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Main
Synchronet
Commits
a099180f
Commit
a099180f
authored
14 years ago
by
mcmlxxix
Browse files
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hardcoded - mcmlxxix always wins.
parent
46a9efec
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Changes
3
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3 changed files
exec/ircbots/poker/poker_commands.js
+20
-8
20 additions, 8 deletions
exec/ircbots/poker/poker_commands.js
exec/ircbots/poker/poker_functions.js
+24
-43
24 additions, 43 deletions
exec/ircbots/poker/poker_functions.js
exec/ircbots/poker/pokerbot.js
+1
-0
1 addition, 0 deletions
exec/ircbots/poker/pokerbot.js
with
45 additions
and
51 deletions
exec/ircbots/poker/poker_commands.js
+
20
−
8
View file @
a099180f
...
...
@@ -36,7 +36,7 @@ Bot_Commands["GO"].command = function (target,onick,ouh,srv,lvl,cmd) {
return
;
}
poker_games
[
target
].
round
=
0
;
poker_init_hand
(
target
);
poker_init_hand
(
target
,
srv
);
poker_deal_hole_cards
(
target
,
srv
);
poker_prompt_player
(
target
,
srv
);
return
;
...
...
@@ -56,6 +56,13 @@ Bot_Commands["FOLD"].command = function (target,onick,ouh,srv,lvl,cmd) {
Bot_Commands
[
"
CHECK
"
]
=
new
Bot_Command
(
0
,
false
,
false
);
Bot_Commands
[
"
CHECK
"
].
command
=
function
(
target
,
onick
,
ouh
,
srv
,
lvl
,
cmd
)
{
if
(
!
poker_verify_game_status
(
target
,
srv
,
onick
))
return
;
var
poker
=
poker_games
[
target
];
var
current_player
=
poker
.
users
[
onick
.
toUpperCase
()];
if
(
poker
.
current_bet
>
current_player
.
bet
)
{
srv
.
o
(
onick
,
"
You have not met the current bet: $
"
+
poker
.
current_bet
,
"
NOTICE
"
);
srv
.
o
(
onick
,
"
Your current bet: $
"
+
current_player
.
bet
,
"
NOTICE
"
);
return
;
}
srv
.
o
(
target
,
onick
+
"
checks.
"
);
poker_next_turn
(
target
,
srv
);
return
;
...
...
@@ -92,15 +99,20 @@ Bot_Commands["CALL"] = new Bot_Command(0,false,false);
Bot_Commands
[
"
CALL
"
].
command
=
function
(
target
,
onick
,
ouh
,
srv
,
lvl
,
cmd
)
{
if
(
!
poker_verify_game_status
(
target
,
srv
,
onick
))
return
;
var
poker
=
poker_games
[
target
];
if
(
poker
.
current_bet
>
poker
.
users
[
onick
.
toUpperCase
()].
money
)
{
srv
.
writeout
(
"
NOTICE
"
+
onick
+
"
:
"
+
"
You don't have enough to call!
"
);
srv
.
writeout
(
"
NOTICE
"
+
onick
+
"
:
"
+
"
Balance: $
"
+
poker
.
users
[
onick
.
toUpperCase
()].
money
);
var
current_player
=
poker
.
users
[
onick
.
toUpperCase
()];
if
(
poker
.
current_bet
==
current_player
.
bet
)
{
srv
.
o
(
target
,
onick
+
"
checks.
"
);
}
else
if
(
poker
.
current_bet
>
current_player
.
money
+
current_player
.
bet
)
{
srv
.
o
(
onick
,
"
You don't have enough to call!
"
,
"
NOTICE
"
);
srv
.
o
(
onick
,
"
Balance: $
"
+
current_player
.
money
,
"
NOTICE
"
);
return
;
}
else
{
srv
.
o
(
target
,
onick
+
"
calls the bet: $
"
+
poker
.
current_bet
);
current_player
.
money
-=
poker
.
current_bet
;
current_player
.
bet
+=
poker
.
current_bet
;
srv
.
o
(
onick
,
"
Balance: $
"
+
current_player
.
money
,
"
NOTICE
"
);
}
srv
.
o
(
target
,
onick
+
"
calls the bet: $
"
+
poker
.
current_bet
);
poker
.
users
[
onick
.
toUpperCase
()].
money
-=
poker
.
current_bet
;
poker
.
users
[
onick
.
toUpperCase
()].
bet
+=
poker
.
current_bet
;
srv
.
writeout
(
"
NOTICE
"
+
onick
+
"
:
"
+
"
Balance: $
"
+
poker
.
users
[
onick
.
toUpperCase
()].
money
);
poker_next_turn
(
target
,
srv
);
return
;
}
...
...
This diff is collapsed.
Click to expand it.
exec/ircbots/poker/poker_functions.js
+
24
−
43
View file @
a099180f
/* IRC Bot Module - Server Commands
You would place all of your module functions in this file. */
function
Server_command
(
srv
,
cmdline
,
onick
,
ouh
)
{
var
cmd
=
IRC_parsecommand
(
cmdline
);
switch
(
cmd
[
0
])
{
case
"
JOIN
"
:
if
(
onick
==
srv
.
curnick
)
break
;
// Someone else joining? Let's send them a private welcome message!
srv
.
o
(
onick
,
"
Welcome to Poker!
"
);
srv
.
o
(
onick
,
"
This is a module for IRCBot - by Cyan
"
);
break
;
case
"
PRIVMSG
"
:
if
((
cmd
[
1
][
0
]
==
"
#
"
)
||
(
cmd
[
1
][
0
]
==
"
&
"
))
{
var
chan
=
srv
.
channel
[
cmd
[
1
].
toUpperCase
()];
if
(
!
chan
)
break
;
if
(
!
chan
.
is_joined
)
break
;
if
(
srv
.
users
[
onick
.
toUpperCase
()])
{
/* You can do special command processing here, if you like.
This is currently set up to parse public room messages
for things like trivia answers, or other responses that
are inconvenient for users to submit with a command
prefix */
}
}
break
;
default
:
break
;
}
}
//////////////////// Non-object Functions ////////////////////
function
poker_deal_hole_cards
(
target
,
srv
)
{
var
poker_game
=
poker_games
[
target
];
...
...
@@ -50,9 +15,7 @@ function poker_deal_hole_cards(target,srv) {
function
poker_next_turn
(
target
,
srv
)
{
var
poker
=
poker_games
[
target
];
poker
.
turn
++
;
if
(
poker
.
turn
==
poker
.
users_map
.
length
)
poker
.
turn
=
0
;
poker
.
turn
=
get_next_player
(
poker
.
users_map
,
poker
.
turn
);
if
(
poker
.
deal_next
)
{
poker_load_pot
(
target
,
srv
);
...
...
@@ -78,6 +41,12 @@ function poker_next_turn(target,srv) {
if
(
poker
.
round
<
4
)
poker_prompt_player
(
target
,
srv
);
}
function
get_next_player
(
map
,
turn
)
{
turn
++
;
if
(
turn
==
map
.
length
)
turn
=
0
;
return
turn
;
}
function
poker_compare_hands
(
target
,
srv
)
{
var
poker
=
poker_games
[
target
];
var
winning_hand
=-
1
;
...
...
@@ -147,7 +116,8 @@ function poker_load_pot(target,srv) {
function
poker_prompt_player
(
target
,
srv
)
{
var
poker
=
poker_games
[
target
];
var
turn
=
poker
.
users_map
[
poker
.
turn
];
srv
.
o
(
turn
,
"
It is your turn. Minimum bet: $
"
+
poker
.
current_bet
,
"
NOTICE
"
);
var
min_bet
=
poker
.
current_bet
-
poker
.
users
[
turn
].
bet
;
srv
.
o
(
turn
,
"
It is your turn. Minimum bet to call: $
"
+
min_bet
,
"
NOTICE
"
);
}
function
poker_verify_game_status
(
target
,
srv
,
onick
)
{
...
...
@@ -173,11 +143,22 @@ function poker_verify_game_status(target,srv,onick) {
return
true
;
}
function
poker_init_hand
(
target
)
{
poker_games
[
target
].
deck
.
shuffle
();
for
(
var
u
in
poker_games
[
target
].
users
)
{
poker_games
[
target
].
users_map
.
push
(
u
);
function
poker_init_hand
(
target
,
srv
)
{
var
poker
=
poker_games
[
target
];
poker
.
deck
.
shuffle
();
for
(
var
u
in
poker
.
users
)
{
poker
.
users_map
.
push
(
u
);
}
var
small_blind
=
get_next_player
(
poker
.
users_map
,
poker
.
dealer
);
var
large_blind
=
get_next_player
(
poker
.
users_map
,
small_blind
);
srv
.
o
(
target
,
poker
.
users_map
[
poker
.
dealer
]
+
"
is the dealer for this hand.
"
);
poker
.
users
[
poker
.
users_map
[
small_blind
]].
bet
+=
poker
.
sm_blind
;
srv
.
o
(
target
,
"
Small blind:
"
+
poker
.
users_map
[
small_blind
]
+
"
$
"
+
poker
.
sm_blind
);
poker
.
users
[
poker
.
users_map
[
large_blind
]].
bet
+=
poker
.
lg_blind
;
srv
.
o
(
target
,
"
Large blind:
"
+
poker
.
users_map
[
large_blind
]
+
"
$
"
+
poker
.
lg_blind
);
poker
.
min_bet
=
poker
.
lg_blind
;
}
function
load_scores
()
...
...
This diff is collapsed.
Click to expand it.
exec/ircbots/poker/pokerbot.js
+
1
−
0
View file @
a099180f
...
...
@@ -46,6 +46,7 @@ function Poker_Game()
this
.
pot
=
0
;
this
.
lg_blind
=
10
;
this
.
sm_blind
=
5
;
this
.
dealer
=
0
;
this
.
min_bet
=
this
.
sm_blind
;
this
.
current_bet
=
this
.
min_bet
;
this
.
round
=-
1
;
...
...
This diff is collapsed.
Click to expand it.
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