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Commit 98e886a9 authored by mcmlxxix's avatar mcmlxxix
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added parsing for game event property (game status, team/normal, etc..)

seems broken. will fix later.
parent 86e2db9e
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......@@ -187,49 +187,7 @@ function GlobalWarGame(rootFileName, gameNumber) {
this.baseDate = new Date("January 1, 1985 00:00:00");
this.dayMS = 24 * 60 * 60 * 1000;
/* Game_Event (0..611166)
0 = Normal game, not started
1 = Normal game, in progress
2 = Normal game, completed and awaiting auto-deletion.
3 = Team game, not started
4 = Team game, in progress
5 = Team game, completed and awaiting auto-deletion.
33 = Normal game, 3 players, not started
34 = Normal game, 3-4 players, not started
35 = Normal game, 3-5 players, not started
36 = Normal game, 3-6 players, not started
44 = Normal game, 4 players, not started
45 = Normal game, 4-5 players, not started
46 = Normal game, 4-6 players, not started
55 = Normal game, 5 players, not started
56 = Normal game, 5-6 players, not started
66 = Normal game, 6 players, not started
100 is added to the above value if Hidden names are in effect.
1000 is added if Adjacent Fortifications are in effect.
10000 is added to the above value if non-sequential plays are in effect. */
/* in progress, sequential, fixed, adjacent, hidden */
/* 1 1000 100 */
/* 401101 */
/*
GAME 20 STANDINGS: 100145
Game type (normal or team) : Normal
Turn order : Fixed
Player names will be : Hidden
Fortification type : Direct
Fortifications allowed : 5
Play Sequence : Sequential Plays
Number of players : 4 to 5
The following people have signed up to play so far:
Player 1 from JumpStart BBS, who votes to start.
MCMLXXIX from The BROKeN BUbBLe, who votes to wait.
Player 3 from JumpStart BBS, who votes to wait.
Player 4 from JumpStart BBS, who votes to start. */
this.gameEvent; /* line 1 */
this.gameEvent; /* line 1 */
this.eventDay; /* line 2 */
this.players = []; /* lines 3 - 38 */
this.cardSets; /* line 39 */
......@@ -237,8 +195,22 @@ function GlobalWarGame(rootFileName, gameNumber) {
this.passwords = []; /* lines 124 - 126 */
this.maxForts; /* line 127 */
/* populated after load */
this.settings = {
team:false,
started:false,
completed:false,
minPlayers:3,
maxPlayers:6,
hidden:false,
adjacent:false,
sequential:true,
date:undefined
};
/* constructor */
this.loadGame();
this.parseEvent();
}
/* global war game data methods */
......@@ -266,6 +238,44 @@ GlobalWarGame.prototype.loadGame = function() {
this.lastUpdate = Date.now();
}
GlobalWarGame.prototype.parseEvent = function() {
this.settings.date = new Date(this.baseDate.getTime() + (this.dayMS * this.eventDay));
var event = this.gameEvent.substr(1);
if(event > 10000)
this.settings.sequential = false;
if(event.substr(1) > 1000)
this.settings.adjacent = true;
if(event.substr(2) > 100)
this.settings.hidden = true;
event = event.substr(3);
if(Number(event) < 6) {
switch(event) {
case 1:
this.settings.started = true;
break;
case 2:
this.settings.started = true;
this.settings.completed = true;
break;
case 3:
this.settings.team = true;
break;
case 4:
this.settings.team = true;
this.settings.started = true;
break;
case 5:
this.settings.team = true;
this.settings.started = true;
this.settings.completed = true;
break;
}
}
else {
this.settings.minPlayers = event[0];
this.settings.maxPlayers = event[1];
}
}
GlobalWarGame.prototype.loadPlayer = function(file, playerNumber) {
var playerName = file.readln();
var vote = file.readln();
......
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