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Created with Raphaël 2.2.016Apr1413119430Mar2827262522191716151413121198765127Feb242321201918171615118626Jan191821Dec1918161513127642130Nov2825231815141312111098765432131Oct3029282726252423222120191817161514Removed comments - recent changes rendered many of them incorrect. :|move char updates to "syncwall.data.x.y"molest echicken's codechange cycle() to getcmd(), new cycle() method, do not cycle() from putchar()allow an existing frame to serve as the parent for an ansi editorUse a more sensible method to determine the name of this month's canvas property in the db.unbreak againFixed a bug in canvas history buffering.unbreakRevamped canvas history buffering to avoid JSON client max_recv limit problems. Kind of ugly, but I will refine it later.fix release() method bug, remove invalid requests from queue (should never occur, really), add array slice() methodExtra goodness.Installation & setup instructions, support information.Uh...stuff.Crap out silently if connection to server fails.An interBBS ANSI graffiti wall. Impress "The Scene" with your lackluster ANSI skillz - IN REALTIME!An ANSI editor object. Requires frame.js, tree.js. Provides an ANSI editor with pop-up colour palette, character set menu, option to download the ANSI.Added comments to help with debugging Telnet options/commands.Fix observed crash when writing to hungup.log, node.aux was a large numberIncrease size of temporary buffer to allow errors activating session.Add -rpath apparently required by new SDL builds.New path for Synchronet mount.Remove note from SyncTERM menu that says option-Q will quite (it won't).add 9-letter word score value, fix round winner assignment/monthly resetfix high score comparison, some other stuffadd "walking pop-tarts in sneakers" ansi by echicken, blah blahl blalhlbblahlbalhfix that which was broken (why did you let me make this so complicated?)Go ahead, IRC as root.fix chat windowadd opening splash screen by echickenfix typo in clear methodcurrent setter takes view index or title, load funclib.jsoptional userlist view and chat view binding (to manage layout content)do not return false on backspaceclear chat window on /clearfix line wrapping in frame.putmsg(), dont force crlf in chat window at bottom linerestore input line position on !hotkeys && frame.cycle()give deuce a tissuemake chat window control rely on chat and layout libraries, use frames for inputline and menu linesstore only one score per player per difficulty (to avoid one person filling the scoreboard)
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