Newer
Older
// $Id: twint500.js,v 1.13 2020/04/17 05:05:00 rswindell Exp $
// #!/synchronet/src/src/sbbs3/gcc.freebsd.exe.stephen.hurd.local/jsexec
var startup_path='.';
try { throw barfitty.barf(barf) } catch(e) { startup_path=e.fileName }
startup_path=startup_path.replace(/[\/\\][^\/\\]*$/,'');
startup_path=backslash(startup_path);
load(startup_path+"filename.js");
load("json-client.js");
var LOCK_WRITE=2;
var LOCK_READ=1;
load(fname("gamesettings.js"));
load(fname("sector_map.js"));
load(fname("ports_map.js"));
var Settings;
try {
Settings=new GameSettings();
}
catch (e) {
print(e);
}
function ConfigureSettings()
{
var i;
var last=0;
var connected=false;
var old_help;
for(;;) {
var list=new Array();
var str;
for(i=0; i<GameSettingProperties.length; i++)
list.push(format("%-35s %s",GameSettingProperties[i].name,Settings[GameSettingProperties[i].prop]));
i=uifc.list(WIN_MID|WIN_ORG|WIN_ACT|WIN_ESC, 0, 0, 0, last, last, "Trade Wars 2 Configuration", list);
if(i==-1) {
if(uifc.changes) {
var q=uifc.list(WIN_MID|WIN_SAV, 0, 0, 0, 0, 0, "Save Changes?", ["Yes", "No"]);
if(q!=-1) {
if(q==0)
try {
db=new JSONClient(Settings.Server,Settings.Port);
db.connect();
connected=true;
}
catch (e) {
old_help=uifc.help_text;
uifc.help_text=e;
uifc.msg("WARNING: Unable to connect to server (F1 for details)");
uifc.help_text=old_help;
connected=false;
}
Settings.save();
break;
}
}
try {
db=new JSONClient(Settings.Server,Settings.Port);
db.connect();
connected=true;
}
catch (e) {
old_help=uifc.help_text;
uifc.help_text=e;
uifc.msg("WARNING: Unable to connect to server (F1 for details)");
uifc.help_text=old_help;
connected=false;
}
}
else {
last=i;
switch(GameSettingProperties[i].type) {
case "String":
str=uifc.input(WIN_MID, GameSettingProperties[i].name, Settings[GameSettingProperties[i].prop], 0, K_EDIT);
if(str!=undefined)
Settings[GameSettingProperties[i].prop]=str;
break;
case "Date":
str=uifc.input(WIN_MID, GameSettingProperties[i].name, Settings[GameSettingProperties[i].prop], 8, K_EDIT);
if(str!=undefined)
Settings[GameSettingProperties[i].prop]=str;
break;
case "Integer":
str=uifc.input(WIN_MID, GameSettingProperties[i].name, Settings[GameSettingProperties[i].prop].toString(), 0, K_NUMBER|K_EDIT);
if(str!=undefined)
Settings[GameSettingProperties[i].prop]=parseInt(str);
break;
case "Boolean":
Settings[GameSettingProperties[i].prop]=!Settings[GameSettingProperties[i].prop];
break;
}
}
}
}
var reset = false;
if(this.uifc == undefined) {
while(!js.terminated && (!this.console || !console.aborted)) {
print("Trade Wars 2 Configuration:");
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
print();
for(var i=0; i< GameSettingProperties.length; i++)
print(format("%2d: %-35s = %s", i + 1, GameSettingProperties[i].name, Settings[GameSettingProperties[i].prop]));
print();
var which = prompt("Which");
which = parseInt(which, 10);
if(isNaN(which))
break;
if(which < 1 || which > GameSettingProperties.length)
continue;
which--;
if(GameSettingProperties[which].type == "Boolean") {
if(Settings[GameSettingProperties[which].prop])
Settings[GameSettingProperties[which].prop] = confirm(GameSettingProperties[which].name);
else
Settings[GameSettingProperties[which].prop] = !deny(GameSettingProperties[which].name);
continue;
}
var val = prompt(GameSettingProperties[which].name);
switch(GameSettingProperties[which].type) {
case "String":
Settings[GameSettingProperties[which].prop] = val;
break;
case "Date":
Settings[GameSettingProperties[which].prop] = val;
break;
case "Integer":
Settings[GameSettingProperties[which].prop] = parseInt(val);
break;
}
}
if(js.terminated || (this.console && console.aborted))
exit(0);
reset = confirm("Reset Game");
try {
db=new JSONClient(Settings.Server,Settings.Port);
db.connect();
Settings.save();
}
catch (e) {
alert("WARNING: Unable to connect to server: " + e);
}
} else {
uifc.init("Trade Wars 2 Initialization", /* ciolibmode: */argv[0]);
ConfigureSettings();
if(js.global.db != undefined) {
if(uifc.list(WIN_MID|WIN_SAV, 0, 0, 0, 0, 0, "Reset Game?", ["No", "Yes"]) == 1)
reset = true;
}
if(reset) {
print("Resetting game");
load(fname("ports.js"));
load(fname("planets.js"));
load(fname("teams.js"));
load(fname("sectors.js"));
load(fname("maint.js"));
load(fname("players.js"));
load(fname("messages.js"));
load(fname("computer.js"));
load(fname("input.js"));
ResetAllPlayers();
ResetAllPlanets();
ResetAllMessages();
InitializeTeams();
InitializeSectors();
InitializePorts();
InitializeCabal();
db.write(Settings.DB,'twopeng',[],LOCK_WRITE);
}