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Created with Raphaël 2.2.024Sep2322212014753230Aug292826252221201918155430Jul9818Jun15875430May168121Apr75122Mar1916151292129Feb2827262524232221201918161514131211109876532131Jan3029282726252423222120191817161312119876525DecMore auto-init fixesDo NOT hide detection sequences while parsing them... there is no guaranteeUpdate to support v1.22Work around possible NULL dereference if the mode is not initialized withinRemove duplicate codeFix length of clear screen sequence.Update convert_msg_header() to preserve all header fields. This is to fix aFix escape sequencesFix Win32 single-thread xp_play_sample implementationUse cterm_write() for attribute and position changes as well... this ensuresUse ANSIs from the game rather than PIX files for source generation.Add overwrite/new filename to X/YmodemAllow overwriting/renaming when download a duplicate filename with a differentcontinue, not break when looping.Clear screen before putting a menu in case we're in a mode with more thanChange level of duplicate download message.Do not resume downloads if local and remote files match.Modify local file size check for duplicate callback.Fix typo.A typedef struct apparently can't reference itself... change type of secondAdd a zmodem_t * parameter to the duplicate callback.Add a duplicate_filename() callback called when the file exists and the CRCMake OO][ support the default.Fix visual glitch in stats display.Make Deep Blue fall back to paranoid unless he has his fair share of territories.Fix recent changes to WaveOut Win32 output modeIf buflen is -1, use strlen() to calculate the number of bytes to write.Fix BCC warningsFix makefile changes for OOIIMake xp_play_sample() take a const sample buffer.Add OOII stuff to the Borland makefile.Add an ooii.h header file.More parsing/display fixes for OOIIIf XPDEV_THREAD_SAFE is not defined, do NOT use a separate sample threadMake the sample playing occur in a separate thread which allows theautomatically enable/disable OOII terminal emulation.Add support for OOII sound codes.Split out sample playing code from tone playing code.Add OOII sounds in 22050Hz, one channel, 8-bit unsigned format.Start of support for Operation Overkill II terminal mode.
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