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Main
Synchronet
Commits
c213f622
Commit
c213f622
authored
13 years ago
by
mcmlxxix
Browse files
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Patches
Plain Diff
fix dicerolling bug, fix forfeit()
parent
23eb8ddc
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2
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2 changed files
xtrn/dicewarz/dice.js
+9
-10
9 additions, 10 deletions
xtrn/dicewarz/dice.js
xtrn/dicewarz/diceroll.js
+15
-23
15 additions, 23 deletions
xtrn/dicewarz/diceroll.js
with
24 additions
and
33 deletions
xtrn/dicewarz/dice.js
+
9
−
10
View file @
c213f622
...
@@ -57,7 +57,7 @@ var scores= [];
...
@@ -57,7 +57,7 @@ var scores= [];
var
messages
=
[];
//MESSAGES QUEUED FOR DISPLAY UPON RELOADING MAIN MENU
var
messages
=
[];
//MESSAGES QUEUED FOR DISPLAY UPON RELOADING MAIN MENU
var
games
=
new
GameStatusInfo
();
var
games
=
new
GameStatusInfo
();
var
settings
=
new
GameSettings
();
var
settings
=
new
GameSettings
();
var
dice
=
loadDice
();
var
game
dice
=
loadDice
();
var
oldpass
=
console
.
ctrlkey_passthru
;
var
oldpass
=
console
.
ctrlkey_passthru
;
js
.
on_exit
(
"
file_remove(userFileName);
"
);
js
.
on_exit
(
"
file_remove(userFileName);
"
);
...
@@ -902,14 +902,13 @@ function battle(attackFrom,attackTo,gameNumber)
...
@@ -902,14 +902,13 @@ function battle(attackFrom,attackTo,gameNumber)
clearArea
(
16
,
menuColumn
,
8
);
clearArea
(
16
,
menuColumn
,
8
);
showSelected
(
attackFrom
,
"
\
1n
\
1r
\
1h
"
);
showSelected
(
attackFrom
,
"
\
1n
\
1r
\
1h
"
);
showSelected
(
attackTo
,
"
\
1n
\
1r
\
1h
"
);
showSelected
(
attackTo
,
"
\
1n
\
1r
\
1h
"
);
var
totals
=
rollDice
(
attackFrom
.
dice
,
attackTo
.
dice
);
var
totals
=
rollDice
(
attackFrom
.
dice
,
attackTo
.
dice
,
gamedice
);
var
defender
=
attackTo
.
player
;
var
defender
=
attackTo
.
player
;
var
attacker
=
attackFrom
.
player
;
var
attacker
=
attackFrom
.
player
;
var
defending
=
attackTo
.
location
;
var
defending
=
attackTo
.
location
;
var
attacking
=
attackFrom
.
location
;
var
attacking
=
attackFrom
.
location
;
if
(
totals
[
0
]
>
totals
[
1
])
if
(
totals
[
0
]
>
totals
[
1
])
{
{
g
.
players
[
defender
].
removeTerritory
(
defending
);
//REMOVE TILE FROM DEFENDER'S LIST
g
.
players
[
defender
].
removeTerritory
(
defending
);
//REMOVE TILE FROM DEFENDER'S LIST
g
.
players
[
attacker
].
territories
.
push
(
defending
);
//ADD TILE TO ATTACKER'S LIST
g
.
players
[
attacker
].
territories
.
push
(
defending
);
//ADD TILE TO ATTACKER'S LIST
g
.
players
[
defender
].
totalDice
-=
(
attackTo
.
dice
);
g
.
players
[
defender
].
totalDice
-=
(
attackTo
.
dice
);
...
@@ -917,9 +916,7 @@ function battle(attackFrom,attackTo,gameNumber)
...
@@ -917,9 +916,7 @@ function battle(attackFrom,attackTo,gameNumber)
g
.
grid
[
defending
].
assign
(
attacker
,
g
.
players
[
attacker
]);
g
.
grid
[
defending
].
assign
(
attacker
,
g
.
players
[
attacker
]);
g
.
grid
[
defending
].
dice
=
(
attackFrom
.
dice
-
1
);
g
.
grid
[
defending
].
dice
=
(
attackFrom
.
dice
-
1
);
if
(
g
.
players
[
defender
].
territories
.
length
==
0
)
if
(
g
.
players
[
defender
].
territories
.
length
==
0
)
{
g
.
eliminatePlayer
(
defender
,
attacker
);
g
.
eliminatePlayer
(
defender
,
attacker
);
}
}
}
g
.
grid
[
attacking
].
dice
=
1
;
g
.
grid
[
attacking
].
dice
=
1
;
attackFrom
.
show
();
attackFrom
.
show
();
...
@@ -948,14 +945,15 @@ function forfeit(gameNumber,playerNumber)
...
@@ -948,14 +945,15 @@ function forfeit(gameNumber,playerNumber)
var
p
=
g
.
players
[
playerNumber
];
var
p
=
g
.
players
[
playerNumber
];
if
(
p
.
user
>
0
)
{
if
(
p
.
user
>
0
)
{
Log
(
"
forfeiting
"
+
system
.
username
(
g
.
players
[
playerNumber
].
user
)
+
"
in game
"
+
gm
.
gameNumber
);
Log
(
"
forfeiting
"
+
system
.
username
(
g
.
players
[
playerNumber
].
user
)
+
"
in game
"
+
gameNumber
);
scores
[
p
.
user
].
losses
+=
1
;
scores
[
p
.
user
].
losses
+=
1
;
scores
[
p
.
user
].
score
+=
settings
.
forfeitPoints
;
scores
[
p
.
user
].
score
+=
settings
.
forfeitPoints
;
}
}
else
{
else
{
Log
(
"
forfeiting
"
+
g
.
players
[
playerNumber
].
AI
.
name
+
"
in game
"
+
gameNumber
);
Log
(
"
forfeiting
"
+
g
.
players
[
playerNumber
].
AI
.
name
+
"
in game
"
+
gameNumber
);
}
}
if
(
g
.
singlePlayer
)
if
(
g
.
singlePlayer
&&
p
.
user
>
0
)
file_remove
(
g
.
fileName
);
file_remove
(
g
.
fileName
);
else
{
else
{
var
activePlayers
=
g
.
countActivePlayers
();
var
activePlayers
=
g
.
countActivePlayers
();
...
@@ -1119,10 +1117,11 @@ function takeTurnAI(gameNumber,playerNumber)
...
@@ -1119,10 +1117,11 @@ function takeTurnAI(gameNumber,playerNumber)
/* if we are down to two players */
/* if we are down to two players */
if
(
g
.
countActivePlayers
().
length
==
2
)
{
if
(
g
.
countActivePlayers
().
length
==
2
)
{
var
perc
=
computerPlayer
.
countTerritory
()
/
g
.
mapSize
;
/* if this ai occupies less than a quarter of the map, forfeit the game */
/* if this ai occupies less than a quarter of the map, forfeit the game */
if
((
computerPlayer
.
countTerritory
()
/
g
.
mapSize
)
<
(
0.25
))
{
if
(
perc
<
0.25
)
{
Log
(
"
computer player forfeiting game
"
+
gameNumber
);
forfeit
(
gameNumber
,
playerNumber
);
forfeit
(
gameNumber
,
playerNumber
);
return
false
;
}
}
}
}
...
...
This diff is collapsed.
Click to expand it.
xtrn/dicewarz/diceroll.js
+
15
−
23
View file @
c213f622
//#########################DICE ROLLING FUNCTIONS############################
//#########################DICE ROLLING FUNCTIONS############################
function
rollDice
(
a
,
b
)
function
rollDice
(
a
,
b
,
dice
)
{
//MAIN DICE ROLLING FUNCTION
{
//MAIN DICE ROLLING FUNCTION
var
totals
=
[
0
,
0
];
var
totals
=
[
0
,
0
];
var
x
=
menuColumn
;
var
y
=
16
;
var
x
=
menuColumn
;
var
y
=
16
;
bc
=
console
.
ansi
(
BG_RED
);
bc
=
console
.
ansi
(
BG_RED
);
fc
=
console
.
ansi
(
LIGHTGRAY
);
fc
=
console
.
ansi
(
LIGHTGRAY
);
fancyRoll
(
a
,
x
,
y
,
fc
,
bc
);
fancyRoll
(
a
,
x
,
y
,
fc
,
bc
,
dice
);
xx
=
x
;
xx
=
x
;
yy
=
y
;
yy
=
y
;
for
(
aa
=
0
;
aa
<
a
;
aa
++
)
for
(
aa
=
0
;
aa
<
a
;
aa
++
)
{
{
rand
=
(
random
(
6
)
+
1
);
rand
=
(
random
(
6
)
+
1
);
dice
[
rand
].
display
(
xx
,
yy
,
fc
,
bc
);
dice
[
rand
].
display
(
xx
,
yy
,
fc
,
bc
);
xx
+=
4
;
xx
+=
4
;
...
@@ -23,11 +23,10 @@ function rollDice(a,b)
...
@@ -23,11 +23,10 @@ function rollDice(a,b)
bc
=
console
.
ansi
(
BG_LIGHTGRAY
);
bc
=
console
.
ansi
(
BG_LIGHTGRAY
);
fc
=
console
.
ansi
(
RED
);
fc
=
console
.
ansi
(
RED
);
fancyRoll
(
b
,
x
,
y
,
fc
,
bc
);
fancyRoll
(
b
,
x
,
y
,
fc
,
bc
,
dice
);
xx
=
x
;
xx
=
x
;
yy
=
y
;
yy
=
y
;
for
(
bb
=
0
;
bb
<
b
;
bb
++
)
for
(
bb
=
0
;
bb
<
b
;
bb
++
)
{
{
rand
=
(
random
(
6
)
+
1
);
rand
=
(
random
(
6
)
+
1
);
totals
[
1
]
+=
rand
;
totals
[
1
]
+=
rand
;
dice
[
rand
].
display
(
xx
,
yy
,
fc
,
bc
);
dice
[
rand
].
display
(
xx
,
yy
,
fc
,
bc
);
...
@@ -38,14 +37,12 @@ function rollDice(a,b)
...
@@ -38,14 +37,12 @@ function rollDice(a,b)
printf
(
"
\
1n
\
1r
\
1hAttacker:
"
+
totals
[
0
]
+
"
\
1n Defender:
"
+
totals
[
1
]);
printf
(
"
\
1n
\
1r
\
1hAttacker:
"
+
totals
[
0
]
+
"
\
1n Defender:
"
+
totals
[
1
]);
return
totals
;
return
totals
;
}
}
function
fancyRoll
(
qty
,
x
,
y
,
fc
,
bc
)
function
fancyRoll
(
qty
,
x
,
y
,
fc
,
bc
,
dice
)
{
//"ROLLING DICE" DISPLAY
{
//"ROLLING DICE" DISPLAY
for
(
roll
=
0
;
roll
<
8
;
roll
++
)
for
(
roll
=
0
;
roll
<
8
;
roll
++
)
{
{
xx
=
x
;
xx
=
x
;
yy
=
y
;
yy
=
y
;
for
(
dr
=
0
;
dr
<
qty
;
dr
++
)
for
(
dr
=
0
;
dr
<
qty
;
dr
++
)
{
{
dice
[
random
(
6
)
+
1
].
display
(
xx
,
yy
,
fc
,
bc
);
dice
[
random
(
6
)
+
1
].
display
(
xx
,
yy
,
fc
,
bc
);
xx
+=
4
;
xx
+=
4
;
}
}
...
@@ -60,13 +57,11 @@ function Die(number)
...
@@ -60,13 +57,11 @@ function Die(number)
this
.
line3
=
"
"
;
this
.
line3
=
"
"
;
this
.
dot
=
"
\
xFE
"
;
this
.
dot
=
"
\
xFE
"
;
if
(
this
.
number
==
2
||
this
.
number
==
3
)
if
(
this
.
number
==
2
||
this
.
number
==
3
)
{
{
this
.
line1
=
this
.
dot
+
"
"
;
this
.
line1
=
this
.
dot
+
"
"
;
this
.
line3
=
"
"
+
this
.
dot
;
this
.
line3
=
"
"
+
this
.
dot
;
}
}
if
(
this
.
number
==
4
||
this
.
number
==
5
||
this
.
number
==
6
)
if
(
this
.
number
==
4
||
this
.
number
==
5
||
this
.
number
==
6
)
{
{
this
.
line1
=
this
.
dot
+
"
"
+
this
.
dot
;
this
.
line1
=
this
.
dot
+
"
"
+
this
.
dot
;
this
.
line3
=
this
.
dot
+
"
"
+
this
.
dot
;
this
.
line3
=
this
.
dot
+
"
"
+
this
.
dot
;
}
}
...
@@ -74,8 +69,7 @@ function Die(number)
...
@@ -74,8 +69,7 @@ function Die(number)
this
.
line2
=
"
"
+
this
.
dot
+
"
"
;
this
.
line2
=
"
"
+
this
.
dot
+
"
"
;
if
(
this
.
number
==
6
)
if
(
this
.
number
==
6
)
this
.
line2
=
this
.
dot
+
"
"
+
this
.
dot
;
this
.
line2
=
this
.
dot
+
"
"
+
this
.
dot
;
this
.
display
=
function
(
x
,
y
,
b
,
f
)
this
.
display
=
function
(
x
,
y
,
b
,
f
)
{
{
console
.
gotoxy
(
x
,
y
);
y
++
;
console
.
gotoxy
(
x
,
y
);
y
++
;
printf
(
f
+
b
+
this
.
line1
);
printf
(
f
+
b
+
this
.
line1
);
console
.
gotoxy
(
x
,
y
);
y
++
;
console
.
gotoxy
(
x
,
y
);
y
++
;
...
@@ -87,10 +81,8 @@ function Die(number)
...
@@ -87,10 +81,8 @@ function Die(number)
}
}
function
loadDice
()
function
loadDice
()
{
//INITIALIZE SIX SIDED DICE OBJECTS
{
//INITIALIZE SIX SIDED DICE OBJECTS
dice_
=
[];
var
dice_
=
[];
for
(
d
=
1
;
d
<=
6
;
d
++
)
for
(
d
=
1
;
d
<=
6
;
d
++
)
{
dice_
[
d
]
=
new
Die
(
d
);
dice_
[
d
]
=
new
Die
(
d
);
}
return
dice_
;
return
dice_
;
}
}
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