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Commit fc6a8fa6 authored by Deucе's avatar Deucе :ok_hand_tone4:
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Align into columns, and add aspect ratios for more modes.

I really need to do a sweep through and update all the aspect
ratios now that the data actually matters.
parent 767cbb9a
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1 merge request!463MRC mods by Codefenix (2024-10-20)
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......@@ -11,15 +11,15 @@
// TODO: Pretty much all the 1:1 aspect ratios are wrong...
struct video_params vparams[] = {
/* BW 40x25 */
{BW40, GREYSCALE_PALETTE, 40, 25, 14, 15, 16, 8, 1, 7, 0, 1, 1, 320, 200},
{BW40, GREYSCALE_PALETTE, 40, 25, 14, 15, 16, 8, 1, 7, 0, 833, 1000, 320, 200},
/* CO 40x25 */
{C40, COLOUR_PALETTE, 40, 25, 14, 15, 16, 8, 1, 7, 0, 1, 1, 320, 200},
{C40, COLOUR_PALETTE, 40, 25, 14, 15, 16, 8, 1, 7, 0, 833, 1000, 320, 200},
/* BW 80x25 */
{BW80, GREYSCALE_PALETTE, 80, 25, 14, 15, 16, 8, 1, 7, 0, 1, 1, 640, 400},
{BW80, GREYSCALE_PALETTE, 80, 25, 14, 15, 16, 8, 1, 7, 0, 833, 1000, 640, 400},
/* CO 80x25 */
{C80, COLOUR_PALETTE, 80, 25, 14, 15, 16, 8, 1, 7, 0, 833, 1000, 640, 400},
/* MONO */
{MONO, 0, 80, 25, 14, 15, 16, 8, 1, 7, 0, 1, 1, 640, 400},
{MONO, 0, 80, 25, 14, 15, 16, 8, 1, 7, 0, 833, 1000, 640, 400},
/* CO 40x14 */
{C40X14, COLOUR_PALETTE, 40, 14, 14, 15, 16, 8, 1, 7, 0, 1, 1, 320, 224},
/* CO 40x21 */
......@@ -45,7 +45,7 @@ struct video_params vparams[] = {
/* EGA 80x25 */
{EGA80X25, COLOUR_PALETTE, 80, 25, 12, 13, 14, 8, 1, 7, 0, 729, 1000, 640, 350},
/* CO 80x50 */
{C80X50, COLOUR_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 400},
{C80X50, COLOUR_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 833, 1000, 640, 400},
/* CO 80x60 */
{C80X60, COLOUR_PALETTE, 80, 60, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 480},
/* B 40x14 */
......@@ -69,7 +69,7 @@ struct video_params vparams[] = {
/* BW 80x43 */
{BW80X43, GREYSCALE_PALETTE, 80, 43, 7, 7, 14, 8, 1, 7, 0, 1, 1, 640, 350},
/* BW 80x50 */
{BW80X50, GREYSCALE_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 400},
{BW80X50, GREYSCALE_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 833, 1000, 640, 400},
/* BW 80x60 */
{BW80X60, GREYSCALE_PALETTE, 80, 60, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 480},
/* MONO 80x14 */
......@@ -81,11 +81,11 @@ struct video_params vparams[] = {
/* MONO 80x43 */
{MONO43, MONO_PALETTE, 80, 43, 7, 7, 14, 8, 1, 7, 0, 1, 1, 640, 350},
/* MONO 80x50 */
{MONO50, MONO_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 400},
{MONO50, MONO_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 833, 1000, 640, 400},
/* MONO 80x60 */
{MONO60, MONO_PALETTE, 80, 60, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 480},
/* Magical C4350 Mode */
{C4350, COLOUR_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 1, 1, 640, 400},
{C4350, COLOUR_PALETTE, 80, 50, 7, 7, 8, 8, 1, 7, 0, 833, 1000, 640, 400},
/* Commodore 64 40x25 mode */
{C64_40X25, C64_PALETTE, 40, 25, 0, 7, 8, 8, 1, 0x6e, CIOLIB_VIDEO_BGBRIGHT|CIOLIB_VIDEO_NOBLINK, 1, 1, 320, 200},
/* Commodore 128 40x25 mode */
......@@ -95,7 +95,7 @@ struct video_params vparams[] = {
/* Atari 800 40x24 mode */
{ATARI_40X24, ATARI_PALETTE, 40, 24, 0, 7, 8, 8, 1, 7, 0, 1, 1, 320, 192},
/* Atari 800 XEP80 80x25 mode */
{ATARI_80X25, GREYSCALE_PALETTE, 80, 25, 0, 15, 16, 8, 1, 7, 0, 1, 1, 640, 400},
{ATARI_80X25, GREYSCALE_PALETTE, 80, 25, 0, 15, 16, 8, 1, 7, 0, 833, 1000, 640, 400},
/* VESA 21x132 mode */
{VESA_132X21, COLOUR_PALETTE, 132, 21, 14, 15, 16, 8, 1, 7, 0, 1, 1, 1056, 336},
/* VESA 25x132 mode */
......@@ -114,7 +114,7 @@ struct video_params vparams[] = {
{VESA_132X60, COLOUR_PALETTE, 132, 60, 7, 7, 8, 8, 1, 7, 0, 1, 1, 1056, 480},
/* Awesome modes */
{ST132X37_16_9, COLOUR_PALETTE, 132, 37, 14, 15, 16, 8, 1, 7, 0, 1, 1, 1056, 600},
{ST132X52_5_4, COLOUR_PALETTE, 132, 52, 14, 15, 16, 8, 1, 7, 0, 1, 1, 1056},
{ST132X52_5_4, COLOUR_PALETTE, 132, 52, 14, 15, 16, 8, 1, 7, 0, 1, 1, 1056, 823},
/* Custom mode */
{CIOLIB_MODE_CUSTOM, COLOUR_PALETTE, 80, 25, 14, 15, 16, 8, 1, 7, 0, 1, 1, -1, -1},
};
......
......@@ -545,6 +545,7 @@ static void local_draw_rect(struct rectlist *rect)
else
pixel |= (b >> (0-b_shift)) & visual.blue_mask;
}
// TODO: These loops shouldn't be necessary anymore...
for(yscale=0; yscale<yscaling; yscale++) {
for(xscale=0; xscale<xscaling; xscale++) {
#ifdef XPutPixel
......
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