- Mar 22, 2015
- Mar 21, 2015
- Mar 20, 2015
-
-
echicken authored
Restore event 'this' context on unpause. Added missing checkAbove for climbers. Nuke lemons upon release if nuke already called. (Thanks, Deuce and MCMLXXIX for spotting these.) Modified control scheme - cursor movement now via cursor keys or numbers, including diagonals (Deuce's request); skill keys are now ASDFCV.
-
echicken authored
-
- Mar 19, 2015
- Mar 18, 2015
-
-
echicken authored
-
echicken authored
-
echicken authored
Help anthropomorphic lemons make their way through a world littered with obstacles. (Initial commit. A few changes and more levels on the way.
-
echicken authored
Switch Sprite.Profile to falling position when there is nothing below. (Previously only changed following a jump.)
-
- Mar 17, 2015
- Mar 15, 2015
- Mar 10, 2015
-
-
deuce authored
single argument. Imapged Global War continent maps at least. Thanks for the bug report Digital Man!
-
- Mar 06, 2015
-
-
rswindell authored
-
- Mar 05, 2015
-
-
mcmlxxix authored
seems broken. will fix later.
-
mcmlxxix authored
removed "event mode" code a working example is in the documentation at the top
-
mcmlxxix authored
parses player.dat, mail#.dat will revisit this and add more at some point
-
mcmlxxix authored
-
mcmlxxix authored
where length = the number of bytes in which to store the string length property (if the string record is 20 bytes with a 1 byte length prefix, total record length = 21 bytes) account for this in CNF.getBytes() as well
-
mcmlxxix authored
added CNF.getBytes() to determine the size (in bytes) of a data structure
-
- Mar 04, 2015
- Mar 03, 2015