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Update game.js - the game is showing 2 pauses when exiting. This code is not...
Update game.js - the game is showing 2 pauses when exiting. This code is not even needed since you can set "pause after execution" in scfg. Now if that is enabled, there is only one pause shown. And if not enabled, there is no forced wait/press a key. Seems it would benefit sysops who want it either way.
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