Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
Synchronet
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Container registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Main
Synchronet
Commits
5bfc21f4
Commit
5bfc21f4
authored
15 years ago
by
mcmlxxix
Browse files
Options
Downloads
Patches
Plain Diff
AI players can now forfeit in a sure-loss situation
organized AI attack functions
parent
d204b461
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
xtrn/dicewarz2/ai.js
+47
-21
47 additions, 21 deletions
xtrn/dicewarz2/ai.js
with
47 additions
and
21 deletions
xtrn/dicewarz2/ai.js
+
47
−
21
View file @
5bfc21f4
load
(
"
funclib.js
"
);
var
game_number
=
argv
[
0
];
var
game_number
=
argv
[
0
];
var
game_dir
=
argv
[
1
];
var
game_dir
=
argv
[
1
];
load
(
game_dir
+
"
maps.js
"
);
load
(
game_dir
+
"
maps.js
"
);
...
@@ -203,10 +202,23 @@ function singleAttackQuantity(tlen)
...
@@ -203,10 +202,23 @@ function singleAttackQuantity(tlen)
}
}
/* Attack functions */
/* Attack functions */
function
takeTurn
()
function
main
()
{
while
(
map
.
players
[
map
.
turn
].
AI
&&
map
.
in_progress
)
{
takeTurn
();
if
(
countActivePlayers
(
map
)
==
2
&&
countTiles
(
map
,
map
.
turn
)
<
map
.
tiles
.
length
*
.
4
)
{
forfeit
();
}
else
{
reinforce
();
updateStatus
(
map
);
nextTurn
(
map
);
}
game_data
.
saveData
(
map
);
}
}
function
attack
()
{
{
var
computer
=
map
.
players
[
map
.
turn
];
var
computer
=
map
.
players
[
map
.
turn
];
debug
(
"
computer taking turn:
"
+
computer
.
name
);
var
territories
=
getPlayerTiles
(
map
,
map
.
turn
);
var
territories
=
getPlayerTiles
(
map
,
map
.
turn
);
var
attacks
=
[];
var
attacks
=
[];
...
@@ -256,12 +268,17 @@ function takeTurn()
...
@@ -256,12 +268,17 @@ function takeTurn()
var
roll
=
random
(
6
)
+
1
;
var
roll
=
random
(
6
)
+
1
;
d
.
roll
(
roll
);
d
.
roll
(
roll
);
}
}
var
data
=
new
Data
(
"
battle
"
);
var
data
=
new
Packet
(
"
battle
"
);
data
.
a
=
a
;
data
.
a
=
a
;
data
.
d
=
d
;
data
.
d
=
d
;
stream
.
send
(
data
);
stream
.
send
(
data
);
if
(
a
.
total
>
d
.
total
)
{
if
(
a
.
total
>
d
.
total
)
{
if
(
countTiles
(
map
,
defending
.
owner
)
==
1
)
{
players
.
scoreKill
(
map
.
players
[
attacking
.
owner
].
name
);
players
.
scoreLoss
(
map
.
players
[
defending
.
owner
].
name
);
map
.
players
[
defending
.
owner
].
active
=
false
;
}
defending
.
assign
(
attacking
.
owner
,
attacking
.
dice
-
1
);
defending
.
assign
(
attacking
.
owner
,
attacking
.
dice
-
1
);
}
}
attacking
.
dice
=
1
;
attacking
.
dice
=
1
;
...
@@ -275,15 +292,36 @@ function takeTurn()
...
@@ -275,15 +292,36 @@ function takeTurn()
computer
.
AI
.
turns
++
;
computer
.
AI
.
turns
++
;
return
true
;
return
true
;
}
}
function
takeTurn
()
{
while
(
map
.
in_progress
)
{
if
(
!
attack
())
break
;
updateStatus
(
map
);
mswait
(
500
);
}
}
function
forfeit
()
{
map
.
in_progress
=
false
;
map
.
players
[
map
.
turn
].
active
=
false
;
var
data
=
new
Packet
(
"
activity
"
);
data
.
activity
=
(
"
\
1n
\
1y
"
+
map
.
players
[
map
.
turn
].
name
+
"
forfeits
"
);
stream
.
send
(
data
);
players
.
scoreLoss
(
map
.
players
[
map
.
turn
].
name
);
}
function
reinforce
()
function
reinforce
()
{
{
var
player_tiles
=
getPlayerTiles
(
map
,
map
.
turn
);
var
player_tiles
=
getPlayerTiles
(
map
,
map
.
turn
);
var
reinforcements
=
countConnected
(
map
,
player_tiles
,
map
.
turn
);
var
reinforcements
=
countConnected
(
map
,
player_tiles
,
map
.
turn
);
var
placed
=
placeReinforcements
(
map
,
player_tiles
,
reinforcements
);
var
placed
=
placeReinforcements
(
map
,
player_tiles
,
reinforcements
);
var
reserved
=
placeReserves
(
map
,
reinforcements
-
placed
.
length
);
var
total
=
0
;
var
data
=
new
Data
(
"
activity
"
);
for
(
var
p
in
placed
)
{
if
(
placed
.
length
>
0
)
{
total
+=
placed
[
p
];
data
.
activity
=
(
"
\
1n
\
1y
"
+
map
.
players
[
map
.
turn
].
name
+
"
placed
"
+
placed
.
length
+
"
dice
"
);
}
var
reserved
=
placeReserves
(
map
,
reinforcements
-
total
);
var
data
=
new
Packet
(
"
activity
"
);
if
(
total
>
0
)
{
data
.
activity
=
(
"
\
1n
\
1y
"
+
map
.
players
[
map
.
turn
].
name
+
"
placed
"
+
total
+
"
dice
"
);
stream
.
send
(
data
);
stream
.
send
(
data
);
}
}
if
(
reserved
>
0
)
{
if
(
reserved
>
0
)
{
...
@@ -292,16 +330,4 @@ function reinforce()
...
@@ -292,16 +330,4 @@ function reinforce()
}
}
}
}
while
(
map
.
players
[
map
.
turn
].
AI
&&
map
.
in_progress
)
{
main
();
while
(
1
)
{
\ No newline at end of file
if
(
!
takeTurn
())
{
updateStatus
(
map
);
break
;
}
updateStatus
(
map
);
}
reinforce
();
nextTurn
(
map
);
map
.
attacking
=
map
.
turn
;
game_data
.
saveData
(
map
);
}
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment