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Main
Synchronet
Commits
4f6a86f6
Commit
4f6a86f6
authored
12 years ago
by
mcmlxxix
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updated per inputline.js fix
parent
c2b25b09
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Changes
1
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1 changed file
xtrn/synchronetris/lobby.js
+14
-15
14 additions, 15 deletions
xtrn/synchronetris/lobby.js
with
14 additions
and
15 deletions
xtrn/synchronetris/lobby.js
+
14
−
15
View file @
4f6a86f6
...
...
@@ -12,11 +12,16 @@ load("inputline.js");
var
game_id
=
"
synchronetris
"
;
var
root
=
js
.
exec_dir
;
var
settings
,
frame
,
data
,
status
;
load
(
root
+
"
tetrisobj.js
"
);
load
(
root
+
"
game.js
"
);
var
settings
=
client
.
read
(
game_id
,
"
settings
"
,
1
);
var
frame
=
new
Frame
();
var
data
=
new
GameData
();
var
status
=
{
WAITING
:
-
1
,
STARTING
:
0
,
SYNCING
:
1
,
PLAYING
:
2
,
FINISHED
:
3
};
/** GAME LOBBY **/
var
lobby
=
(
function
()
{
...
...
@@ -29,12 +34,8 @@ var lobby=(function() {
bbs
.
sys_status
|=
SS_MOFF
;
bbs
.
sys_status
|=
SS_PAUSEOFF
;
splash
(
"
synchronetris.bin
"
);
status
=
{
WAITING
:
-
1
,
STARTING
:
0
,
SYNCING
:
1
,
PLAYING
:
2
,
FINISHED
:
3
};
data
=
new
GameData
();
chat
=
new
JSONChat
(
user
.
number
,
undefined
,
serverAddr
,
serverPort
);
settings
=
client
.
read
(
game_id
,
"
settings
"
,
1
);
profile
=
data
.
profiles
[
user
.
alias
];
frame
=
new
Frame
();
layout
=
new
Layout
(
frame
);
chatView
=
layout
.
addView
(
"
chat
"
,
40
,
3
,
40
,
21
);
chatView
.
show_border
=
false
;
...
...
@@ -42,9 +43,8 @@ var lobby=(function() {
input
=
new
InputLine
();
chat
.
chatView
=
chatView
;
chat
.
join
(
"
#synchronetris
"
);
input
.
colors
.
bg
=
BG_RED
;
input
.
colors
.
fg
=
WHITE
;
input
.
init
(
2
,
24
,
78
,
1
,
frame
);
input
.
attr
=
BG_RED
|
WHITE
;
var
menu_frame
=
new
Frame
(
2
,
24
,
78
,
1
,
BG_LIGHTGRAY
+
RED
,
frame
);
var
menu_items
=
[
"
~Play game
"
,
...
...
@@ -226,7 +226,7 @@ var lobby=(function() {
/* find the next available game number */
function
getOpenGame
()
{
for
each
(
var
g
in
data
.
games
)
{
if
(
g
.
status
==
status
.
PLAYING
)
if
(
g
.
status
==
status
.
PLAYING
||
g
.
status
==
status
.
SYNCING
)
continue
;
else
if
(
countMembers
(
g
.
players
)
>=
settings
.
max_players
)
continue
;
...
...
@@ -306,10 +306,9 @@ var lobby=(function() {
var
list
=
sortScores
(
data
.
profiles
,
"
score
"
);
scoreFrame
.
open
();
for
each
(
var
player
in
list
)
{
//
if(player.
wins
== 0)
//
continue;
if
(
player
.
score
==
0
)
continue
;
if
(
count
>
0
&&
count
%
scores_per_page
==
0
)
{
//scoreFrame.gotoxy(1,24);
scoreFrame
.
center
(
"
\
1r
\
1h<SPACE to continue>
"
);
scoreFrame
.
draw
();
while
(
console
.
getkey
(
K_NOCRLF
|
K_NOECHO
)
!==
"
"
);
...
...
@@ -317,11 +316,11 @@ var lobby=(function() {
}
if
(
count
++%
scores_per_page
==
0
)
{
scoreFrame
.
crlf
();
scoreFrame
.
putmsg
(
"
\
1w
\
1h
"
+
format
(
"
%3s %-25s %4s %6s %6s %6s
"
,
"
###
"
,
"
NAME
"
,
"
WINS
"
,
"
LEVEL
"
,
"
SCORE
"
,
"
LINES
"
)
+
"
\r\n
"
);
scoreFrame
.
putmsg
(
"
\
1w
\
1h
"
+
format
(
"
%3s %-25s %4s %6s %6s %6s
"
,
"
###
"
,
"
NAME
"
,
"
WINS
"
,
"
LEVEL
"
,
"
SCORE
"
,
"
LINES
"
)
+
"
\r\n
"
);
}
scoreFrame
.
putmsg
(
"
\
1w
\
1y
"
+
formatScore
(
count
,
player
.
name
,
player
.
wins
,
player
.
level
,
player
.
score
,
player
.
lines
)
+
"
\r\n
"
);
scoreFrame
.
putmsg
(
"
\
1w
\
1y
"
+
formatScore
(
count
,
player
.
name
,
player
.
wins
,
player
.
level
,
player
.
score
,
player
.
lines
)
+
"
\r\n
"
);
}
scoreFrame
.
end
();
scoreFrame
.
center
(
"
\
1r
\
1h<SPACE to continue>
"
);
...
...
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