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Commit d5d059e7 authored by deuce's avatar deuce
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Synchronize with the conio version.

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......@@ -5,35 +5,69 @@
Feel free to customize this file to suit your needs
*/
#import "SDL.h"
#import "SDLMain.h"
#import <sys/param.h> /* for MAXPATHLEN */
#import <unistd.h>
#include "SDL.h"
#include "SDLMain.h"
#include <sys/param.h> /* for MAXPATHLEN */
#include <unistd.h>
/* For some reaon, Apple removed setAppleMenu from the headers in 10.4,
but the method still is there and works. To avoid warnings, we declare
it ourselves here. */
@interface NSApplication(SDL_Missing_Methods)
- (void)setAppleMenu:(NSMenu *)menu;
@end
/* Use this flag to determine whether we use SDLMain.nib or not */
#define SDL_USE_NIB_FILE 0
/* Use this flag to determine whether we use CPS (docking) or not */
#define SDL_USE_CPS 1
#ifdef SDL_USE_CPS
/* Portions of CPS.h */
typedef struct CPSProcessSerNum
{
UInt32 lo;
UInt32 hi;
} CPSProcessSerNum;
extern OSErr CPSGetCurrentProcess( CPSProcessSerNum *psn);
extern OSErr CPSEnableForegroundOperation( CPSProcessSerNum *psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5);
extern OSErr CPSSetFrontProcess( CPSProcessSerNum *psn);
#endif /* SDL_USE_CPS */
static int gArgc;
static char **gArgv;
static BOOL gFinderLaunch;
static BOOL gCalledAppMainline = FALSE;
static NSString *getApplicationName(void)
{
const NSDictionary *dict;
NSString *appName = 0;
/* Determine the application name */
dict = (const NSDictionary *)CFBundleGetInfoDictionary(CFBundleGetMainBundle());
if (dict)
appName = [dict objectForKey: @"CFBundleName"];
if (![appName length])
appName = [[NSProcessInfo processInfo] processName];
return appName;
}
#if SDL_USE_NIB_FILE
/* A helper category for NSString */
@interface NSString (ReplaceSubString)
- (NSString *)stringByReplacingRange:(NSRange)aRange with:(NSString *)aString;
@end
#else
/* An internal Apple class used to setup Apple menus */
@interface NSAppleMenuController:NSObject {}
- (void)controlMenu:(NSMenu *)aMenu;
@end
#endif
@interface SDLApplication : NSApplication
@interface NSApplication (SDLApplication)
@end
@implementation SDLApplication
@implementation NSApplication (SDLApplication)
/* Invoked from the Quit menu item */
- (void)terminate:(id)sender
{
......@@ -44,31 +78,22 @@ static BOOL gFinderLaunch;
}
@end
/* The main class of the application, the application's delegate */
@implementation SDLMain
/* Set the working directory to the .app's parent directory */
- (void) setupWorkingDirectory:(BOOL)shouldChdir
{
char parentdir[MAXPATHLEN];
char *c;
strncpy ( parentdir, gArgv[0], sizeof(parentdir) );
c = (char*) parentdir;
while (*c != '\0') /* go to end */
c++;
while (*c != '/') /* back up to parent */
c--;
*c++ = '\0'; /* cut off last part (binary name) */
if (shouldChdir)
{
assert ( chdir (parentdir) == 0 ); /* chdir to the binary app's parent */
assert ( chdir ("../../../") == 0 ); /* chdir to the .app's parent */
char parentdir[MAXPATHLEN];
CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle());
CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url);
if (CFURLGetFileSystemRepresentation(url2, 1, (UInt8 *)parentdir, MAXPATHLEN)) {
chdir(parentdir); /* chdir to the binary app's parent */
}
CFRelease(url);
CFRelease(url2);
}
}
......@@ -94,43 +119,60 @@ static BOOL gFinderLaunch;
if ([menuItem hasSubmenu])
[self fixMenu:[menuItem submenu] withAppName:appName];
}
[ aMenu sizeToFit ];
}
#else
void setupAppleMenu(void)
static void setApplicationMenu(void)
{
/* warning: this code is very odd */
NSAppleMenuController *appleMenuController;
NSMenu *appleMenu;
NSMenuItem *appleMenuItem;
appleMenuController = [[NSAppleMenuController alloc] init];
NSMenuItem *menuItem;
NSString *title;
NSString *appName;
appName = getApplicationName();
appleMenu = [[NSMenu alloc] initWithTitle:@""];
appleMenuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[appleMenuItem setSubmenu:appleMenu];
/* yes, we do need to add it and then remove it --
if you don't add it, it doesn't get displayed
if you don't remove it, you have an extra, titleless item in the menubar
when you remove it, it appears to stick around
very, very odd */
[[NSApp mainMenu] addItem:appleMenuItem];
[appleMenuController controlMenu:appleMenu];
[[NSApp mainMenu] removeItem:appleMenuItem];
/* Add menu items */
title = [@"About " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Hide " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
[appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""];
[appleMenu addItem:[NSMenuItem separatorItem]];
title = [@"Quit " stringByAppendingString:appName];
[appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
/* Put menu into the menubar */
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
/* Tell the application object that this is now the application menu */
[NSApp setAppleMenu:appleMenu];
/* Finally give up our references to the objects */
[appleMenu release];
[appleMenuItem release];
[menuItem release];
}
/* Create a window menu */
void setupWindowMenu(void)
static void setupWindowMenu(void)
{
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
NSMenu *windowMenu;
NSMenuItem *windowMenuItem;
NSMenuItem *menuItem;
windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
......@@ -152,22 +194,31 @@ void setupWindowMenu(void)
[windowMenuItem release];
}
extern char **environ;
/* Replacement for NSApplicationMain */
void CustomApplicationMain (argc, argv)
static void CustomApplicationMain (int argc, char **argv)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
SDLMain *sdlMain;
/* Ensure the application object is initialised */
[SDLApplication sharedApplication];
[NSApplication sharedApplication];
#ifdef SDL_USE_CPS
{
CPSProcessSerNum PSN;
/* Tell the dock about us */
if (!CPSGetCurrentProcess(&PSN))
if (!CPSEnableForegroundOperation(&PSN,0x03,0x3C,0x2C,0x1103))
if (!CPSSetFrontProcess(&PSN))
[NSApplication sharedApplication];
}
#endif /* SDL_USE_CPS */
/* Set up the menubar */
[NSApp setMainMenu:[[NSMenu alloc] init]];
setupAppleMenu();
setApplicationMenu();
setupWindowMenu();
/* Create SDLMain and make it the app delegate */
sdlMain = [[SDLMain alloc] init];
[NSApp setDelegate:sdlMain];
......@@ -181,6 +232,56 @@ void CustomApplicationMain (argc, argv)
#endif
/*
* Catch document open requests...this lets us notice files when the app
* was launched by double-clicking a document, or when a document was
* dragged/dropped on the app's icon. You need to have a
* CFBundleDocumentsType section in your Info.plist to get this message,
* apparently.
*
* Files are added to gArgv, so to the app, they'll look like command line
* arguments. Previously, apps launched from the finder had nothing but
* an argv[0].
*
* This message may be received multiple times to open several docs on launch.
*
* This message is ignored once the app's mainline has been called.
*/
- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename
{
const char *temparg;
size_t arglen;
char *arg;
char **newargv;
if (!gFinderLaunch) /* MacOS is passing command line args. */
return FALSE;
if (gCalledAppMainline) /* app has started, ignore this document. */
return FALSE;
temparg = [filename UTF8String];
arglen = SDL_strlen(temparg) + 1;
arg = (char *) SDL_malloc(arglen);
if (arg == NULL)
return FALSE;
newargv = (char **) realloc(gArgv, sizeof (char *) * (gArgc + 2));
if (newargv == NULL)
{
SDL_free(arg);
return FALSE;
}
gArgv = newargv;
SDL_strlcpy(arg, temparg, arglen);
gArgv[gArgc++] = arg;
gArgv[gArgc] = NULL;
return TRUE;
}
extern char **environ;
/* Called when the internal event loop has just started running */
- (void) applicationDidFinishLaunching: (NSNotification *) note
{
......@@ -191,10 +292,11 @@ void CustomApplicationMain (argc, argv)
#if SDL_USE_NIB_FILE
/* Set the main menu to contain the real app name instead of "SDL App" */
[self fixMenu:[NSApp mainMenu] withAppName:[[NSProcessInfo processInfo] processName]];
[self fixMenu:[NSApp mainMenu] withAppName:getApplicationName()];
#endif
/* Hand off to main application code */
gCalledAppMainline = TRUE;
status = SDL_main_env (gArgc, gArgv, environ);
/* We're done, thank you for playing */
......@@ -215,7 +317,7 @@ void CustomApplicationMain (argc, argv)
NSString *result;
bufferSize = selfLen + aStringLen - aRange.length;
buffer = NSAllocateMemoryPages(bufferSize*sizeof(unichar));
buffer = (unichar *)NSAllocateMemoryPages(bufferSize*sizeof(unichar));
/* Get first part into buffer */
localRange.location = 0;
......@@ -252,29 +354,28 @@ void CustomApplicationMain (argc, argv)
/* Main entry point to executable - should *not* be SDL_main! */
int main (int argc, char **argv)
{
/* Copy the arguments into a global variable */
int i;
/* This is passed if we are launched by double-clicking */
if ( argc >= 2 && strncmp (argv[1], "-psn", 4) == 0 ) {
gArgv = (char **) SDL_malloc(sizeof (char *) * 2);
gArgv[0] = argv[0];
gArgv[1] = NULL;
gArgc = 1;
gFinderLaunch = YES;
gFinderLaunch = YES;
} else {
int i;
gArgc = argc;
gFinderLaunch = NO;
gArgv = (char **) SDL_malloc(sizeof (char *) * (argc+1));
for (i = 0; i <= argc; i++)
gArgv[i] = argv[i];
gFinderLaunch = NO;
}
gArgv = (char**) malloc (sizeof(*gArgv) * (gArgc+1));
assert (gArgv != NULL);
for (i = 0; i < gArgc; i++)
gArgv[i] = argv[i];
gArgv[i] = NULL;
#if SDL_USE_NIB_FILE
[SDLApplication poseAsClass:[NSApplication class]];
NSApplicationMain (argc, argv);
#else
CustomApplicationMain (argc, argv);
#endif
return 0;
}
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