Deleting timed events in SCFG can remove the wrong event and mess up the display
Deleting multiple timed events appears to be buggy. The first event deleted, say from the middle of the list, looks right, but the next one deleted (say after scrolling up a few), it deletes the wrong event (the one before it). And then I saw the UIFC UI just get messed up deleting events, so there are some issues here.