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aa138fd4
Commit
aa138fd4
authored
20 years ago
by
deuce
Browse files
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Create armour struct/array with "separate" cost..
parent
66f1d13d
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1 changed file
src/doors/dgnlance/dgnlnce.c
+15
-9
15 additions, 9 deletions
src/doors/dgnlance/dgnlnce.c
with
15 additions
and
9 deletions
src/doors/dgnlance/dgnlnce.c
+
15
−
9
View file @
aa138fd4
...
@@ -98,7 +98,12 @@ struct weapon {
...
@@ -98,7 +98,12 @@ struct weapon {
char
name
[
31
];
char
name
[
31
];
WORD
attack
;
WORD
attack
;
WORD
power
;
WORD
power
;
DWORD
cost
;
DWORD
cost
;
};
struct
armour
{
char
name
[
31
];
DWORD
cost
;
};
};
struct
playertype
player
[
31
];
struct
playertype
player
[
31
];
...
@@ -110,7 +115,7 @@ const char dots[] = "...............................................";
...
@@ -110,7 +115,7 @@ const char dots[] = "...............................................";
/* In these arrays, 0 isn't actually used */
/* In these arrays, 0 isn't actually used */
QWORD
required
[
29
];
/* Experience required for each level */
QWORD
required
[
29
];
/* Experience required for each level */
struct
weapon
weapon
[
26
];
struct
weapon
weapon
[
26
];
char
sname
[
26
][
31
];
/* Array of shield names */
struct
armour
armour
[
26
];
char
temp
[
81
];
char
temp
[
81
];
FILE
*
infile
;
/* Current input file */
FILE
*
infile
;
/* Current input file */
DWORD
player_num
;
/* Current Player Number */
DWORD
player_num
;
/* Current Player Number */
...
@@ -631,7 +636,7 @@ statshow(void)
...
@@ -631,7 +636,7 @@ statshow(void)
od_printf
(
"Battles: %u Retreats: %u Fights: %u Hps: %u(%u)
\r\n
"
,
user
.
battles
,
user
.
flights
,
user
.
fights
,
user
.
hps
-
user
.
damage
,
user
.
hps
);
od_printf
(
"Battles: %u Retreats: %u Fights: %u Hps: %u(%u)
\r\n
"
,
user
.
battles
,
user
.
flights
,
user
.
fights
,
user
.
hps
-
user
.
damage
,
user
.
hps
);
nl
();
nl
();
od_set_color
(
L_CYAN
,
D_BLACK
);
od_set_color
(
L_CYAN
,
D_BLACK
);
od_printf
(
"Weapon: %s Armor: %s
\r\n
"
,
weapon
[
user
.
weapon
].
name
,
sname
[
user
.
armour
]);
od_printf
(
"Weapon: %s Armor: %s
\r\n
"
,
weapon
[
user
.
weapon
].
name
,
armour
[
user
.
armour
]
.
name
);
}
}
BOOL
BOOL
incre
(
void
)
incre
(
void
)
...
@@ -1146,7 +1151,7 @@ weaponlist(void)
...
@@ -1146,7 +1151,7 @@ weaponlist(void)
od_disp_str
(
"(-------------------------------------------------------------------------)
\r\n
"
);
od_disp_str
(
"(-------------------------------------------------------------------------)
\r\n
"
);
od_set_color
(
L_YELLOW
,
D_BLACK
);
od_set_color
(
L_YELLOW
,
D_BLACK
);
for
(
i
=
1
;
i
<=
25
;
i
++
)
for
(
i
=
1
;
i
<=
25
;
i
++
)
od_printf
(
" %2d> %-25.25s %-25.25s %9u
\r\n
"
,
i
,
weapon
[
i
].
name
,
sname
[
i
]
,
weapon
[
i
].
cost
);
od_printf
(
" %2d> %-25.25s %-25.25s %9u
\r\n
"
,
i
,
weapon
[
i
].
name
,
armour
[
i
].
name
,
weapon
[
i
].
cost
);
}
}
void
void
...
@@ -1205,11 +1210,11 @@ weaponshop(void)
...
@@ -1205,11 +1210,11 @@ weaponshop(void)
od_disp_str
(
"Are you sure you want buy it? "
);
od_disp_str
(
"Are you sure you want buy it? "
);
if
(
od_get_answer
(
"YN"
)
==
'Y'
)
{
if
(
od_get_answer
(
"YN"
)
==
'Y'
)
{
od_disp_str
(
"Yes
\r\n
"
);
od_disp_str
(
"Yes
\r\n
"
);
user
.
gold
-=
weapon
[
buy
].
cost
;
user
.
gold
-=
armour
[
buy
].
cost
;
user
.
armour
=
buy
;
user
.
armour
=
buy
;
nl
();
nl
();
od_set_color
(
D_MAGENTA
,
D_BLACK
);
od_set_color
(
D_MAGENTA
,
D_BLACK
);
od_printf
(
"You've bought a %s
\r\n
"
,
sname
[
buy
]
);
od_printf
(
"You've bought a %s
\r\n
"
,
armour
[
buy
].
name
);
}
else
}
else
od_disp_str
(
"No
\r\n
"
);
od_disp_str
(
"No
\r\n
"
);
break
;
break
;
...
@@ -1242,7 +1247,7 @@ weaponshop(void)
...
@@ -1242,7 +1247,7 @@ weaponshop(void)
break
;
break
;
case
'A'
:
case
'A'
:
od_disp_str
(
"Armour
\r\n
"
);
od_disp_str
(
"Armour
\r\n
"
);
buyprice
=
user
.
charisma
*
weapon
[
user
.
armour
].
cost
/
20
;
buyprice
=
user
.
charisma
*
armour
[
user
.
armour
].
cost
/
20
;
nl
();
nl
();
od_printf
(
"I will purchase it for %u, okay? "
,
buyprice
);
od_printf
(
"I will purchase it for %u, okay? "
,
buyprice
);
if
(
od_get_answer
(
"YN"
)
==
'Y'
)
{
if
(
od_get_answer
(
"YN"
)
==
'Y'
)
{
...
@@ -1301,7 +1306,7 @@ spy(void)
...
@@ -1301,7 +1306,7 @@ spy(void)
nl
();
nl
();
od_set_color
(
D_MAGENTA
,
D_BLACK
);
od_set_color
(
D_MAGENTA
,
D_BLACK
);
od_printf
(
"Weapon : %s
\r\n
"
,
weapon
[
player
[
a
].
weapon
].
name
);
od_printf
(
"Weapon : %s
\r\n
"
,
weapon
[
player
[
a
].
weapon
].
name
);
od_printf
(
"Armour : %s
\r\n
"
,
sname
[
player
[
a
].
armour
]);
od_printf
(
"Armour : %s
\r\n
"
,
armour
[
player
[
a
].
armour
]
.
name
);
nl
();
nl
();
od_set_color
(
L_YELLOW
,
D_BLACK
);
od_set_color
(
L_YELLOW
,
D_BLACK
);
od_printf
(
"Steel (in hand): %"
QWORDFORMAT
"
\r\n
"
,
player
[
a
].
gold
);
od_printf
(
"Steel (in hand): %"
QWORDFORMAT
"
\r\n
"
,
player
[
a
].
gold
);
...
@@ -1616,11 +1621,12 @@ main(int argc, char **argv)
...
@@ -1616,11 +1621,12 @@ main(int argc, char **argv)
infile
=
fopen
(
"data/armor.lan"
,
"rb"
);
infile
=
fopen
(
"data/armor.lan"
,
"rb"
);
od_set_color
(
L_BLUE
,
D_BLACK
);
od_set_color
(
L_BLUE
,
D_BLACK
);
for
(
i
=
1
;
i
<=
25
;
i
++
)
for
(
i
=
1
;
i
<=
25
;
i
++
)
readline
(
sname
[
i
],
sizeof
(
sname
[
i
]
));
readline
(
armour
[
i
].
name
,
sizeof
(
armour
[
i
].
name
));
fclose
(
infile
);
fclose
(
infile
);
infile
=
fopen
(
"data/prices.lan"
,
"rb"
);
infile
=
fopen
(
"data/prices.lan"
,
"rb"
);
for
(
i
=
1
;
i
<=
25
;
i
++
)
{
for
(
i
=
1
;
i
<=
25
;
i
++
)
{
weapon
[
i
].
cost
=
readnumb
(
100000000
);
weapon
[
i
].
cost
=
readnumb
(
100000000
);
armour
[
i
].
cost
=
weapon
[
i
].
cost
;
endofline
();
endofline
();
}
}
fclose
(
infile
);
fclose
(
infile
);
...
...
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