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Commit fd8ea3aa authored by echicken's avatar echicken
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Removed some unnecessary stuff. Contemplated the meaninglessness of existence.

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......@@ -3,21 +3,23 @@ load("json-client.js");
client.subscribe("chickendelivery", "chickenScores");
var baseDir = "/sbbs/xtrn/chickendelivery/"; // The location of chicken.js, et al
// The values of score, lives, level, and mileStone should match on every BBS
// that is using the same json-db server (as configured in server.ini.) Don't
// change these values without consulting the json-db server admin first.
var score = 0; // The player's starting score
var lives = 5; // The number of lives the player starts with
var level = 1; // The level that the player starts at
var mileStone = 2500; // How many points must a player earn to win a free life
// Edit below this line at your own peril.
var quitNow = false; // Try this shit
var collision = false; // Dim c as collision, that is cool
var levelCompleted = false; // Your iQ is at the level of 10
var frame = new Frame(1, 1, 80, 24, BG_BLACK);
var frame = new Frame(1, 1, 80, 24, BG_BLACK); // Parent of all frames
frame.open();
var splashScreen = new Frame(1, 1, 80, 24, BG_BLACK, frame);
var scoreFrame = new Frame(12, 2, 58, 22, BG_BLACK, frame);
var netScoreFrame = new Frame(3, 3, 75, 21, BG_BLACK, frame);
var instructionFrame = new Frame(8, 3, 68, 20, BG_BLACK, frame);
var menuFrame = new Frame(2, 10, 16, 6, BG_BLACK, frame);
......@@ -28,12 +30,12 @@ var lifeBox = new Frame(60, 1, 10, 1, BG_BLACK, statusBar);
var timeBox = new Frame(70, 1, 10, 1, BG_BLACK, statusBar);
var player = new Frame(1, 1, 5, 4, BG_BLACK, frame);
splashScreen.load(baseDir + "ckndlvry.ans");
splashScreen.load(js.exec_dir + "ckndlvry.ans");
frame.cycle();
mswait(500);
menuFrame.load(baseDir + "menu.ans");
menuFrame.load(js.exec_dir + "menu.ans");
frame.cycle();
var userInput = '';
......@@ -42,7 +44,7 @@ while(userInput != 'P') {
userInput = console.getkey(K_NOSPIN|K_NOECHO|K_NOCRLF).toUpperCase();
switch(userInput) {
case 'I': instructionFrame.open();
instructionFrame.load(baseDir + "instruct.ans");
instructionFrame.load(js.exec_dir + "instruct.ans");
frame.cycle();
console.getkey(K_NOSPIN|K_NOECHO|K_NOCRLF);
instructionFrame.close();
......@@ -51,8 +53,6 @@ while(userInput != 'P') {
continue; // Scores
case 'Q': frame.close();
exit();
case 'L': if(user.alias == "echicken") level = console.getstr();
continue;
}
}
menuFrame.close();
......@@ -60,7 +60,7 @@ splashScreen.close();
while(!js.terminated) {
var f = new File(baseDir + "levels/" + level + ".ini");
var f = new File(js.exec_dir + "levels/" + level + ".ini");
f.open("r");
var iniPlatforms = f.iniGetObject("Platforms");
var iniEnemies = f.iniGetObject("Enemies");
......@@ -92,9 +92,9 @@ while(!js.terminated) {
player.moveTo(parseInt(entry[0]), parseInt(entry[1]));
player.direction = entryDirection;
if(entryDirection == 'r') {
player.load(baseDir + "sprites/player-r.ans");
player.load(js.exec_dir + "sprites/player-r.ans");
} else {
player.load(baseDir + "sprites/player-l.ans");
player.load(js.exec_dir + "sprites/player-l.ans");
}
var platforms = new Array();
......@@ -105,14 +105,14 @@ while(!js.terminated) {
}
var doorFrame = new Frame(parseInt(door[0]), parseInt(door[1]), 5, 4, BG_BLACK, frame);
doorFrame.load(baseDir + "sprites/" + door[2].toString());
doorFrame.load(js.exec_dir + "sprites/" + door[2].toString());
doorFrame.score = door[3];
var enemies = new Array();
for(var e in iniEnemies) {
var thisEnemy = iniEnemies[e].split(",");
enemies[e] = new Frame(parseInt(thisEnemy[0]), parseInt(thisEnemy[1]), 5, 4, BG_BLACK, frame);
enemies[e].load(baseDir + "sprites/" + thisEnemy[2].toString());
enemies[e].load(js.exec_dir + "sprites/" + thisEnemy[2].toString());
enemies[e].direction = thisEnemy[5];
enemies[e].lastStep = system.timer;
enemies[e].lastX = parseInt(thisEnemy[0]);
......@@ -200,7 +200,7 @@ while(!js.terminated) {
nlFrame.center("\1h\1w< Press Enter >");
nlFrame.cycle();
while(console.getkey(K_NOECHO) !== "\r");
if(!file_exists(baseDir + "levels/" + (level + 1) + ".ini")) {
if(!file_exists(js.exec_dir + "levels/" + (level + 1) + ".ini")) {
nlFrame.close();
winScreen();
addNetScore();
......@@ -217,7 +217,7 @@ while(!js.terminated) {
function right(player, frame, steps, nofall, nocycle) {
if(player.direction == 'l' && !player.hasOwnProperty("borderL")) {
player.clear();
player.load(baseDir + "sprites/player-r.ans");
player.load(js.exec_dir + "sprites/player-r.ans");
player.direction = 'r';
return;
}
......@@ -233,7 +233,7 @@ function right(player, frame, steps, nofall, nocycle) {
function left(player, frame, steps, nofall, nocycle) {
if(player.direction == 'r' && !player.hasOwnProperty("borderL")) {
player.clear();
player.load(baseDir + "sprites/player-l.ans");
player.load(js.exec_dir + "sprites/player-l.ans");
player.direction = 'l';
return;
}
......@@ -382,7 +382,7 @@ function winScreen() {
frame.cycle();
var winner = new Frame(1, 10, 5, 4, BG_BLACK, winFrame);
winner.open();
winner.load(baseDir + "sprites/player-r.ans");
winner.load(js.exec_dir + "sprites/player-r.ans");
winFrame.cycle();
for(var m = 1; m <= 38; m++) {
winner.move(1,0);
......@@ -408,7 +408,7 @@ function winScreen() {
if(checkOverlap(winner, starFrames[s])) continue;
if(starFrames[s].stage == 5) starFrames[s].stage = 1;
starFrames[s].clear();
starFrames[s].load(baseDir + "sprites/star-" + starFrames[s].stage + ".ans");
starFrames[s].load(js.exec_dir + "sprites/star-" + starFrames[s].stage + ".ans");
starFrames[s].stage++;
starFrames[s].cycle();
}
......@@ -421,7 +421,7 @@ function showNetScores() {
var scores = client.read("chickendelivery", "chickenScores", 1);
netScoreFrame.open();
netScoreFrame.clear();
netScoreFrame.load(baseDir + "netscore.ans");
netScoreFrame.load(js.exec_dir + "netscore.ans");
netScoreFrame.gotoxy(3, 6);
var highScores = new Array();
for(var s in scores) highScores.push(scores[s].score);
......@@ -489,4 +489,3 @@ function quitGame() {
client.unsubscribe();
exit();
}
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