Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
Synchronet
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Main
Synchronet
Commits
7a106715
Commit
7a106715
authored
3 years ago
by
Eric Oulashin
Committed by
Rob Swindell
3 years ago
Browse files
Options
Downloads
Patches
Plain Diff
Better handling of ESC key input if mouse support is disabled
parent
7034f0c7
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
exec/load/dd_lightbar_menu.js
+166
-74
166 additions, 74 deletions
exec/load/dd_lightbar_menu.js
with
166 additions
and
74 deletions
exec/load/dd_lightbar_menu.js
+
166
−
74
View file @
7a106715
...
...
@@ -234,6 +234,13 @@ If you want to set the currently selected item before calling GetVal() to allow
you should call the SetSelectedItemIdx() function and pass the index to that.
lbMenu.SetSelectedItemIdx(5);
The property inputTimeoutMS sets the input timeout in milliseconds (defaults to 300000).
lbMenu.inputTimeoutMS = 300000; // 300,000 milliseconds (5 minutes)
The property mouseEnabled can be used to enable mouse support. By default it is false.
When mouse support is enabled, there can be problems inputting the ESC key from the user.
lbMenu.mouseEnabled = true;
For selecting an item, it may be desirable to validate whether a user should be allowed
to select the item. DDLightbarMenu has a member function it calls, ValidateSelectItem(),
to do just that. It takes the selected item's return value and returns a boolean to signify
...
...
@@ -427,9 +434,8 @@ function DDLightbarMenu(pX, pY, pWidth, pHeight)
// (i.e. with ENTER; not for toggling with multi-select)
this
.
exitOnItemSelect
=
true
;
// Things for mouse support
this
.
mouseTimeout
=
0
;
// Timeout in ms. Currently using 0 for no timeout.
this
.
mouseEnabled
=
false
;
// To pass to mouse_getkey
this
.
inputTimeoutMS
=
300000
;
// Input timeout in ms
this
.
mouseEnabled
=
false
;
// Member functions
this
.
Add
=
DDLightbarMenu_Add
;
...
...
@@ -1133,58 +1139,44 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// TODO: With mouse_getkey(), it seems you need to press ESC twice
// to get the ESC key and exit the menu
var
mk
=
mouse_getkey
(
K_NOECHO
|
K_NOSPIN
|
K_NOCRLF
,
this
.
mouseTimeout
>
1
?
this
.
mouseTimeout
:
undefined
,
this
.
mouseEnabled
);
var
inputMode
=
K_NOECHO
|
K_NOSPIN
|
K_NOCRLF
;
var
mk
=
null
;
// Will be used for mouse support
var
mouseNoAction
=
false
;
if
(
mk
.
mouse
!==
null
)
if
(
this
.
mouse
Enabled
)
{
// See if the user clicked anywhere in the region where items are
// listed or the scrollbar
var
clickRegion
=
this
.
GetMouseClickRegion
();
// Button 0 is the left/main mouse button
if
(
mk
.
mouse
.
press
&&
(
mk
.
mouse
.
button
==
0
)
&&
(
mk
.
mouse
.
motion
==
0
)
&&
(
mk
.
mouse
.
x
>=
clickRegion
.
left
)
&&
(
mk
.
mouse
.
x
<=
clickRegion
.
right
)
&&
(
mk
.
mouse
.
y
>=
clickRegion
.
top
)
&&
(
mk
.
mouse
.
y
<=
clickRegion
.
bottom
))
mk
=
mouse_getkey
(
inputMode
,
this
.
inputTimeoutMS
>
1
?
this
.
inputTimeoutMS
:
undefined
,
this
.
mouseEnabled
);
if
(
mk
.
mouse
!==
null
)
{
var
isDoubleClick
=
((
this
.
lastMouseClickTime
>
-
1
)
&&
(
system
.
timer
-
this
.
lastMouseClickTime
<=
0.4
));
// If the scrollbar is enabled, then see if the mouse click was
// in the scrollbar region. If below the scrollbar bright blocks,
// then we'll want to do a PageDown. If above the scrollbar bright
// blocks, then we'll want to do a PageUp.
var
scrollbarX
=
this
.
pos
.
x
+
this
.
size
.
width
-
1
;
if
(
this
.
borderEnabled
)
--
scrollbarX
;
if
((
mk
.
mouse
.
x
==
scrollbarX
)
&&
this
.
scrollbarEnabled
)
// See if the user clicked anywhere in the region where items are
// listed or the scrollbar
var
clickRegion
=
this
.
GetMouseClickRegion
();
// Button 0 is the left/main mouse button
if
(
mk
.
mouse
.
press
&&
(
mk
.
mouse
.
button
==
0
)
&&
(
mk
.
mouse
.
motion
==
0
)
&&
(
mk
.
mouse
.
x
>=
clickRegion
.
left
)
&&
(
mk
.
mouse
.
x
<=
clickRegion
.
right
)
&&
(
mk
.
mouse
.
y
>=
clickRegion
.
top
)
&&
(
mk
.
mouse
.
y
<=
clickRegion
.
bottom
))
{
var
scrollbarSolidBlockEndRow
=
this
.
scrollbarInfo
.
solidBlockLastStartRow
+
this
.
scrollbarInfo
.
numSolidScrollBlocks
-
1
;
if
(
mk
.
mouse
.
y
<
this
.
scrollbarInfo
.
solidBlockLastStartRow
)
this
.
lastUserInput
=
KEY_PAGEUP
;
else
if
(
mk
.
mouse
.
y
>
scrollbarSolidBlockEndRow
)
this
.
lastUserInput
=
KEY_PAGEDN
;
else
{
// Mouse click no-action
// TODO: Can we detect if they're holding the mouse down
// and scroll while the user holds the mouse & scrolls on
// the scrollbar?
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
}
}
else
{
// The user didn't click on the scrollbar or the scrollbar
// isn't enabled.
// For a double-click, if multi-select is enabled, set the
// last user input to a space to select/de-select the item.
if
(
isDoubleClick
)
var
isDoubleClick
=
((
this
.
lastMouseClickTime
>
-
1
)
&&
(
system
.
timer
-
this
.
lastMouseClickTime
<=
0.4
));
// If the scrollbar is enabled, then see if the mouse click was
// in the scrollbar region. If below the scrollbar bright blocks,
// then we'll want to do a PageDown. If above the scrollbar bright
// blocks, then we'll want to do a PageUp.
var
scrollbarX
=
this
.
pos
.
x
+
this
.
size
.
width
-
1
;
if
(
this
.
borderEnabled
)
--
scrollbarX
;
if
((
mk
.
mouse
.
x
==
scrollbarX
)
&&
this
.
scrollbarEnabled
)
{
if
(
this
.
multiSelect
)
this
.
lastUserInput
=
"
"
;
var
scrollbarSolidBlockEndRow
=
this
.
scrollbarInfo
.
solidBlockLastStartRow
+
this
.
scrollbarInfo
.
numSolidScrollBlocks
-
1
;
if
(
mk
.
mouse
.
y
<
this
.
scrollbarInfo
.
solidBlockLastStartRow
)
this
.
lastUserInput
=
KEY_PAGEUP
;
else
if
(
mk
.
mouse
.
y
>
scrollbarSolidBlockEndRow
)
this
.
lastUserInput
=
KEY_PAGEDN
;
else
{
// No mouse action
// Mouse click no-action
// TODO: Can we detect if they're holding the mouse down
// and scroll while the user holds the mouse & scrolls on
// the scrollbar?
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
...
...
@@ -1192,41 +1184,64 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
}
else
{
// Make the clicked-on item the currently highlighted
// item. Only select the item if the index is valid.
var
topItemY
=
(
this
.
borderEnabled
?
this
.
pos
.
y
+
1
:
this
.
pos
.
y
);
var
distFromTopY
=
mk
.
mouse
.
y
-
topItemY
;
var
itemIdx
=
this
.
topItemIdx
+
distFromTopY
;
if
((
itemIdx
>=
0
)
&&
(
itemIdx
<
this
.
NumItems
()))
// The user didn't click on the scrollbar or the scrollbar
// isn't enabled.
// For a double-click, if multi-select is enabled, set the
// last user input to a space to select/de-select the item.
if
(
isDoubleClick
)
{
this
.
WriteItemAtItsLocation
(
this
.
selectedItemIdx
,
false
,
selectedItemIndexes
.
hasOwnProperty
(
this
.
selectedItemIdx
));
this
.
selectedItemIdx
=
itemIdx
;
this
.
WriteItemAtItsLocation
(
this
.
selectedItemIdx
,
true
,
selectedItemIndexes
.
hasOwnProperty
(
this
.
selectedItemIdx
));
if
(
this
.
multiSelect
)
this
.
lastUserInput
=
"
"
;
else
{
// No mouse action
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
}
}
else
{
// Make the clicked-on item the currently highlighted
// item. Only select the item if the index is valid.
var
topItemY
=
(
this
.
borderEnabled
?
this
.
pos
.
y
+
1
:
this
.
pos
.
y
);
var
distFromTopY
=
mk
.
mouse
.
y
-
topItemY
;
var
itemIdx
=
this
.
topItemIdx
+
distFromTopY
;
if
((
itemIdx
>=
0
)
&&
(
itemIdx
<
this
.
NumItems
()))
{
this
.
WriteItemAtItsLocation
(
this
.
selectedItemIdx
,
false
,
selectedItemIndexes
.
hasOwnProperty
(
this
.
selectedItemIdx
));
this
.
selectedItemIdx
=
itemIdx
;
this
.
WriteItemAtItsLocation
(
this
.
selectedItemIdx
,
true
,
selectedItemIndexes
.
hasOwnProperty
(
this
.
selectedItemIdx
));
}
// Don't have the later code do anything
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
}
// Don't have the later code do anything
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
}
}
this
.
lastMouseClickTime
=
system
.
timer
;
this
.
lastMouseClickTime
=
system
.
timer
;
}
else
{
// The mouse click is outside the click region. Set the appropriate
// variables for mouse no-action.
// TODO: Perhaps this may also need to be done in some places above
// where no action needs to be taken
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
}
}
else
{
// The mouse click is outside the click region. Set the appropriate
// variables for mouse no-action.
// TODO: Perhaps this may also need to be done in some places above
// where no action needs to be taken
this
.
lastUserInput
=
""
;
mouseNoAction
=
true
;
mouseInputOnly_continue
=
true
;
// mouse is null, so a keybaord key must have been pressed
this
.
lastUserInput
=
mk
.
key
;
}
}
else
else
// this.mouseEnabled is false
{
// mouse is null, so a keybaord key must have been pressed
this
.
lastUserInput
=
mk
.
key
;
this
.
lastUserInput
=
getKeyWithESCChars
(
inputMode
,
this
.
inputTimeoutMS
);
}
// If no further input processing needs to be done due to a mouse click
...
...
@@ -1240,8 +1255,14 @@ function DDLightbarMenu_GetVal(pDraw, pSelectedItemIndexes)
// Only exit if there was not a no-action mouse click
// TODO: Is this logic good and clean?
var
goAheadAndExit
=
true
;
if
(
mk
.
mouse
!==
null
)
if
(
mk
!==
null
&&
mk
.
mouse
!==
null
)
{
goAheadAndExit
=
!
mouseNoAction
;
// Only really needed with an input timer?
// Temporary
console
.
print
(
"
\
1n
\r\n
Here! - mouseNoAction:
"
+
goAheadAndExit
+
"
, goAheadAndExit:
"
+
goAheadAndExit
+
"
\r\n
"
);
console
.
pause
();
// End Temporary
}
if
(
goAheadAndExit
)
{
continueOn
=
false
;
...
...
@@ -2584,3 +2605,74 @@ function printedToRealIdxInStr(pStr, pIdx)
}
return
realIdx
;
}
// Inputs a keypress from the user and handles some ESC-based
// characters such as PageUp, PageDown, and ESC. If PageUp
// or PageDown are pressed, this function will return the
// string defined by KEY_PAGE_UP or EY_PAGE_DOWN,
// respectively. Also, F1-F5 will be returned as "\1F1"
// through "\1F5", respectively.
// Thanks goes to Psi-Jack for the original impementation
// of this function.
//
// Parameters:
// pGetKeyMode: Optional - The mode bits for console.getkey().
// If not specified, K_NONE will be used.
// pInputTimeoutMS: The input timeout in milliseconds (defaults to 300000).
// If the user is a sysop, this will use a timeout of 0 for no timeout.
//
// Return value: The user's keypress
function
getKeyWithESCChars
(
pGetKeyMode
,
pInputTimeoutMS
)
{
var
getKeyMode
=
(
typeof
(
pGetKeyMode
)
===
"
number
"
?
pGetKeyMode
:
K_NONE
);
var
inputTimeoutMS
=
(
typeof
(
pInputTimeoutMS
)
===
"
number
"
?
pInputTimeoutMS
:
300000
);
if
(
inputTimeoutMS
==
0
)
inputTimeoutMS
=
300000
;
// Input a key from the user and take action based on the user's input. If
// the user is a sysop, don't use an input timeout.
var
userInput
=
""
;
if
(
user
.
compare_ars
(
"
SYSOP
"
))
userInput
=
console
.
getkey
(
getKeyMode
);
else
userInput
=
console
.
inkey
(
getKeyMode
,
inputTimeoutMS
);
if
(
userInput
==
KEY_ESC
)
{
switch
(
console
.
inkey
(
K_NOECHO
|
K_NOSPIN
,
2
))
{
case
'
[
'
:
switch
(
console
.
inkey
(
K_NOECHO
|
K_NOSPIN
,
2
))
{
case
'
V
'
:
userInput
=
KEY_PAGE_UP
;
break
;
case
'
U
'
:
userInput
=
KEY_PAGE_DOWN
;
break
;
}
break
;
case
'
O
'
:
switch
(
console
.
inkey
(
K_NOECHO
|
K_NOSPIN
,
2
))
{
case
'
P
'
:
userInput
=
KEY_F1
;
break
;
case
'
Q
'
:
userInput
=
KEY_F2
;
break
;
case
'
R
'
:
userInput
=
KEY_F3
;
break
;
case
'
S
'
:
userInput
=
KEY_F4
;
break
;
case
'
t
'
:
userInput
=
KEY_F5
;
break
;
}
default
:
break
;
}
}
return
userInput
;
}
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment