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aff227bf4b93326e798a2bb9f56228763a9b6a99
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dailybuild_linux-x64
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dd_lightbar_menu_improve_utf8_item_printing
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goodbuild_linux-x64_Sep-01-2020
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40 results
sbbs
Author
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authors
Brian Klauss
brklauss75
Craig Hendricks
codefenix
Deon George
leenooks
Deucе
Deuce
echicken
echicken
Eric Oulashin
nightfox
Eugene So
eso
John Nicpon
jnicpon
Kayz
phar
Keyop Troy
Keyop
Matthew Asham
awehttam
Michael J. Ryan
tracker1
m j
mcmlxxix
Nigel Reed
nelgin
Phillip Taylor
plt
Rick Parrish
Ree
Rob Swindell
rswindell
Tristan Greaves
Mewcenary
18 authors
Sep 07, 2008
Resolved bcc32 errors and warnings.
· aff227bf
rswindell
authored
17 years ago
aff227bf
Sep 05, 2008
Fixed single player game ending to set game status to "complete" upon losing
· e7b29420
mcmlxxix
authored
17 years ago
e7b29420
made input line clearing clear the width of the
· 7219b4e6
mcmlxxix
authored
17 years ago
7219b4e6
fixed line clearing bug in windowed chat mode
· d826a413
mcmlxxix
authored
17 years ago
d826a413
moved communication cycle inside key processing function
· 3f1ff66d
mcmlxxix
authored
17 years ago
3f1ff66d
added scrolling input line buffer for windowed chat
· 1db8590d
mcmlxxix
authored
17 years ago
1db8590d
data queue communication engine
· b72697c4
mcmlxxix
authored
17 years ago
b72697c4
chat engine for use with qengine.js
· 76bfe3ea
mcmlxxix
authored
17 years ago
76bfe3ea
javascript library of useful functions
· 3d6cb8e5
mcmlxxix
authored
17 years ago
3d6cb8e5
Sep 03, 2008
More word wrap fixes... bugs located by MCMLXXIX
· cbbe667c
deuce
authored
17 years ago
cbbe667c
Fix AI moves property.
· 2e3b4cce
deuce
authored
17 years ago
2e3b4cce
Sep 02, 2008
Added AI name display while taking turns.
· a28f7427
mcmlxxix
authored
17 years ago
a28f7427
Fixed game filtering to show non-singleplayer games that you are not involved in.
· b6beac60
mcmlxxix
authored
17 years ago
b6beac60
Remove the used_reserves variable... used moves*7 instead.
· cb0acc6d
deuce
authored
17 years ago
cb0acc6d
Lessen paranoia of UltraParanoid yet more.
· 9ffb1f3c
deuce
authored
17 years ago
9ffb1f3c
Aug 30, 2008
implemented "forfeit game" option, added CountActivePlayers() function
· ec6dc6a7
mcmlxxix
authored
17 years ago
ec6dc6a7
More UltraParanoid relaxation.
· 885b07b0
deuce
authored
17 years ago
885b07b0
Make ultra slightly less paranoid.
· 498796c7
deuce
authored
17 years ago
498796c7
added "forfeit" option to game menu
· ef751818
mcmlxxix
authored
17 years ago
ef751818
menu now only displays items that are enabled
· 2ef4a367
mcmlxxix
authored
17 years ago
2ef4a367
Fix UltraParanoid check.
· 6ed6646e
deuce
authored
17 years ago
6ed6646e
Add js_conio to jsexec msvc6 project.
· a324d27e
rswindell
authored
17 years ago
a324d27e
Fix msvc6 reported warnings.
· e0cb2b32
rswindell
authored
17 years ago
e0cb2b32
Add new UltraParanoid mode for Deep Blue.
· 8a5df29d
deuce
authored
17 years ago
8a5df29d
localized some variables
· 4b3b363b
mcmlxxix
authored
17 years ago
4b3b363b
Move AI functions into separate file.
· a713cfb9
deuce
authored
17 years ago
a713cfb9
Add a new sort which prefers targets which have the lowest number of attached
· f1c8b5ba
deuce
authored
17 years ago
f1c8b5ba
Add a single attack quantity which re-thinks for every separate attack.
· 8cbca64b
deuce
authored
17 years ago
8cbca64b
Add named AIs defined by the ai.ini file.
· 63ee43bc
deuce
authored
17 years ago
63ee43bc
Aug 29, 2008
Add new check and new quantity functions (not currently used)
· 45639644
deuce
authored
17 years ago
45639644
More AI overhaul... only add one possible attack to targets for each base
· 68ff09cb
deuce
authored
17 years ago
68ff09cb
Randomize the targets array before sorting using the AI
· 1d217a6f
deuce
authored
17 years ago
1d217a6f
Remove silly line.
· abedb029
deuce
authored
17 years ago
abedb029
Fix last commit... must include the grid members in the target object.
· bdd7a9a5
deuce
authored
17 years ago
bdd7a9a5
Use different sorts based on player number for the AI
· c4edeffb
deuce
authored
17 years ago
c4edeffb
Fixed single player win/loss scoring
· 7dc4f655
mcmlxxix
authored
17 years ago
7dc4f655
Add a couple target sorting functions.
· 5c5ff90b
deuce
authored
17 years ago
5c5ff90b
Aug 28, 2008
Combine targets/bases arrays into a single array of objects and randomize that.
· 10e747de
deuce
authored
17 years ago
10e747de
Backout randomization... need to overhaul bases/targets usage.
· 04c35c3c
deuce
authored
17 years ago
04c35c3c
Randomize targets before using them.
· ba938346
deuce
authored
17 years ago
ba938346
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