- Jan 13, 2021
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Kayz authored
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Rob Swindell authored
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- Jan 11, 2021
- Jan 10, 2021
- Jan 08, 2021
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Kayz authored
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- Dec 31, 2020
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Rob Swindell authored
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- Dec 19, 2020
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John Nicpon authored
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- Dec 17, 2020
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Deucе authored
Previously, it "succeeded" if no checksum was returned.
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- Dec 08, 2020
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- Dec 06, 2020
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Rob Swindell authored
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- Dec 03, 2020
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Rob Swindell authored
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Rob Swindell authored
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Kayz authored
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Kayz authored
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Rob Swindell authored
... instead of a comma-separated list. .ini lines are limited in length, MD5sums are kind of long and would limit the number of .exe versions we could support. Also, no we now have a way to correlate and report version numbers/strings and URLs with each exe version. The "ver" and "url" keys are not yet displayed or used for anything and are thus optional.
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- Dec 02, 2020
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Eric Oulashin authored
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- Nov 30, 2020
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When forwarding a message, it now correctly sets sets the to_net_type property in the message header to FidoNet or internet for those types of message destinations
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- Nov 29, 2020
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Kayz authored
Update game.js - the game is showing 2 pauses when exiting. This code is not even needed since you can set "pause after execution" in scfg. Now if that is enabled, there is only one pause shown. And if not enabled, there is no forced wait/press a key. Seems it would benefit sysops who want it either way.
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Kayz authored
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Kayz authored
Update sysop.doc - cvs is gone, and these files haven't changed in a long time so its really not needed in the instructions
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- Nov 20, 2020
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Rob Swindell authored
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Deucе authored
Not sure how I missed this bit.
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Deucе authored
Deleted users would be "properly" loaded as 'X' which would mean they wouldn't show up in rankings and couldn't be attacked.
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Rob Swindell authored
... but do it do it correctly. This allows for automated game-reset, e.g. via cron job or timed event.
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Rob Swindell authored
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Rob Swindell authored
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- Nov 17, 2020
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Rob Swindell authored
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Rob Swindell authored
By simply installing a supported 3rd party door game into your "xtrn" directory, install-xtrn.js or xtrn-setup.js can automatically discover and configure your newly installed door for Synchronet. Easy peasy. Resolves issue #181 (great idea) by Michael Long. Deuce and others have had similar ideas in the past. Now, we don't have to rely on the authors of potentially-abandoned door games to create and include a Synchronet install-xtrn.ini file. We can just do that for ourselves and make installing all (known) door games super easy. Many more xtrn/3rdp-install/*.ini files will be forthcoming!
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- Nov 05, 2020
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Rob Swindell authored
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Rob Swindell authored
So use check for the USE_XPDEV definition instead of CTRL_A.
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Rob Swindell authored
This reverts commit 8223b075
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Rob Swindell authored
This reverts commit 1e7b6626
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- Nov 04, 2020
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Rob Swindell authored
These are defined in xpdev/gen_defs.h, but not all xsdk doors #include that (e.g. SBJ).
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- Nov 02, 2020
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Michael Long authored
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- Oct 30, 2020
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Rob Swindell authored
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