- May 28, 2006
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
as follows: SDL -> Win32 wave mapper -> ALSA -> OSS -> Win32 Beep() -> unix_beep() Issues are as follows: SDL requires SDL.dll/libSDL.so Win32 wave mapper has a larget (~ .5 sec) delay between beeps on at least Windows 2000 (possibly 9x and NT too) ALSA Is completely untested. OSS works fine (best tested) ;-) Beep() repeatedly plays the default beep wave on 9x. unix_beep() is succeptable to various permissions problems.
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
local CFLAGS.
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deuce authored
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deuce authored
Probobly everything with a main function will now need to be recompiled... hopefully, auto-dependencies will fix this (touching gen_defs.h should make the entire universe rebuild imho)
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
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deuce authored
xpdev. Essentially, sdlfuncts and the *[Mm]ain* files will become part of xpdev.
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deuce authored
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deuce authored
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deuce authored
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deuce authored
so all you need to do is fill the wave data and break the silence loop.
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- May 27, 2006
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deuce authored
while device is open and no data is playing.
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deuce authored
Win32
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rswindell authored
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deuce authored
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rswindell authored
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deuce authored
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deuce authored
device open in between then (hopefully squashing the delay on Win2k)
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rswindell authored
semaphore (and get playnote_thread to terminate).
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rswindell authored
Bug-fix in cterm_end() - use listSemPost() to signal list semaphore (and get playnote_thread to terminate).
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rswindell authored
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rswindell authored
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