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Import The Clans into CVS (clans-devkit and clans-src)

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^Footmen
|0B Footmen
|0C Footmen are your main source of troops. Because of their low cost, you
will usually have more of these than the other kinds of troops.
Speed: Average
Offense: Average
Defense: Low
Vitality: High
|0B Each footman costs 15 gold to train.
^END
^Axemen
|0B Axemen
|0C Axemen are a strong type of troop but are very slow.
Speed: Low
Offense: High
Defense: Below Average
Vitality: Above Average
|0B Each Axeman costs 30 gold to train.
^END
^Knights
|0B Knights
|0C Knights are the quickest troops but are the poorest defensively.
Speed: High
Offense: Very High
Defense: Very Low
Vitality: Above Average
|0B Each Knight costs 60 gold to train.
^END
^Army Rating
|0CArmy Rating can be thought of as the potential of your army. 100%
means they are able to do as much damage as possible while 50% means
they can only do half their regular damage. Each attack will cause the
army rating to decrease. Using a larger army for an attack will cause
the army rating to decrease substantially. Therefore, it is advised
that you keep your attacking armies small.
|0B* Each day, the army rating increases from 5 to 10%. More Gyms built will
increase this value.
^END
^Speed
|0B Speed
|0C The speed of the army dictates how quickly they can deliver attacks and how
quickly they can dodge blows. With two armies of equal strength, the quicker
one will always win.
^END
^Offense
|0B Offense
|0C The offense of the army is how well it can attack the opponent.
^END
^Defense
|0B Defense
|0C The defense of the army is how well it can defend against the opponent.
^END
^Vitality
|0B Vitality
|0C The vitality of the army dictates how much energy an army has before being
defeated.
^END
^dude
^END
This diff is collapsed.
# events that occur when you go to mass
# different church things happen:
#
# singing makes you rejoice
# the sermon touches you
# the collection plate is passed to you, how much do you give? -- gain something
# -- steal from it -- lose fights -- says in news
# old man talks to you, tells you of a quest? -- monster down in a well
Event Nothing
Text "|10Sadly, the mass you attend fails to do anything to you or your clan.
End
Event Followers
Text
Text "|07Several villagers notice your presence in the mass and decide to join your
Text "following!
Text
Text "|03(You gain 20 new followers!)
GiveFollowers 20
End
Event GainGold
Text
Text "|07The priest notices you and decides to donate 100 gold to your cause as he
Text "feels you have been doing great things for the village.
GiveGold 100
End
Event GainFights
Text
Text "|07The priest delivered such a powerful speech that you feel energized and
Text "ready to fight some more. |03(You gain two monster fights.)
GiveFight 2
End
Event Feelbad
Text
Text "|07The priest delivers a sermon which makes your clan feel terrible. You feel
Text "remorseful. |12You lose 20 points.
GivePoints -20
End
^Deposit into Vault
|0CThis allows you to deposit gold into the village vault. This gold can be
used by the ruler to add onto the town.
^END
^Voting Booth
|0CThe voting booth allows you to vote for the clan which you think will rule
best. At the end of the day, a new ruler is chosen from the top votes. Of
course, if the town is under dictatorial rule, voting is disabled and the
current ruler will continue to reign unless ousted through an empire war.
^END
^Write to Ruler
|0CUse this option to write a message to the current ruler.
^END
^Public Discussions
|0CThis is a an area where all users can discuss with one another the town's
dealings.
^END
^Instructions
%N%T
|0BObjectives of The Clans
|0CBasically, the object is to destroy the competition. There's no "goal"
as in other games so you can continue playing as much as you want. The
leaders will change, the alliances will change, and your clan will see
several new members, but the object will always be to become the top clan
in the game. If your sysop has hooked up the game to an InterBBS league,
then the object may be to strengthen your village and attack other villages
in the league. There are also quests to be completed! The main ways of
achieving success are these:
* Defeat monsters in the dungeons to collect gold and followers.
* Complete quests.
* Increase the size of your empire.
* Annihilate enemy clans in empire wars and loot their land and gold.
* Create alliances with other clans.
* Become ruler of the village.
|15Good luck on your journey!
%N
^END
^Newbies
|0BWelcome, new player!|0C
You will find clans very self-explanatory and easy to play as help is
displayed for most new options you will encounter. Remember that this
game is played on many levels and never stop strategizing!
^END
^Colours
|0CUse pipe codes (|) for colours. Simply type the pipe code and then a two
digit value representing the number: |xx (where xx is the two digit value).
Example | %B15 for |15white|0C. TG ` codes can be used as well. Use `xy
where x is the background colour (0 to 7) and y is the foreground colour
(between 0 and F hexadecimal).
^END
^Welcome
%C%N
`00`0B `05ÛßßßßßßßÛÜÛÛÛßÛÛÛÛÛÛÛÛÛÛÛÛÜÛÛßÛÛÛÛÛÛÛÜÛÛ`5D°`05ÛÛ`5E±`05ÛÛÛÜ `03ÜÜ`0B
`03 `05Û `0DÛ Û ÜÜÜ Ü ÜÜ ÜÜÜ ÜÜÜÜÜ ÜÜÜ `5D°`05ßÛ`5E°`05ÛÛÛßÛÛÛÛßßÛÛ `03Þ`3B²`03Û`0B `06ÜÜÜÜÜÜ`0B
`06 `05Û `0DÛ Û ÛÜ Û Û Û Û Û ß Û ÛÜ`0B `05Û `03ÛÛ`3B²`03Û `06Þ`6E²±`06ÛÛÛÛÛÛÝ`0B `03Ü`0B
`03 `05Û `0DÛÜÛÜÛ ÛÜÜ ÛÜ ÛÜ ÛÜÛ Û Û ÛÜÜ`0B `05Û `03ÛÛ`3B±`03ÛÝ`06Þ`6E°±`06ÛÛÛÛÛÛÛÛ`0B `03ÜÜ`3B±`03Û`3B°`0B
`05Û Ü`0B `05Û `03ÞÛÛ`3B°`03Ý`06Þß `07ÜÜ `06ßßßÛ`68°`0B `03ÜÛ`3B°±²`03ÛÛÛ`0B
`03 `5E°`05ÛÛ `07Welcome to `0EThe Clans`07. The object of this `05ÛÝ`03ÞÛÛ`3B°`03Û `06Ý`07ÛÛÛÛÛÛ `06ÛÛÝ `03ÞÛ`3B²`03ÛÛÛÛÛÛ`0B
`03 `05ÛÛÛ `07game is to build up a powerful ÜÜÜ clan, `05ÛÝ `03ÛÛÛ`3B°`0B `06Ý`07ßÛÛÛÛß `06ÛÛ`68°`0B `03Û`3B²`03ÛÛÛÛÛÛÛ`0B
`03 `05ÛÛÜ `07create an empire and destroy ßÛÛß Ü`0B `05ÛÛÜ `03ßß `06Þ`6E°`06Ý `07ß ² `06ÞÛ`68°±`06Ý `03ßÛÛÛÛÛÛÛ`0B
`03 `05ßÛ`5E°`0B `07all competition. Be sure to look `02ÜÛ`2A°`02Ü `07at `05ÛÛß `02ßÜ`2A°`02ÛÜ `07ÜÛÛÛÜ `02Ü ÜÜß `03ÛÛÝß`0B
`03 `5D±`05ÛÛ `07the help database for info on`0B `02ß `07ÜÜ`0B `07ÜÜÛÜ `02ÛÛßÜÜÜ ÜÜÜÛÛÛß `7F±`07Ý `03Û`0B
`03 `05ÛÛÛ `07on specific parts of the game.`0B `07ß`7F°`07ÛÛÜ Ü`7F±`07ÛÛ`7F°`07ß `2A±`02ÛÛÛ`28°`02Û`2A°±`02ÛÛÜÜ `07Û`7F°±`0B `03Ý`0B
`03 `05ÛÛÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜ `07ÛÛÛÞÛÛÛß `02ßÛÛß ÜßÛÛÛ`28±`02Ý `07ÛÛ`7F±`07Ý`0B
`07 `05ÜÛÛßÛ`5D±`05ÛÛ`5E±`05ÛÛÛÛÛÛÛ`5E°`05ßÛ`5E°`05ÛÛ`5D°`05ÛÛÛÛßÛ`5E°±`05ÜÛÛÛÛßÛÛÛÛÜ `07ßÛÛÛß `05Ü `03Ü `02ÜÜÛÛÛÜÜܲ `03Ü`07ÞÛÛÛ`03ÞÜÜ`0B
`07ß`0B `3B±`03ÛÜ `02ÛÛ`2A°`02ÛÛÛß `03Þ`3B±`0B `07ÛÛÛ `03ÛÛÛ`0B
`3B°`03ÛÝ`07Þ`02ÞÛÛÛÛ`28°`02Ý`07Û`03Þ`3B°`03Ý`07ÞÛ`7F°`07Ý`03ÛÛÛÝ`0B
`03ÞÛß `07ß`02Ü`2A°`02ÛÛÛÛÜÜ `03ß `07ÛÛ`7F±`07Ý`03ÛÛÛÛ`0B
`03ÞÛ `07Ý`02ßßÞÛÛÝ`28°`02ß`07ÜÜÝ ÛÛÛ `03ÞÛÛÛ`0B
`03Ý`07Þ`7F±`07ÛÛ `02ÛÛ `07ÜÛÛÛÛ ÞÛß `03ÛÛÛÝ`0B
`03Ý`07Û`7F²`07ÛÛÜ `02ß `7F±`07ÛÛÛ`78±`07Ý `02ܲÝ`03ÛÛÛ`0B
`07Û`7F±`07ÛÛ`78°±`0B `07Û`7F°`07ÛÛÛ`78°`07Ý ÜÜÜ `03ÛÜ`0B
^PAUSE
|0CThe main objective in The Clans is to destroy the opposition. You do
this not only by improving your clan by fighting, gaining gold and
experience but also through your empire. Increase the size of your
empire and form alliances as well!
|0BIf this game is in an InterBBS league, |0Cyou may wish to play the game as
"whole" BBS. This means having the all players who play The Clans on this
BBS unite (by choosing similar Clan Symbols usually) and travel onto other
BBSes with the intent of destroying everything in sight. Another way to
play is to simply attack other villages through village empire wars.
|15Good luck! And remember: destroy everything.
|08[End of Intro]
%N
^PAUSE
^END
^Clan Symbol
|0BClan Symbol|0C
This symbol is not required and really does nothing on its own. However, you
may find it useful as a way of showing your alliances with other clans. For
instance, if you and 3 other clans are all allied one another, you may wish
to pick a common symbol for each of the clans in the alliance. This way,
other clans will immediately know which clans are associated with each other.
The symbol can be almost any string of up to 20 characters. You may use
pipe (|) codes or TG-style ` codes for colours. Examples:
`01[`19KiLL`01]`07 `08\`04/`0C^`01\`08/`07 `04[`0CVGA`07i`04] `02[`0AKoR`02]
^END
^Individual Colours
|0C01 |01Blue |0C05 |05Magenta |0C09 |09Blue |0C13 |13Magenta
|0C02 |02Green |0C06 |06Brown |0C10 |10Green |0C14 |14Yellow
|0C03 |03Cyan |0C07 |07Grey |0C11 |11Cyan |0C15 |15White
|0C04 |04Red |0C08 |08Dark Grey |0C12 |12Red
^END
^Beta Note
%C
|0CBugs, comments, suggestions?
|0Bemail: |14tigertigr@yahoo.ca
|0Bwebpage: |14http://theclans.sourceforge.net
|0Bsupport bbs: |14rev.nine (defunct)
|0CSee the bulletins for features coming soon! Here are some features coming
very, very soon:
|0B* |0Cinter-village wars (IBBS games)
|0B* |0Ca village army
|0B* |0Cinterbbs scores
|0B* |0Cvillage council
|0B* |0Cvillage schemes (port town, farming town, etc.)
|0B* |0Cland (for businesses, farms, etc.) for individual clans
^PAUSE
^END
# Stats, an explanation (for myself):
#
# for stats, 0 is average, 3 is excellent, -3 is poor, 5 is amazing
#
Name Barbarian
Agility 2
Dexterity 2
Strength 5
Wisdom -1
ArmorStr 1
Charisma -1
MaxHP 10
MaxMP -3
Gold 100
Name Warrior
Agility 4
Dexterity 3
Strength 3
Wisdom 1
ArmorStr 0
Charisma 0
MaxHP 8
MaxMP 6
Gold 50
Spell 20
Spell 11
Spell 18
Name Martial Artist
Agility 6
Dexterity 5
Strength 1
Wisdom 1
ArmorStr 0
Charisma 2
MaxHP 12
MaxMP 7
Gold 60
Spell 8
Spell 9
Spell 10
Spell 21
Name Knight
Agility 4
Dexterity 3
Strength 4
Wisdom 2
ArmorStr 1
Charisma 4
MaxHP 13
MaxMP 6
Gold 500
Spell 14
Spell 22
Name Assassin
Agility 4
Dexterity 6
Strength 1
Wisdom 2
ArmorStr 0
Charisma 1
MaxHP 8
MaxMP 9
Gold 300
Spell 16
Spell 5
Spell 23
Name Healer
Agility 3
Dexterity 2
Strength 0
Wisdom 3
ArmorStr 0
Charisma 2
MaxHP 7
MaxMP 12
Gold 50
Spell 1
Spell 2
Spell 4
Name Sorcerer
Agility 2
Dexterity 0
Strength -1
Wisdom 4
ArmorStr 0
Charisma 0
MaxHP 10
MaxMP 9
Gold 100
Spell 8
Spell 12
Spell 13
Spell 25
Name Necromancer
Agility 2
Dexterity 1
Strength -1
Wisdom 5
ArmorStr 0
Charisma 0
MaxHP 11
MaxMP 10
Gold 100
Spell 8
Spell 6
Spell 7
Spell 19
Name Wizard
Agility 2
Dexterity -1
Strength -1
Wisdom 5
ArmorStr 0
Charisma 1
MaxHP 7
MaxMP 13
Gold 20
Spell 13
Spell 15
Spell 8
Spell 2
Spell 4
Spell 7
Name Pirate
Agility 7
Dexterity 3
Strength 2
Wisdom 1
ArmorStr 0
Charisma 4
MaxHP 5
MaxMP 0
Gold 750
Name Samurai
Agility 5
Dexterity 4
Strength 2
Wisdom 1
ArmorStr 1
Charisma 2
MaxHP 10
MaxMP 5
Gold 250
Spell 8
Spell 9
^Attack
|0C This causes the current member of your clan to attack the first living enemy.
^END
^Attack Specific
|0C This will allow you to choose which enemy you would like to attack with
the current member of your clan. This is extremely useful since not
all enemies are of equal strength! It wise to attack the weak first to
get them out of the way and then go for the stronger ones.
You may also type digit from 1 to 9 first instead of typing |0BS|0C.
^END
^Experience Rewarded
|0C The amount of experience each of your characters receive depends
largely on how well they do in combat. Each successful attack garners
at least 1 experience point (XP) which are given in the [] symbols.
There are XP for other moves as well such as healing a member of your
clan successfully. If your player does nothing in battle, he will not
receive any experience so be sure to spread the amount of damage done
by your players.
^END
^Skip Move
|0C Use this option if you wish to pass on the character's move. The character
will do nothing but this feature allows you to choose who will get the
killing blow (and gain more experience).
^END
^Spy Help
|0C Use a spy to gain information on your enemy's empires. If your spy is
"caught", the enemy will be notified of your spying attempt. You may spy
up to 10 times a day.
^END
# -----------------------------------------------------------------------------
Event Event1
Text "%C
Text "|02You are wandering along when you come upon a fisherman! You see a pool of
Text "muddy water and what looks like a senile old man with a fishing rod. He turns
Text "and smiles.
Text
Text " (|05L|02)eave him be
Text " (|05A|02)ttack Him
Text " (|05C|02)hat with him
Text
Prompt "What do you wish to do? [|12LAC|02]: |13
Option L STOP
Option A Event1.Attack
Option C Event1.Chat
End
Result Event1.Attack
Text
Text "|02You catch the fisherman unawares and you can see that he is not a fighter.
pause
AddEnemy /m/NPC 1
Fight Event1.Win Event1.Lose NEXTLINE
# user ran, so do this
Text
Text "|02The fisherman, still shocked by your attack, stands perfectly still
Text "as you walk away.
End
Result Event1.Chat
Chat _Fisherman
End
Result Event1.Win
Text "|02You look at the dead body of the poor fisherman and wonder to yourself why
Text "you felt the need to murder such a peaceful fellow.
End
Result Event1.Lose
Text "|02You feel humiliated that your clan lost to such a weak fighter. You become
Text "unconscious.
End
# -----------------------------------------------------------------------------
Event OldMan
Text "%C
Text "|02You see an unsuspecting old man walking quietly on his own. He is
Text "carrying what looks to be a large sack of gold. What do you wish to do?
Text
Text " (|05R|02)ob him
Text " (|05T|02)alk to him
Text " (|05L|02)eave
Text
Prompt "[|12RTL|02]: |13
Option R OldMan.R
Option T NextLine
Option L Stop
Chat _OldMan
End
Result OldMan.R
Text
Text "|02You grab his sack of gold and run off with it in hand.
pause
Text
Text "|02You open the sack and find |10250 gold pieces|02! |12For doing a dirty deed,
Text "you lose 20 points!
GiveGold 250
GivePoints -20
End
# -----------------------------------------------------------------------------
Event Gold
Text "%C
Text "|02You find a sack of gold containing |10500 gold|02!
GiveGold 500
End
# -----------------------------------------------------------------------------
Event BeatUp1
# you find some guys beating up somebody else (DO NOT say old man)
#
# help him?
Text "%C
Text "|02You see two men beating up another man up ahead. What do you do?
Text
Text " (|05H|02) Help the man
Text " (|05L|02) Leave
Text
Prompt "[|12HL|02]: |13
Option L STOP
Option H NextLine
Text
Text "|02You run to help the man. All three turn and attack!
pause
AddEnemy /m/Eva 19
AddEnemy /m/Eva 19
AddEnemy /m/Eva 20
Fight NextLine STOP STOP
Text
Text "|02You defeat all three and realize that it was all a trick to try and rob you.
End
Event BeatUp2
# you find some guys beating up an OLD man
Text "%C
Text "|02You see two men beating up an old man up ahead. What do you do?
Text
Text " (|05H|02) Help the old man
Text " (|05L|02) Leave
Text
Prompt "[|12HL|02]: |13
Option L STOP
Option H NextLine
Text
Text "|02You run to help the old man.
pause
AddEnemy /m/Eva 20
AddEnemy /m/Eva 20
Fight NextLine STOP STOP
Text
Text "|02After the battle, the old man thanks you. His kindness makes you feel good
Text "inside. |03(You gain 10 points.)
GivePoints 10
End
# -----------------------------------------------------------------------------
Event GhostHorses
Text "%C
Text "|02You hear the sound of galloping horses coming from up ahead! You listen
Text "intently on the noise and focus on the darkness ahead. Soon, a faint light
Text "can be seen, but you cannot make out what it is. What will you do?
Text
Text " (|05R|02)eady yourself for battle
Text " (|05D|02)o nothing and stand still
Text " (|05L|02)eave this area now!
Text
Prompt "[|12RDL|02]: |13
Option R GhostHorses.Ready
Option D GhostHorses.Nothing
Option L NextLine
Text
Text "|02Your clan flees as quickly as possible to avoid any confrontation!
End
Result GhostHorses.Ready
Text
Text "|02You wait with weapons drawn for the beings to come closer. Soon, they are
Text "visible. You see a few knights on horseback. However, they are spirits and
Text "not of the living!
pause
Text
Text "The knights jump off their horses. The horses vanish quickly as the knights
Text "near. They draw their swords and the battle begins!
pause
Jump GhostHorses.Fight
End
Result GhostHorses.Fight
AddEnemy /m/Eva 11
AddEnemy /m/Eva 12
{R60}AddEnemy /m/Eva 11
{R40}AddEnemy /m/Eva 12
{R20}AddEnemy /m/Eva 11
{R10}AddEnemy /m/Eva 12
Fight NextLine STOP NoRun
Text
Text "|02The knights vanish after being defeated. Soon, the mines are as they were
Text "before.
End
Result GhostHorses.Nothing
Text
Text "|02Trusting your instincts, the clan stands perfectly still and waits for
Text "whatever is making the galloping noises to come closer . . .
pause
Text
Text "You wait patiently.
pause
Text
Text "It nears . . .
pause
Text
Text "You see a group of ghost knights on horseback! Their white glow lightens up
Text "the dark mine. What do you wish to do?
Text
Text " (|05C|02)ontinue doing nothing
Text " (|05A|02)ttempt to attack them
Text " (|05R|02)un away
Text
Prompt "[|12CAR|02]: |13
Option C GhostHorses.Nothing2
Option A GhostHorses.Attack
Option R GhostHorses.Run
End
Result GhostHorses.Attack
Text
Text "|02Feeling a desire to fight, you command the clan to attack. The knights
Text "notice you immediately. They force their horses to stop. Soon, they have
Text "drawn their weapons and are nearing you. The two parties attack each
Text "other . . .
pause
Jump GhostHorses.Fight
End
Result GhostHorses.Nothing2
Text
Text "|02The clan continues to stand perfectly still. Doing so seems to make you
Text "somewhat invisible to the spirits as they pass right through you without
Text "hesitation. You breathe a sigh of relief after they have passed. For
Text "outsmarting the knights, each |10clansman gains 6 experience.
GiveXP 6
End
Result GhostHorses.Run
Text
Text "|02You tell the rest of your clan to run and soon you are blazing down the
Text "mine. After a 20 feet of running, you realize that running is futile since
Text "the knights have horses.
pause
Text
Text "You turn and fight.
pause
Jump GhostHorses.Fight
End
# -----------------------------------------------------------------------------
Event BedOfRoses
Text "%C
Text "|10Bed of Roses|02
Text "
Text "You are surprised to an area of the dungeon where a flowers are
Text "growing.
Text
Text " (|05P|02) Pick flowers
Text " (|05L|02) Leave
Text
Prompt "What do you wish to do? [|12PL|02]: |13
Option P BedOfRoses.Pick
Option L NEXTLINE
Text "|02You |10leave |02the flowers alone and they |10leave |02you alone.
Text "%P
End
Result BedOfRoses.Pick
Text
Text "|02You bend down to pick a flower but as soon as you grab ahold of one, you hear
Text "a man screaming. |10You turn to see a crazed man with a pair of shears heading
Text "your way!
pause
AddEnemy /m/Eva 3
Fight BedOfRoses.Win STOP STOP
End
Result BedOfRoses.Win
Text
Text "|02You watch as the mad gardener stumbles and falls into his bed of flowers.
Text "Soon, the flowers turn a shade of blood red . . .
pause
End
# -----------------------------------------------------------------------------
Event Cemetery
Text "%C
Text "|02Within the mines, you notice a strange sight. A cemetery has been built within
Text "the mine itself. You are even more shocked to see that the cemetery
Text "stretches down many corridors and many of the dead are resting here.
Text
Text "You are angered to see a man who seems to be desecrating the graves. He is
Text "digging up bodies and piling them into a wheelbarrow.
Text
Prompt "Do you wish to attack him? [|12Y/N|02]: |13
Option N NEXTLINE
Option Y Cemetery.Attack
Prompt "|02Do you wish to watch him for a while? [|12Y/N|02]: |13
Option N STOP
Option Y NEXTLINE
Text
Text "|02You watch for a minute or so and it doesn't seem that the man notices you.
Text "Then, all of a sudden, the man turns and sees you. A smile crosses his face.
Text "Before you know it, several ghouls have surrounded you!
pause
AddEnemy /m/Eva 0
AddEnemy /m/Eva 0
AddEnemy /m/Eva 0
AddEnemy /m/Eva 0
AddEnemy /m/Eva 1
AddEnemy /m/Eva 1
AddEnemy /m/Eva 1
AddEnemy /m/Eva 1
Fight NEXTLINE Cemetery.Lose Cemetery.Ran
Text
Text "|02After defeating the madman's minions, you focus on him . . .
pause
AddEnemy /m/Eva 2
Fight NEXTLINE Cemetery.Lose Cemetery.Ran
Jump Cemetery.End
End
Result Cemetery.Attack
AddEnemy /m/Eva 2
Fight Cemetery.End Cemetery.Lose Cemetery.Ran
End
Result Cemetery.Ran
Text "|02The clan runs feverishly away to safety . . .
End
Result Cemetery.End
Text "|02You feel glad that you did something that was good. Each member of
Text "the clan gains |105 |02experience.
GiveXP 5
End
Result Cemetery.Lose
Text "|06The last thing you feel before becoming unconscious is being dragged
Text "across the mine floor . . .
End
# -----------------------------------------------------------------------------
Event LoneWolf
Text "%C
Text "|02You encounter a lone wolf sniffing around some carcuses. They look to be of
Text "old miners that were among the living yesterday.
Text
Text " (|05A|02) Attack the Wolf
Text " (|05P|02) Pet the Wolf
Text " (|05L|02) Leave
Text
Prompt "What do you do? [|12APL|02]: |13
Option A LoneWolf.Attack
Option P LoneWolf.Pet
Option L STOP
End
Result LoneWolf.Pet
Text
Text "|02You pet the wolf and it seems to be gentle. It has a strange magical
Text "aura as well since each member of the clan feels his skill points being
Text "replenished . . .
Heal SP
End
Result LoneWolf.Attack
Text
Text "|02As you approach with weapons ready, the wolf begins to howl . . .
pause
Text
Text "|10Soon its master appears. |02Its master is a tall, thin man wearing
Text "a tunic with hood drawn over his head. You cannot see his face at all.
Text "He readies his staff for the attack . . .
pause
AddEnemy /m/Eva 6
AddEnemy /m/Eva 7
Fight NextLine STOP STOP
Text
Text "|02You look over the two dead beings and continue on your way with a feeling of
Text "remorse overhanging you . . .
End
# --------
Event Sack
Text "%C
Text "|02You are walking when suddenly you trip on an object and fall down onto the
Text "the ground. You turn around to see a small sack. It seems to be moving.
pause
Text
Text "You look at a label on the sack. It says "DO NOT OPEN." You can hear a
Text "muffled voice coming from inside the sack.
Text
Text " (|05O|02)pen the sack
Text " (|05L|02)eave
Text
Prompt "What do you do? [|12OL|02]: |13
Option O Sack.Open
Option L NextLine
Text
Text "|02You heed the words on the sack and continue on your way . . .
pause
End
Result Sack.Open
Text
Text "|02You open the sack to reveal a little gnome ... gagged at the mouth.
pause
Text
Text "You undo the gag.
pause
Text
Text "|10"Thank you, friend. A few drunk orcs saw me and tied me up like this for
Text "some reason. As a reward, I'll take you to some gold that they found!"
pause
Text
Text "|02Something about the little guy seems suspicious. Do you wish to let him
Prompt "take you to the gold? [|12Y/N|02]: |13
Option N NextLine
Option Y Sack.GetGold
Text
Text "|02You tell him you have no time for his little games and continue on . . .
pause
End
Result Sack.GetGold
Text
Text "|02The little gnome takes you through several twists and turns in the mines and
Text "eventually to a small dark room.
pause
Text
Text "As soon as a torch is lit, you see |10several orcs |02surrounding you and the
Text "little gnome gone.
pause
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
AddEnemy /m/Eva 4
Fight NextLine STOP STOP
Text
Text "|02After killing off the orcs, you see the little gnome in the corner.
Text "|10"I did not know they would be back so soon! I swear!" |02he pleads.
Text "|10"I can still show you the gold, however."|02
Text
Text " (|05A|02)ttack him
Text " (|05G|02) Let him show you the gold
Text " (|05L|02)eave
Text
Prompt "What do you wish to do? [|12AGL|02]: |13
Option A Sack.AttackHim
Option L STOP
Option G NextLine
Text
Text "|02You follow him once more but this time he does lead you to some gold, albeit
Text "very little. You pick a few gold coins. The total you find is only 700 gold
Text "pieces. You curse the gnome before heading off on another path . . .
GiveGold 700
pause
End
Result Sack.AttackHim
AddEnemy /m/Eva 5
Fight NextLine STOP STOP
Text
Text "|02You search the gnomes pockets and find |10250 more gold pieces!
GiveGold 250
pause
End
# -----------------------------------------------------------------------------
Event GoldTrail
Text "%C
Text "|02A shimmer of light catches your eye. You turn to see some gold coins
Text "totalling |1040 |02gold pieces. You grab them quickly and look ahead to find
Text "even more coins trailing ahead.
GiveGold 40
Text
Prompt "Do you wish to follow the trail of gold? [|12Y/N|02]: |13
Option Y GoldTrail.2
Option N NextLine
Text
Text "|02You leave the rest of the gold for others to take . . .
End
Result GoldTrail.2
# 30% chance of encountering thieves
{R30}Jump GoldTrail.Fight
Text
Text "|02You find |1050 |02more gold pieces on the trail.
GiveGold 50
Prompt "Do you wish to continue following the trail of gold? [|12Y/N|02]: |13
Option Y GoldTrail.2
Option N NextLine
Text
Text "|02You leave the rest of the gold for others to take . . .
End
Result GoldTrail.Fight
Text
Text "|02You pick up a few more gold pieces and look up to see several thieves
Text "with leaking sacks. They look angered and poised to fight. You ready your
Text "weapons . . .
pause
# make it random amount of thieves each time
AddEnemy /m/Eva 8
AddEnemy /m/Eva 8
AddEnemy /m/Eva 9
{R60}AddEnemy /m/Eva 8
{R50}AddEnemy /m/Eva 8
{R40}AddEnemy /m/Eva 9
{R30}AddEnemy /m/Eva 9
{R20}AddEnemy /m/Eva 10
{R10}AddEnemy /m/Eva 10
Fight NextLine STOP STOP
Text
Text "|02After defeating the thieves, you pick up their sacks and find |10500 gold
Text "pieces!
pause
GiveGold 500
End
$
# -----------------------------------------------------------------------------
Event GoldenGoblet
End
# -----------------------------------------------------------------------------
Event CrazyMan
End
# -----------------------------------------------------------------------------
Event Alcove
End
# -----------------------------------------------------------------------------
Event SmallMan
End
Event Howling
End
# -----------------------------------------------------------------------------
Event Random
Text "%C
Text "|02You are walking along when you suddenly trip on something.
pause
Text
Text "You look down and see a small boy carrying a heavy sack.
Text
Text " "(|05W|02)atch where you're going you little brat!"
Text " "(|05E|02)xcuse me, but could you watch where *I* am going next time!?"
Text " "(|05H|02)ey, what do you have in that sack young man?"
Text " (|05I|02)gnore him and walk away.
Text
Prompt "What do you say? [|12WEHI|02]: |13
Option W Random/W
Option E Random/E
Option H Random/H
Option I STOP
End
Result Random/W
Text
Text "|10For your information I'm not a little brat! I am the heir to the throne in
Text "of another kingdom! |02he says with pride.
Text
Text " "(|05T|02)hen what in Nuul are you doing in the mines!?"
Text " "(|05E|02)xcuse me your majesty!" (sarcastically)
Text " "(|05E|02)xcuse me your majesty!" (literally)
Text " (|05I|02)gnore him and walk away
Text
Prompt "
End
Event Salesman3
Text "%C
Text "|02You encounter a man in the mines. He offers a |10Lion's Shield |02for |10700|02
Prompt "gold. Buy it? [|12Y/N|02]: |13
Option Y Salesman3.Y
Option N STOP
End
Result Salesman3.Y
Text
{!$700}Text "|02Unfortunately, you couldn't afford it.
{$700}Text "|02He takes your gold and gives you the merchandise.
{$700}GiveItem Lion's Shield
{$700}TakeGold 700
End
Event Salesman2
Text "%C
Text "|02You encounter a man in the mines. He offers a |10Silver Mace |02for |101300|02
Prompt "gold. Buy it? [|12Y/N|02]: |13
Option Y Salesman2.Y
Option N STOP
End
Result Salesman2.Y
Text
{!$1300}Text "|02Unfortunately, you couldn't afford it.
{$1300}Text "|02He takes your gold and gives you the merchandise.
{$1300}GiveItem Silver Mace
{$1300}TakeGold 1300
End
Event Salesman1
Text "%C
Text "|02You encounter a man in the mines. He offers |10Platemail Armor |02for |10900|02
Prompt "gold. Buy it? [|12Y/N|02]: |13
Option Y Salesman1.Y
Option N STOP
End
Result Salesman1.Y
Text
{!$900}Text "|02Unfortunately, you couldn't afford it.
{$900}Text "|02He takes your gold and gives you the merchandise.
{$900}GiveItem Platemail Armor
{$900}TakeGold 900
End
# Event monsters that you encounter
# 0
Name Ghoul
HP 12
Difficulty 3
Agility 7
Dexterity 10
Strength 8
Wisdom 9
Charisma 2
Armorstr 0
Undead
Name Ghoul
HP 15
Difficulty 1
Agility 9
Dexterity 4
Strength 7
Wisdom 9
Charisma 2
Armorstr 0
Undead
Name Mad Scientist
HP 20
Difficulty 1
Agility 10
Dexterity 6
Strength 9
Wisdom 9
Charisma 0
Armorstr 0
# 3
Name Mad Gardener
HP 30
Difficulty 1
Agility 7
Dexterity 3
Strength 13
Wisdom 9
Armorstr 1
# 4
Name Orc
HP 10
Difficulty 1
Agility 8
Dexterity 3
Strength 8
Wisdom 9
Armorstr 0
# 5
Name Small Gnome
HP 15
Difficulty 1
Agility 6
Dexterity 6
Strength 11
Wisdom 9
Armorstr 0
# 6
Name Wolf Master
HP 20
Difficulty 1
Agility 10
Dexterity 9
Strength 11
Wisdom 9
Armorstr 0
# 7
Name Wolf
HP 15
Difficulty 1
Agility 8
Dexterity 3
Strength 9
Wisdom 2
Armorstr 0
# 8-10, thieves
Name Thief
HP 18
Difficulty 1
Agility 9
Dexterity 6
Strength 11
Wisdom 2
Armorstr 0
# 9
Name Thief
HP 21
Difficulty 1
Agility 10
Dexterity 4
Strength 13
Wisdom 2
Armorstr 1
# 10
Name Thief
HP 21
Difficulty 1
Agility 10
Dexterity 4
Strength 14
Wisdom 2
Armorstr 0
# 11 & 12 knights
Name Spirit Knight
HP 17
Difficulty 1
Agility 12
Dexterity 8
Strength 11
Wisdom 2
Armorstr 0
Undead
Name Spirit Knight
HP 22
Difficulty 1
Agility 12
Dexterity 9
Strength 12
Wisdom 2
Armorstr 0
Undead
# 13,14,15 orcs
Name Orc
HP 12
Difficulty 1
Agility 6
Dexterity 9
Strength 7
Wisdom 2
Armorstr 0
Name Orc
HP 15
Difficulty 1
Agility 7
Dexterity 9
Strength 8
Wisdom 2
Armorstr 0
Name Orc
HP 15
Difficulty 1
Agility 6
Dexterity 10
Strength 9
#Wisdom 4
Wisdom 15
Armorstr 0
Spell 8
# 16,17 orcs
Name Orc
HP 14
Difficulty 1
Agility 6
Dexterity 9
Strength 10
Wisdom 2
Armorstr 0
Name Orc
HP 19
Difficulty 1
Agility 9
Dexterity 9
Strength 9
Wisdom 2
Armorstr 0
# 18, orc guards
Name Orc Guard
HP 15
Difficulty 1
Agility 10
Dexterity 9
Strength 10
Wisdom 2
Armorstr 0
# 19
Name Man
HP 25
Difficulty 1
Agility 12
Dexterity 9
Strength 12
Wisdom 2
Armorstr 0
# 20 man
Name Man
HP 20
Difficulty 1
Agility 12
Dexterity 11
Strength 10
Wisdom 2
Armorstr 1
# 21 hellhound
Name Hellhound
HP 14
Difficulty 2
Agility 10
Dexterity 11
Strength 10
Wisdom 4
Armorstr 1
Undead
# 22 hellhound
Name Hellhound
HP 16
Difficulty 2
Agility 10
Dexterity 11
Strength 13
Wisdom 4
Armorstr 1
Undead
# 23 beast
Name Beast
HP 60
Difficulty 5
Agility 16
Dexterity 14
Strength 21
Wisdom 10
Armorstr 2
Spell 8
Spell 11
# 24 gardener
Name gardener
HP 20
Difficulty 2
Agility 11
Dexterity 10
Strength 14
Wisdom 10
Armorstr 1
# 25 guard
Name guard
HP 20
Difficulty 2
Agility 8
Dexterity 12
Strength 21
Wisdom 2
Armorstr 1
# 26 guard
Name guard
HP 25
Difficulty 2
Agility 10
Dexterity 10
Strength 13
Wisdom 5
Armorstr 1
# 27 businessman
Name Businessman
HP 45
Difficulty 4
Agility 10
Dexterity 11
Strength 15
Wisdom 10
Armorstr 1
# 28 thief
Name Thief
HP 19
Difficulty 2
Agility 9
Dexterity 8
Strength 12
Wisdom 5
Armorstr 0
Spell 5
# 29 thief
Name Thief
HP 13
Difficulty 1
Agility 9
Dexterity 10
Strength 12
Wisdom 5
# 30 Large thief
Name Large Thief
HP 43
Difficulty 5
Agility 10
Dexterity 12
Strength 16
Wisdom 5
# 31 wyverns
Name Wyvern
HP 27
Difficulty 5
Agility 12
Dexterity 14
Strength 17
Wisdom 5
# 32 hellhounds
Name Hellhound
HP 23
Difficulty 4
Agility 11
Dexterity 12
Strength 12
Wisdom 5
ArmorStr 1
Undead
# 33
Name Green Slyme
HP 35
Difficulty 4
Agility 8
Dexterity 7
Strength 15
Wisdom 5
ArmorStr 0
# 34
Name Skeletal Fiend
HP 22
Difficulty 3
Agility 9
Dexterity 8
Strength 13
Wisdom 2
ArmorStr 0
Undead
# 35
Name Golden Dragon
HP 42
Difficulty 3
Agility 10
Dexterity 9
Strength 16
Wisdom 2
ArmorStr 1
Spell 17
# 36
Name Ghoul
HP 27
Difficulty 3
Agility 8
Dexterity 6
Strength 15
Undead
^Footmen
|0B Footmen
|0C Footmen are your main source of troops. They will attack any type of
enemy they find.
^END
^Archers
|0B Archers
|0C Archers are slightly more specialized than footmen. About 50% of the time,
they will attack enemy archers (if there are any) and 30% of the time they
will attack footmen. They will occasionally attack knights and catapults
as well.
^END
^Catapults
|0B Catapults
|0C Catapults are hard to use and therefore their level of attack varies.
They will often hit a large group of enemy troops but much of the time they
will miss. They are excellent on fort attacks, however. They are of no
use when defending.
|10 It takes 4 followers for each catapult.
^END
^Knights
|0B Knights
|0C These troops are the strongest of the pack. They will attack knights and
catapults about 50% of the time while the rest of the time they will attack
anyone randomly. These are great defenses against catapults!!
^END
^Fort
|0CYour fort is the homebase of your clan and its troops. You require a
fort to manage troops and to attack other clans. If the current game is set
to Elimination Mode and your fort is destroyed while your clan is stationed
in this village, you will be ELIMINATED FROM THE GAME. Therefore, it is
important to repair your fort but also try to destroy the competition and
to wipe them out.
^END
^Troops
|0CTroops are needed to attack other clans' forts and to defend your own fort.
If you wish to rule the village, you must also have troops to defend it
with. If you wish to overtake the current ruler, you will need troops to
attack the ruler's army with.
^END
^Alliances
|0CAlliance serve to improve your numbers. If you are allied with another
nation and then are attacked, the other nation will donate 10% of their
troops to you for the battle. On the other hand, if your allies are
attacked, you will be forced to donate 10% of your troops to help their cause.
It is a very good idea to ally with many other clans so that you can have a
strong army.
^END
^Attacking
|0CThe purpose of attacking other players' forts is not only to gain points and
status but also to gain gold. The more that an enemy is attacked and
destroyed, the more gold that is obtained. Of course, be sure to arm yourself
well as other clans will be attacking your fort as well!
^END
^Reserve Troops
|0CThe purpose of reserving troops is to protect them from attack and also to
keep them from traveling with the clan. If you travel to another village,
only your readied troops (and not the reserved ones) will come along. This
is also the case with fort attacks.
^END
^Army Rating
|0CArmy Rating can be thought of as the potential of your army. Of course,
100% means they are able to do as much damage as possible while 50% means
they can only do half their regular damage. Each attack will cause the
army rating to decrease. Using a larger army for an attack will cause the
army rating to decrease substantially. Therefore, it is advised that you
keep your attacking armies small.
|0B* Each day, the army rating increases from 5 to 10%.
^END
langcomp strings.txt > TMP.FIL
mcomp eventmon.txt event.mon >> TMP.FIL
mcomp monsters.txt output.mon >> TMP.FIL
mspells spells.txt spells.dat >> TMP.FIL
mitems items.txt items.dat >> TMP.FIL
mclass >>TMP.FIL
makenpc npcs.txt clans.npc >>TMP.FIL
ecomp pray.evt pray.e >>TMP.FIL
ecomp eva.txt eva.e >> TMP.FIL
ecomp quests.evt quests.e >> TMP.FIL
ecomp church.evt church.e >> TMP.FIL
ecomp secret.evt secret.e >> TMP.FIL
makepak clans.pak pak.lst >> TMP.FIL
^Shortsword
|0B The Shortsword|0C
This is a good overall sword. If the user is of reasonable strength, he may
use this sword. However, it is not recommended for magic-users.
^END
^Broadsword
|0B The Broadsword|0C
This is a heavier sword for mighty warriors. Those with a fairly high
strength and dexterity will use this to its fullest. Those with poor
strength should be cautious of using this heavy, but strong sword.
^END
^Axe
|0B The Axe|0C
This is the heaviest of the weapons available and used only by very
strong warriors. This weapon requires a high strength since it is quite
heavy! This is also the most powerful weapon in terms of damage delivered
per blow. It will also last the longest.
^END
^Mace
|0B The Mace|0C
This is a small weapon which does not require a very high strength to use.
However, the user must have fairly good dexterity or may have difficulty
aiming with it! It can be used by almost anyone.
^END
^Dagger
|0B The Dagger|0C
This weapon can be used by any character. It can deliver average strength
and has low requirements. If a character has no weapon, equip him with this
if unsure of which weapon to use!
^END
^Staff
|0B The Staff|0C
This is an excellent choice of weapon for players with high dexterity. It
delivers excellent damage when put in the right hands. However, those with
low dexterity should probably stay away from this weapon. In the wrong
hands, it will do more harm than good.
^END
^Wand
|0B The Wand|0C
The wand is a must for spellcasters as it gives them the ability to
regenerate mana a lot quicker.
^END
^Battle Axe
|0B The Battle Axe|0C
The Axe is a heavy weapon, but the Battle Axe is even heavier. However,
it delivers a larger blow than the Axe.
^END
^Morning Star
|0B The Morning Star|0C
A spiked ball on a chain, the Morning Star is a lethal weapon useable by
agile characters.
^END
^Scythe
|0B The Scythe|0C
Not truly a weapon, the scythe is still dangerous in the right hands.
^END
^Boomerang
|0B The Boomerang|0C
The boomerang is a strange weapon. Thrown at a foe, this bladed weapon
returns to its owner.
^END
^Cloth Robe
|0B Cloth Robe|0C
This is a below average form of armor which can be used by anyone. If a
character cannot wear armor, have him wear this instead.
^END
^Leather Armor
|0B Leather Armor|0C
This is somewhat good armor and is a step up from the cloth robe but is not
the best. It requires high strength and dexterity to use.
^END
^Chainmail Armor
|0B Chainmail Armor|0C
This is very good armor which is recommended for characters of high strength
and dexterity. Characters with low values in these stats should not wear
this armor as it is quite heavy and will deter their fighting abilities.
^END
^Platemail Armor
|0B Platemail Armor|0C
This is the best armor currently available. It requires quite high strength
to wear since it is very heavy and a high dexterity is required as it is
somewhat rigid. A character who CAN wear this armor SHOULD wear it.
^END
^Wooden Armor
|0B Wooden Armor|0C
Told it couldn't be done, the smithy went to design a fairly lightweight
piece of armor. This is it.
^END
^Cloth Tunic
|0B Cloth Tunic|0C
Made from the finest and strongest of fabrics, this tunic functions as good
armor for weaker characters.
^END
^Wooden Shield
|0B Wooden Shield|0C
This is a fairly good shield. Those with average strength or low strength
should not bother using this or any other shield as it will only hinder
combat.
^END
^Iron Shield
|0B Iron Shield|0C
This is a heavier shield than the wooden shield and lasts much longer and
can block more attacks as well. Of course, it requires more strength to
use.
^END
^Platinum Shield
|0B Platinum Shield|0C
This is a light shield but is also the strongest. This requires slightly
more strength to use than the wooden shield but protects about the same
level as the iron shield. This is more expensive simply because of the lower
requirements and longer lifespan.
^END
^Crystal Shield
|0B Crystal Shield|0C
Made entirely of a mysterious crystaline substance, this shield is
surprisingly light and strong.
^END
^Laconia
|0C Laconia is a very strong metal which is common throughout the land. It is
heavy, however. Consequently, equipment forged using this metal tend to
be heavier but also stronger.
^END
^Polymetral
|0C Polymetral is a light-weight metal which is just as common as laconia in this
world. Because of its light weight, weapons which are normally unuseable by
some characters can be wielded if made with polymetral. However, it is a
fairly weak metal and weapons made with it tend to become damaged more quickly
than laconia.
^END
^Item Help
Items are not usually better if they are more expensive. Each item is
unique and has different stats. You must choose the right one for your
clansmen. The most expensive equipment does not mean the best.
^END
# Item file for The Clans
# -----------------------------------------------------------------------------
# Weapons
# -----------------------------------------------------------------------------
# --------------------------------------------------- Level 0 weapon
Name Shortsword
Type Weapon
Cost 650
Strength +5
Agility -1
Requirements
Strength 6
Agility 4
Dexterity 6
DiffMaterials
Energy 200
Village ALL
RandLevel 6
Name Broadsword
Type Weapon
Cost 750
Strength +6
Agility -2
Dexterity +1
Charisma +1
Requirements
Strength 10
Dexterity +6
Energy 300
Village All
RandLevel 6
Name Axe
Type Weapon
Cost 500
Strength +7
Dexterity -1
Agility -2
Charisma +1
Requirements
Strength 13
Energy 400
Village All
RandLevel 6
Name Mace
Type Weapon
Cost 450
Strength +4
Dexterity +1
Requirements
Strength 4
Agility 3
Dexterity 5
Energy 160
Village All
RandLevel 6
Name Dagger
Type Weapon
Cost 200
Strength +3
Dexterity +1
Requirements
Dexterity 3
Energy 180
Village All
RandLevel 6
Name Staff
Type Weapon
Cost 125
Energy 120
Strength +5
Agility -1
Dexterity +1
Requirements
Agility 6
Dexterity 9
Village All
RandLevel 6
Name Wand
Type Weapon
Cost 250
Energy 500
Strength +1
Dexterity +1
Wisdom +4
Requirements
Wisdom 11
Village All
RandLevel 6
# --------------------------------------------------- Level 1 weapon
Name Battle Axe
Level 1
Type Weapon
Cost 750
Strength +8
Agility -1
Dexterity -3
Charisma +1
Requirements
Strength 13
Village ALL
RandLevel 5
# --------------------------------------------------- Level 2 weapon
Name Morning Star
Level 2
Type Weapon
Cost 800
Strength +5
Dexterity +2
Requirements
Strength 6
Agility 8
Dexterity 7
Village All
RandLevel 4
# --------------------------------------------------- Level 3 weapon
Name Scythe
Level 3
Type Weapon
Cost 650
Strength +3
Dexterity +3
Requirements
Strength 2
Agility 4
Dexterity 3
Village All
RandLevel 3
# --------------------------------------------------- Level 4 weapon
Name Boomerang
Level 4
Type Weapon
Cost 1100
Strength +5
Dexterity +4
Requirements
Strength 2
Agility 6
Dexterity 7
Village All
RandLevel 2
# --------------------------------------------------- special weapons
Name Falcon's Sword
Special
Type Weapon
Cost 2500
Strength +8
Agility -3
Dexterity +1
Charisma +3
Requirements
Strength 12
Dexterity 10
Village All
RandLevel 1
Name Bloody Club
Special
Type Weapon
Cost 100
Energy 120
Strength +6
Agility -1
Dexterity -1
Requirements
Agility 7
Dexterity 9
Strength 8
Village All
RandLevel 2
Name Death Axe
Special
Type Weapon
Cost 1500
Strength +8
Agility -3
Dexterity -1
Requirements
Agility 8
Dexterity 8
Strength 13
Village All
RandLevel 1
Name Spirit Blade
Special
Type Weapon
Cost 2000
Strength +8
Agility -1
Dexterity -1
Requirements
Agility 11
Dexterity 5
Strength 10
Village All
RandLevel 1
Name Wizard's Staff
Special
Type Weapon
Cost 1000
Strength +2
Wisdom +6
Dexterity +2
Agility +1
Requirements
Wisdom 11
Village All
RandLevel 6
# --------------------------------------------------- individual village weaps.
# -----------------------------------------------------------------------------
# Armor
# -----------------------------------------------------------------------------
# --------------------------------------------------- Level 0 armor
Name Cloth Robe
Type Armor
Cost 105
ArmorStr +1
Energy 240
Village All
RandLevel 6
Name Leather Armor
Type Armor
Cost 250
ArmorStr +2
Agility -1
Dexterity -1
Requirements
Strength 9
Dexterity 7
Energy 340
Village All
RandLevel 6
Name Chainmail Armor
Type Armor
Cost 400
ArmorStr +3
Agility -2
Dexterity -1
Requirements
Strength 12
Dexterity 8
Energy 830
Village All
RandLevel 6
Name Platemail Armor
Type Armor
Cost 550
ArmorStr +4
Agility -3
Dexterity -2
Charisma +1
Requirements
Strength 14
Dexterity 9
Energy 1020
Village All
RandLevel 6
# --------------------------------------------------- Level 1 armor
Name Wooden Armor
Level 1
Type Armor
Cost 250
ArmorStr +3
Agility -1
Dexterity -1
Requirements
Strength 9
Dexterity 6
Village All
RandLevel 6
# --------------------------------------------------- Level 2 armor
Name Cloth Tunic
Level 2
Type Armor
Cost 250
ArmorStr +2
Requirements
Dexterity 5
Village All
RandLevel 5
# --------------------------------------------------- special armor
Name Kai Tunic
Special
Type Armor
Cost 750
ArmorStr +3
Requirements
Agility 9
Dexterity 8
Village All
RandLevel 3
Name Hero's Armor
Special
Type Armor
Cost 2250
ArmorStr +4
Agility -2
Dexterity -1
Charisma +2
Requirements
Strength 12
Dexterity 10
Village All
RandLevel 2
Name Rags
Type Armor
Special
Cost 50
ArmorStr +1
Village All
RandLevel 5
# Shields
# --------------------------------------------------- level 0 shields
Name Wooden Shield
Type Shield
Cost 150
ArmorStr +1
Requirements
Strength 10
Energy 120
RandLevel 6
Name Iron Shield
Type Shield
Cost 250
ArmorStr +2
Dexterity -1
Energy 160
Requirements
Strength 13
RandLevel 6
Name Platinum Shield
Type Shield
Cost 450
Charisma +1
ArmorStr +2
Energy 200
Requirements
Strength 11
RandLevel 6
# --------------------------------------------------- level 1 shields
Name Crystal Shield
Level 1
Type Shield
Cost 650
Charisma +3
ArmorStr +3
Requirements
Strength 12
Agility 8
RandLevel 5
# --------------------------------------------------- special shields
Name Hero's Shield
Special
Type Shield
Cost 2500
Charisma +5
ArmorStr +4
Requirements
Strength 13
Agility 10
RandLevel 2
# special items --------------------------------------------------------------
Name Silver Mace
Type Weapon
Special
Cost 650
Strength +6
Dexterity +1
Requirements
Strength 3
Agility 3
Dexterity 5
Energy 79
RandLevel 3
Name Lion's Shield
Special
Type Shield
Cost 700
ArmorStr +2
Requirements
Strength 7
Energy 80
RandLevel 2
Name Battle Axe
Special
Type Weapon
Cost 500
Strength +9
Dexterity -1
Agility -2
Charisma +1
Requirements
Strength 15
Energy 400
RandLevel 2
# -----------------------------------------------------------------------------
# Scrolls
# -----------------------------------------------------------------------------
# --------------------------------------------------- Level 0 scrolls
Name Flame Scroll
Type Scroll
Cost 1000
Uses 3
Spell 8
RandLevel 8
Name Summon Scroll
Type Scroll
Cost 1200
Uses 4
Spell 6
RandLevel 5
Name Banish Scroll
Type Scroll
Cost 2500
Uses 5
Spell 7
RandLevel 4
Name Summon Khaos
Level 2
Type Scroll
Cost 8500
Uses 1
Spell 26
RandLevel 4
Name Summon Dragon
Level 3
Type Scroll
Cost 6500
Uses 1
Spell 27
RandLevel 3
Name Ice Blast
Level 4
Type Scroll
Cost 4500
Uses 2
Spell 28
RandLevel 4
# -----------------------------------------------------------------------------
# Books
# -----------------------------------------------------------------------------
# --------------------------------------------------- Level 0 books
Name Book of Stamina
Type Book
Cost 13500
HPAdd +5
Village ALL
RandLevel 2
Name Book of Mana
Type Book
Cost 10000
SPAdd +2
Village ALL
RandLevel 2
Name Book of Healing
Type Book
Cost 15000
Spell 2
Village ALL
RandLevel 2
Requirements
Wisdom 10
Name Book of Flames
Type Book
Cost 9500
Spell 8
Village ALL
RandLevel 10
Requirements
Wisdom 10
Name Book of the Dead I
Level 2
Type Book
Cost 15000
Spell 6
Village ALL
RandLevel 1
Requirements
Wisdom 10
Name Book of the Dead II
Level 3
Type Book
Cost 10000
Spell 7
Village ALL
RandLevel 2
Requirements
Wisdom 10
Name Book of Destruction
Level 4
Type Book
Cost 25000
Spell 12
Village ALL
RandLevel 2
Requirements
Wisdom 10
%C|05==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
|14Top Players
|05==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==
|13No.6 |12 321,239,486,352 XP |09Level XXIII |11Kingdom of Peasants
|13O.J. Simpson |12 45,523,074,630 XP |09Level XXII |11Kingdom of Lies
|13Joe Blow |12 23,636,534,605 XP |09Level XXI |11Kingdom of Blowholes
|13Evil Doer |12 6,666,666,666 XP |09Level XX |11Kingdom of Satan
|13The Clap |12 3,079,023,054 XP |09Level XIX |11Kingdom of Satan
|13Widowmaker |12 1,075,598,743 XP |09Level XVII |11Kingdom of Widows
|13Layman |12 94,078,746 XP |09Level XV |11Kingdom of Lay-Me
|13The Doctor |12 45,065,045 XP |09Level XIIV |11Kingdom of Hospital
|13Dude |12 548 XP |09Level II |11Kingdom of Dudes
|13I Suck |12 23 XP |09Level I |11Kingdom of Dudes
%P |13John Doe |12 13 XP |09Level I |11Kingdom of John
|13Frank |12 2 XP |09Level I |11Kingdom of John
|13Tom |12 2 XP |09Level I |11Kingdom of Shmoes
|13Dick |12 1 XP |09Level I |11Kingdom of Shmoes
|13Harry |12 0 XP |09Level I |11Kingdom of Shmoes
|13This Game Sux|12 0 XP |09Level I |11Kingdom of Sux
|13Newbie |12 0 XP |09Level I |11Kingdom of Newbies
|13I Hate Doors |12 0 XP |09Level I |11Kingdom of IDoors
|13Napolean |12 0 XP |09Level I |11Kingdom of France
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CC= gcc
FLAGS= -O -Wall
EXECFILE=
RM= rm -f
all: chew$(EXEFILE) ecomp$(EXEFILE) install$(EXEFILE) langcomp$(EXEFILE) makenpc$(EXEFILE) makepak$(EXEFILE) mclass$(EXEFILE) mcomp$(EXEFILE) mitems$(EXEFILE) mspells$(EXEFILE)
chew$(EXEFILE) : chew.c
$(CC) $(FLAGS) chew.c -o chew$(EXEFILE)
ecomp$(EXEFILE) : ecomp.c
${CC} ${FLAGS} ecomp.c -o ecomp$(EXEFILE)
install$(EXEFILE) : install.c
$(CC) $(FLAGS) install.c -o install$(EXEFILE) -lcurses
langcomp$(EXEFILE) : langcomp.c
$(CC) $(FLAGS) langcomp.c -o langcomp$(EXEFILE)
makenpc$(EXEFILE) : makenpc.c
$(CC) $(FLAGS) makenpc.c -o makenpc$(EXEFILE)
makepak$(EXEFILE) : makepak.c
$(CC) $(FLAGS) makepak.c -o makepak$(EXEFILE)
mclass$(EXEFILE) : mclass.c
$(CC) $(FLAGS) mclass.c -o mclass$(EXEFILE)
mcomp$(EXEFILE) : mcomp.c
$(CC) $(FLAGS) mcomp.c -o mcomp$(EXEFILE)
mitems$(EXEFILE) : mitems.c
$(CC) $(FLAGS) mitems.c -o mitems$(EXEFILE)
mspells$(EXEFILE) : mspells.c
$(CC) $(FLAGS) mspells.c -o mspells$(EXEFILE)
clean :
$(RM) chew$(EXEFILE)
$(RM) ecomp$(EXEFILE)
$(RM) install$(EXEFILE)
$(RM) langcomp$(EXEFILE)
$(RM) makenpc$(EXEFILE)
$(RM) makepak$(EXEFILE)
$(RM) mclass$(EXEFILE)
$(RM) mcomp$(EXEFILE)
$(RM) mitems$(EXEFILE)
$(RM) mspells$(EXEFILE)
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