- Dec 20, 2020
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Deucе authored
of ncurses.
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- Dec 19, 2020
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Deucе authored
Apparently ebuilds don't work properly with backticks.
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- Nov 18, 2020
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Deucе authored
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- Nov 17, 2020
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Rob Swindell authored
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- Nov 10, 2020
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Stephen Hurd authored
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- Nov 06, 2020
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Rob Swindell authored
It kinda sorta works, but needs more love.
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- Sep 15, 2020
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Rob Swindell authored
This fixes the stat() issue on Windows XP/2K3 by allowing sbbs to benefit from the run-time library updates that Microsoft releases periodically (like https://www.microsoft.com/en-us/download/details.aspx?id=53840). For more info on the stat() issue which caused all kinds of sbbs errors (e.g. creating directories initially, but a lot more): https://stackoverflow.com/questions/32452777/visual-c-2015-express-stat-not-working-on-windows-xp Since we are using cryptlib which requires the MSVC runtime DLL anyway (it is the default build behavior of MSVC), we weren't really gaining anything from statically linking the CRTL (LIBCMT.LIB). And for some reason, an up-to-date MSVC2019 still has (links-in) a LIBCMT.LIB file that includes this stat bug. All the online help resources I found just to seem to suggest updating the CRTL DLLs (on the target system), with no mention of any fixes available for the static CRTLs on the build system. But with the no gain from static linking anyway, I figured it was time to switch to DLL CRTLs. The debug builds are still statically linking the CRTL for no particular reason.
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- Sep 09, 2020
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Rob Swindell authored
Breaking into a debugger, I found the task was hung in: _lock_file(stdin) called from common_flush_all(), so the stream was locked. Simply unlocking it resolves the problem. This bug has been around forever and was annoying but non-serious (just required the user/sysop to hit ENTER). So happy it's now fixed.
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- Aug 22, 2020
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Rob Swindell authored
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- Aug 18, 2020
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Curses mode does not allow you to control the mode. This should fix mysterious and hard-to-pin-down UIFC MONO mode.
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Rob Swindell authored
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Deucе authored
Curses mode does not allow you to control the mode. This should fix mysterious and hard-to-pin-down UIFC MONO mode.
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- Aug 16, 2020
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Rob Swindell authored
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- Jul 18, 2020
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rswindell authored
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- Jun 27, 2020
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deuce authored
There are a number of conio changes in here too... too many to list. Check the diffs if you actually want to know what changed.
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- May 22, 2020
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deuce authored
May fix https://sf.net/p/syncterm/tickets/19/ Please try to log in to SourceForge when creating issues or I won't be able to contact you with follow-up questions or get confirmation when an issue is resolved.
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- May 15, 2020
- May 14, 2020
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deuce authored
These allow setting the initial window size for modes that don't force integer scaling (ie: SDL). While we're here, clear a renderer before free()ing the texture to prevent crashing on some nVidia cards. Addresses https://sf.net/p/syncterm/feature-requests/17/
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deuce authored
There's still some shittiness with the keypad, but nobody really knows how that works anyway.
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deuce authored
number to the remote. Fixes bug https://sourceforge.net/p/syncterm/tickets/15/
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- May 07, 2020
- May 05, 2020
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deuce authored
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- May 04, 2020
- May 03, 2020
- May 02, 2020
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deuce authored
Resolves bug #5 https://sourceforge.net/p/syncterm/tickets/5/
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deuce authored
with extended palettes.
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deuce authored
This likely breaks the forced mono thing.
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deuce authored
They don't fix any problems, and likely nothing will use this code.
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deuce authored
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deuce authored
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deuce authored
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- May 01, 2020