 +2031,58 @@ function ChessTile(color,x,y)
{
delete
this
.
contents
;
}
this
.
Draw
=
function
(
side
,
selected
,
color
)
this
.
Draw
=
function
(
side
,
selected
,
color
,
large
)
{
var
xinc
=
large
?
9
:
5
;
var
yinc
=
large
?
5
:
3
;
var
posx
=
(
side
==
"
white
"
?
this
.
x
:
7
-
this
.
x
);
var
posy
=
(
side
==
"
white
"
?
this
.
y
:
7
-
this
.
y
);
var
x
=
posx
*
5
+
1
;
var
y
=
posy
*
3
+
1
;
var
x
=
posx
*
xinc
+
(
large
?
5
:
1
)
;
var
y
=
posy
*
yinc
+
(
large
?
3
:
1
)
;
if
(
!
this
.
contents
)
{
for
(
pos
=
0
;
pos
<
3
;
pos
++
)
{
console
.
gotoxy
(
x
,
y
+
pos
);
write
(
this
.
bg
+
"
"
);
var
spaces
=
large
?
"
"
:
"
"
;
var
lines
=
large
?
5
:
3
;
for
(
pos
=
0
;
pos
<
lines
;
pos
++
)
{
console
.
gotoxy
(
x
,
y
+
pos
);
write
(
this
.
bg
+
spaces
);
}
}
else
{
this
.
contents
.
Draw
(
this
.
bg
,
x
,
y
);
this
.
contents
.
Draw
(
this
.
bg
,
x
,
y
,
large
);
}
if
(
selected
)
this
.
DrawSelected
(
side
,
color
);
if
(
selected
)
this
.
DrawSelected
(
side
,
color
,
large
);
}
this
.
DrawBlinking
=
function
(
side
,
selected
,
color
)
this
.
DrawBlinking
=
function
(
side
,
selected
,
color
,
large
)
{
var
xinc
=
large
?
9
:
5
;
var
yinc
=
large
?
5
:
3
;
var
posx
=
(
side
==
"
white
"
?
this
.
x
:
7
-
this
.
x
);
var
posy
=
(
side
==
"
white
"
?
this
.
y
:
7
-
this
.
y
);
var
x
=
posx
*
5
+
1
;
var
y
=
posy
*
3
+
1
;
this
.
contents
.
Draw
(
this
.
bg
+
console
.
ansi
(
BLINK
),
x
,
y
);
if
(
selected
)
this
.
DrawSelected
(
side
,
color
);
var
x
=
posx
*
xinc
+
(
large
?
5
:
1
);
var
y
=
posy
*
yinc
+
(
large
?
3
:
1
);
this
.
contents
.
Draw
(
this
.
bg
+
console
.
ansi
(
BLINK
),
x
,
y
,
large
);
if
(
selected
)
this
.
DrawSelected
(
side
,
color
,
large
);
}
this
.
DrawSelected
=
function
(
side
,
color
)
this
.
DrawSelected
=
function
(
side
,
color
,
large
)
{
var
color
=
color
?
color
:
"
\
1n
\
1b
"
;
var
xinc
=
large
?
9
:
5
;
var
yinc
=
large
?
5
:
3
;
var
posx
=
(
side
==
"
white
"
?
this
.
x
:
7
-
this
.
x
);
var
posy
=
(
side
==
"
white
"
?
this
.
y
:
7
-
this
.
y
);
var
x
=
posx
*
5
+
1
;
var
y
=
posy
*
3
+
1
;
var
x
=
posx
*
xinc
+
(
large
?
5
:
1
)
;
var
y
=
posy
*
yinc
+
(
large
?
3
:
1
)
;
console
.
gotoxy
(
x
,
y
);
console
.
putmsg
(
color
+
this
.
bg
+
"
\
xDA
"
);
console
.
gotoxy
(
x
+
4
,
y
);
console
.
gotoxy
(
x
+
(
xinc
-
1
)
,
y
);
console
.
putmsg
(
color
+
this
.
bg
+
"
\
xBF
"
);
console
.
gotoxy
(
x
,
y
+
2
);
console
.
gotoxy
(
x
,
y
+
(
yinc
-
1
)
);
console
.
putmsg
(
color
+
this
.
bg
+
"
\
xC0
"
);
console
.
gotoxy
(
x
+
4
,
y
+
2
);
console
.
gotoxy
(
x
+
(
xinc
-
1
),
y
+
(
yinc
-
1
)
);
console
.
putmsg
(
color
+
this
.
bg
+
"
\
xD9
"
);
console
.
gotoxy
(
79
,
1
);
}
...
...
This diff is collapsed.
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xtrn/chess/largebg.bin
0 → 100644
+
1
−
0
View file @
498eb5ef
A B C D E F G H 8 8 7 7 6 6 5 5 4 4 3 3 2 2 1 1 A B C D E F G H
\ No newline at end of file
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