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Remove the funcret_mutex since it's functionality is completely duplicated
by sdl_ufunc_mtx. Fix up the sdl_ufunc_mtx usage to help prevent errors. Also, work around a deadlock on Win32 where a video resize event while a redraw event is later in the queue would deadlock on the vstatlock mutex. This problem is *not* completely resolved yet. I think the new scaling will need to be cached, then applied the next time the queue is empty.
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